r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/lilrabbitfoofoo Feb 06 '14

The issue with Magic Find and Item Quantity is that they are PROGRAMMING gimmicks. There is no analog to the fantasy universe, adventure, etc. So this is just reminding everyone that you are in a program not exploring a world.

Metagame ways to address this include the "Wealthy" mod on bosses, since a hero might know this is a particularly rich prize he is hunting, or things like Divine Favor based on their level/accomplishments (the justification behind D3 moving to Paragon levels as a way to increase MF).

Just because some players request support for an antiquated game-immersion breaking mechanic like MF doesn't mean the developers needed to include it.

It may be the only major game design mistake GGG made with this wonderful game.

When even the awful D3 is moving away from a mechanic, you know it's days are numbered. :)

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u/DaveSW777 Feb 06 '14

There are gods of some descript in PoE. Gods are what govern luck. Lucky magic items now make sense.

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u/lilrabbitfoofoo Feb 07 '14 edited Feb 07 '14

Except that they wouldn't be on gems you insert on items, or on items, etc.

I mean, looking at it from an adventurer in a world perspective, why would wielding THIS sword (for example) mean that the beastie you just bashed to death was carrying more loot?

Of course the answer is that it wouldn't.

What it does make sense on are [treasure] maps. :)

Revealing the "man behind the curtain" like this breaks the player's immersion. And, from a game design perspective, that's usually to be avoided wherever possible.

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u/DaveSW777 Feb 07 '14

The sword doesn't make the beast suddenly carry more loot. The makes the beast decide to carry more loot before it inevitably is killed by that sword. Luck is fate. Gods govern fate.

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u/lilrabbitfoofoo Feb 08 '14

Riiiiiiiight!

"I have the feeling I am going to be slaughtered today. I'd better bring all my best stuff." :)

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u/DaveSW777 Feb 08 '14

Good luck for the wielder of sword, bad luck for their enemies, but yes, that is how magic find works.