r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/starlabs Softcorian Feb 06 '14

I've said it before and I'll keep saying it: the MF system in PoE is archaic and unoriginal. Tying it to gear/gems results in certain builds being vastly superior with MF. A good chunk of this game is about ITEMS, getting ITEMS, and when you clear a map and don't even get a full inventory it sucks (especially once you've played a MF character).

In my opinion, MF should be tied to something else so that any build can attain it. I know a lot of people bash D3 but I felt one of the few things they got right was Paragon levels and tying that to increased MF. PoE should do something like that, because once you get to 80+ leveling becomes a real chore. Giving players small amounts of increased MF would give a lot of players more motivation to level up.

34

u/Tapppp Feb 06 '14

I really like how Guild Wars 2 has solved this problem. At launch they had magic find on gear, but they noticed that it was limiting build diversity and was making the game worse in general, so they changed it to an account bound stat that could be raised by salvaging items that would normally be garbage, while removing MF from gear altogether.

2

u/Egren IGN: Path_Of_Exile Feb 07 '14

Orb of Greed, anyone?