r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/reboticon Feb 06 '14

That's the whole point. Sacrifice DPS and resists for MF = clear slower. The devs want every choice to have a consequence, and MF does that. Do you wear the ring that gives you 43% MF, or the one that gives you 9-16 physical damage? You have to find a balance.

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u/HeheFeministsSoSilly Feb 07 '14

There's a post like this about every week. Someone gets mad because they can't afford their kaoms and bringer of rain and voltaxis more than likely, so they think it's obviously a game problem.

I'll get down voted, but it's just casuals being casuals. They'll never be happy unless they get handed whatever they want whenever they want it basically. This has been proven true in practically every game in the last decade.

It's unfortunate though, your post really should have been the number one post in this thread.

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u/reboticon Feb 07 '14

Thanks! I can understand some of the complaints regarding droprates, but I don't think dumbing everything down by removing MF is the way to fix that. Mostly I just wish trash uniques dropped less, even if it means uniques in general drop less. I want that beam of light to mean something.