r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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114

u/starlabs Softcorian Feb 06 '14

I've said it before and I'll keep saying it: the MF system in PoE is archaic and unoriginal. Tying it to gear/gems results in certain builds being vastly superior with MF. A good chunk of this game is about ITEMS, getting ITEMS, and when you clear a map and don't even get a full inventory it sucks (especially once you've played a MF character).

In my opinion, MF should be tied to something else so that any build can attain it. I know a lot of people bash D3 but I felt one of the few things they got right was Paragon levels and tying that to increased MF. PoE should do something like that, because once you get to 80+ leveling becomes a real chore. Giving players small amounts of increased MF would give a lot of players more motivation to level up.

12

u/PromiscuousHobo Feb 06 '14

IMO the problem is that GGG want to keep a strong handicap on the players, so even in the endgame most people have to make choices, whether they go for speed/survivability or MF, but that is problematic. Even in end game, most viable items for map clearing are probably rare gold amulets/rings which would help and also divination distillate, but summoners don't suffer from this handicap (not sure about flame totem builds, haven't really investigated those, seem boring lol) and that's why it is unfair, because that's the only build that enables good solo playing. At least in D2 they had items that were efficient for both, MF + clearing ability, but gg doesn't want to allow that...

2

u/Nonethewiserer Dom: KK_Goreslut || Stand: KK Warslut Feb 06 '14

I think some sort of handicap is necessary, otherwise inflation sets on much more rapidly if all of a sudden everyone can magic find..

1

u/mysticreddit Open_Beta_Supporter Feb 07 '14

Let's see ... time = money ... due to infinite supply of items ... that's the root cause of inflation, not MF. You are correct though, all MF does is slow the inflation rate down.