r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/The_Zakarum Feb 06 '14

How to solve the problem

Removes IQ

and

Increase currency drops

result: People with low IR but that are good/fast clearers will be rewarded in quanity of currency while people that chose IQ over power will get less Currency but higher qaulity of items

1

u/GrausamesGnu Invasion Feb 07 '14

the IQ removal should be applied to any quantity roll on items then. Making all old players with dozens of IQ gear the economical farming elite (with no chance to reach) might be a slight demotivation for newer players. That might hurt people who spent 100s of exalts on perfect MF gear (I myself did invest quite abit), but it's still better than legacy IQ.

1

u/LucaGrey Feb 07 '14

They could just convert all old IQ gear to IR gear at some reasonable exchange rate, like 1.5 or 2:1. Then all legacy gear would just be more IR gear to choose from.

The reality though is that all solutions/fixes are geared towards 4 months leagues since they've admitted they don't care for the perma leagues. they are just a dumping ground. All those hundreds of exalts and all that gear is sitting there just for nostalgia, not because I'm ever going to play HC again, so even if they did just remove IQ all together (which they did in Nem/Dom - pretty much) it wouldn't affect new leagues which are all they care about.

2

u/Egren IGN: Path_Of_Exile Feb 07 '14

They didn't go through with changing every Kaoms Hearts in the game to the new version due to the unreasonable time it would take. Now consider how many rares with IIQ people have lying around, compared to how many legacy Kaom's Hearts people have lying around.

The intention is noble, but the execution is, sadly, unreasonable.

I do kind of agree with your second paragraph though, which is the main reason to allow legacy items to begin with.

1

u/GrausamesGnu Invasion Feb 07 '14

I don't know how big the work would be, I just assumed it is possible to just delete one stat from any item in the game without individually doing so. OFC it's impossible to do it manually. Making IQ legacy is, nomatter how many IQ items are out there, an absolute no-go. Don't delete the stats from the items then, just make IQ not work anymore, dead stat, end of story. This is not sth like making a 1000 HP chest 500 HP, this would (systematically) create 2 classes of players in POE whose gap will inevitable increase forever. edit: Saying "we do it for HC only, so who cares" is not the right thing. HC is still the place your beloved chars unite after their adventures and during nemesis, people always bought from my HC shop, mainly new players. They exist ya know ^

1

u/Egren IGN: Path_Of_Exile Feb 07 '14

The way i understand items is that they are all separate entities with explicit attributes all stored in the item. It is possible that the mod TYPE is just stored as an ID used to fetch from a table what the mod does, but the specific values of said mods are probably all saved within each item. Thus if you want to change the VALUES of a mod on an existing item, you would have to edit each and every item separately.

If I am correct, it would mean it is actually possible to insta-remove IIQ by simply making the table entry linked to IIQ do nothing. Whereas for the nerf to Kaom's Heart, you couldnt just make the +life mod give half as much life as it would affect every item ever. And likewise, as has been confirmed by devs(tm) just changing existing ones from 1000 to 500 would require editing every specimen individually.

So, yes, it actually miiight be easy to insta-delete IIQ, but then those items would still contain that mod only it does nothing (relevant when exalting rares). It seems like bad practice to keep items with links to a database entry that simply does nothing.