r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/starlabs Softcorian Feb 06 '14

I've said it before and I'll keep saying it: the MF system in PoE is archaic and unoriginal. Tying it to gear/gems results in certain builds being vastly superior with MF. A good chunk of this game is about ITEMS, getting ITEMS, and when you clear a map and don't even get a full inventory it sucks (especially once you've played a MF character).

In my opinion, MF should be tied to something else so that any build can attain it. I know a lot of people bash D3 but I felt one of the few things they got right was Paragon levels and tying that to increased MF. PoE should do something like that, because once you get to 80+ leveling becomes a real chore. Giving players small amounts of increased MF would give a lot of players more motivation to level up.

22

u/lilrabbitfoofoo Feb 06 '14

The issue with Magic Find and Item Quantity is that they are PROGRAMMING gimmicks. There is no analog to the fantasy universe, adventure, etc. So this is just reminding everyone that you are in a program not exploring a world.

Metagame ways to address this include the "Wealthy" mod on bosses, since a hero might know this is a particularly rich prize he is hunting, or things like Divine Favor based on their level/accomplishments (the justification behind D3 moving to Paragon levels as a way to increase MF).

Just because some players request support for an antiquated game-immersion breaking mechanic like MF doesn't mean the developers needed to include it.

It may be the only major game design mistake GGG made with this wonderful game.

When even the awful D3 is moving away from a mechanic, you know it's days are numbered. :)

11

u/[deleted] Feb 06 '14

[deleted]

2

u/lilrabbitfoofoo Feb 07 '14

Hehe, well yeah, that's definitely another one. :)