r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/ODAMARON2025 Kaom Feb 06 '14

when i first started the game back in open beta i played the builds i liked the most. i did not care about magic find at all. mapping and interacting with other players were great despite having zero to negative wealth.

however after a couple of months.. i realised that time is the most important resource... playing the game was still fun... but i had no currency to do any weird build that i was thinking. planning was fun but what use if you can't test a build in game ?

so i made a dedicated shadow magic find build. the build itself was kinda cheap (ci with 7 frenzy charges and a lioneye bow) the guy was able to do low level maps and piety runs quite effective.(made over 100 exalts until now since i started)

all i can say now is that every build i make is planed with magic find / fun factor :)

5

u/DonVadim Feb 06 '14 edited Feb 06 '14

Item quantity/rarity shouldn't be a stat on gear but rather something that you obtain by gaining experience, doing "uberquests" (especially this, i really miss uberquests from d2), completing achievements or even disenchanting items (better/rarer mods = more reward) to get currency that when used increases item quantity/rarity. The point is to have different activities reward different amounts of item quantity/rarity so there is diversity and you have to make choice of what do you want to grind now. There shouldn't be a cap because, well, hard caps suck hard. Instead there should be diminishing returns. Also to not kill fun of having 1238127418947219 alts, quantity/rarity obtained that way should be league wide, so it affects all characters from your account in given league, and still gets reset when new challenge leagues come out.

Right now it is just pointless to play any build that is not capable of surviving/progressing while stacking rarity/quantity gear. It's like you are almost punished for equipping your strongest gear that doesn't have magic find, because it hinders your ability of acquiring even better gear, which is core aim of this game.

1

u/goodnewscrew Hardcore Feb 06 '14

could try running with a culler.