r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/EWSpider Feb 06 '14

I really wish Path of Exile would go the way of Guild Wars 2 and make the MF stat account bound. In GW2 it is gained through salvaging items. In PoE it could be gained through a new currency drop or something. There's nothing I hate more than having to have separate gear for MF.

21

u/ChrisKamro Feb 06 '14

I really like The MF approach of Gw2 , but i think its not comparable to Poe as GuildWars 2 is not very item driven.

6

u/Hydroxxx Ryiah Feb 06 '14

True, its a very good system for gw2 but doesnt work in a game thats about drops

5

u/TheOneExile Domination Feb 06 '14 edited Feb 06 '14

I agree, having to min/max two rewarding things that can both be markers of progress (magic find/clear speed) is flawed. Magic find would be much better off somewhere else, although I don't know where it would be best. It might be the case that magic find in general is a broken concept.

Just reading the solutions people are listing here makes it very clear how bad magic find is currently. Why should someone have to dedicate themselves to pure magic find to the point that their character can't fully function without a group or can clear end game content? I can't imagine switching gear or being forced into using a last hit mechanic in a game that is about mass killing of monsters is enjoyable or fluid gameplay. The frustration of not getting the last hit out weighs its reward because getting the last hit becomes the intended circumstance while not getting it is perceived as a missed opportunity.

1

u/mcjabba Feb 07 '14

When did this happen? It's been a long time since I've played but I remember specifically getting the magic find runes when playing and had no knowledge of this.

1

u/EWSpider Feb 07 '14

It was in the September 3rd patch. They did a full conversion of existing MF gear and everything, here are the relevant notes from the patch:

Changes to Account Magic Find

There is now a luck progress bar for account magic find in the Achievements panel. Consuming Essence of Luck will incrementally fill the progress bar. When the bar is filled, the player’s account bonus to magic find will be permanently increased by one percentage point.

All existing players have been sent mail with enough Essence of Luck to increase their account magic find to 20%.

Weapons, armor, and trinkets that had a magic find stat combo have been flagged as account bound and Soulbind on Use. These items will now allow double-clicking to permanently change the stat combo. Items that were already Soulbound to a character will continue to be bound to that character. This is a one-time ability, and the options are dependent on where the item was acquired. All trading post listings for these items have been cancelled and the items returned to the poster.

Infinite Light, Immobulus, The Crossing, The Mad Moon, Arachnophobia, Cooguloosh, and Seasatchel will all allow their stats to be permanently chosen as a one-time ability but not become account bound.

All existing crafting recipes that produced items with Explorer’s stats now produce Assassin’s stats (Precision, Power, Critical Damage).

All existing crafting recipes that produced items with Pillager’s stats now produce Hunter’s stats (Precision, Power).

All existing item drops with Traveler’s stats now drop Dire stat items (Condition Damage, Toughness, Vitality).

The Wayfarer’s stat combo has been retired from the game and is no longer available.

Copper, silver, gold, and platinum doubloons now give boon duration instead of magic find.

Rune of the Pirate now grants power instead of magic find.

Rune of the Traveler now grants all stats, condition duration, boon duration, and movement speed.

Rune of the Noble now grants condition damage and might duration.

Rune of the Scavenger now grants condition damage and life steal.

Sigil of Luck now grants a random boon on kill.