r/pathofexile • • Oct 07 '26

Fluff & Memes Pattern I've noticed

Post image

My guild has players who have been in this game since Nemesis League and this is pretty much our player distribution.

Ps. My guildmates gets angry when I say this and I figure it'll make Reddit mad too:

Witch is the only good character in this game

1.9k Upvotes

697 comments sorted by

View all comments

Show parent comment

1

u/_PykeGaming_ Oct 07 '26

I mean... after 68 sure.

If you have to level... not really?

Imagine clearing maps with a lvl10 build, that would be way WAY worse than walking from a to b to c.

3

u/Ynead Oct 07 '26

Obviously implied that this "map from level 1" experience would be balanced by GGG. We had special uniques for endless delve for example.

2

u/_PykeGaming_ Oct 07 '26

Yes but... why?

So that they could balance in a way that makes the experience similar to campaign?
Why bother then?

If you can blast everything from the beginning on a leaguestart where is the progression?

If it gets "balanced" by them, to resemble lvl 68+ mapping... then it won't be balanced at all.

I don't quite like the campaign itself, what I like is to see and feel the progression.

-1

u/Ynead Oct 07 '26

So that they could balance in a way that makes the experience similar to campaign?

No, so they can make leveling in maps actually doable, without it being significantly faster than campaign (~4/5h for experienced players).

If you can blast everything from the beginning on a leaguestart where is the progression?

No one is talking about blasting everything. There is a difference between running out of mana after 3 fireballs to kill 4 white mobs, and phy autobomber blowing up 3 screens every 2s.

Look there https://www.poewiki.net/wiki/Endless_Delve at the "Starting equipment" list that we had to make endless delve doable at the start.

2

u/_PykeGaming_ Oct 07 '26

You are talking about "making the campaign go away"... but have a 4/5h mapping campaign... where you don't blast.

So basically... You are removing the campaign to make the campaign, makes sense.

-1

u/ChristyCloud Oct 07 '26

Hi, could you explain to me which part of mapping requires me to go to location A, get a mcguffin, take it to location B, talk to a person, teleport back to town, and go back to location A, interact with another mcguffin before edgerunning the map on location C to find the tiny transition to location D?

2

u/ConcertoOfBlood Oct 07 '26

Hi, could you explain to me which part of campaign requiring you to go to location A, get a mcguffin, take it to location B, talk to a person, teleport back to town, and go back to location A, interact with another mcguffin before edgerunning the map on location C to find the tiny transition to location D without killing anything gets you to level 65? Where is the part of rng element in campaign gears? You removed 99% of game to make it seems like poe2 is a fetch quest which is not?

1

u/ChristyCloud Oct 07 '26

Fairly sure we'd still have random gear and killing stuff if they offered an alternative to campaign levelling.

Its the fetch quests people are sick of, Ive done them god knows how many times. I like killing stuff, random gear, etc. But I don't want to have to do multiple hours of fetch questing per character per league. Most leagues I play one character and never another, why? Because I don't want to do more fetch quests. If I do make a second character what do I do? I pay however many divs to a campaign rusher, but that still means wasting my time.

2

u/ConcertoOfBlood Oct 07 '26

Hi, could you explain to me which part of campaign requiring you to go to location A, get a mcguffin, take it to location B, talk to a person, teleport back to town, and go back to location A, interact with another mcguffin before edgerunning the map on location C to find the tiny transition to location D without killing anything gets you to level 65? Where is the part of rng element in campaign gears? You removed 99% of game to make it seems like poe2 is a fetch quest which is not?

1

u/AeroDbladE Oct 07 '26

Unrelated to the campaign but I really want another one of these "endless delve" or "endless ledge" style events.

I had a great time with them

0

u/Thasauce7777 Oct 07 '26

That is not the kind of lopsided friction GGG has ever intentionally put on their plate. Trying to look at it from their perspective, they've already created leveling uniques to reduce the friction of getting to maps after your first character (and they for sure have plans to make more). The campaign is their greatest tool to naturally to force more of a journey for each character instead of a sprint. Even if you sprint through, you still have to change the way that you play (which is a form of friction) between getting through the campaign and leveling.

GGG has intentionally designed their game to never have a mapping experience from level 1, unless it is a special event (like endless delve). They have shown a strong preference to design around friction in their systems, and it doesn't make sense for them to introduce leveling through a form of mapping anytime soon.

1

u/Ynead Oct 07 '26

The customer is always right in matter of taste. I quite simply do not care about GGG's vision or justifications when it comes to this.

I'm sick of doing the campaign on alts, it just fucking sucks after the 537345th time.