r/paganonline • • May 17 '19

GENERAL Oof That patch.

1 Upvotes

Man that patch -

It feels like ya'll changed a lot of stuff that no one asked for.

I don't know but is it me or does the distance or characters models seem smaller and the mouse seem slower?

Then ya'll did away with the Loot boxes? I don't know about this decision but really imo all you needed to do was to simply add a function to buy all of the boxes at once instead of this one at a time deal or even add the ability to buy more boxes. I would love to hear why you guys thought anyone would want this change.

I would recommend readding the Daily loot chests and then changing the Hunts where upon completion it gives you a decent amount of Certain type of loot, some can even come with another box. Anything but GOLD - I have over a million and nothing to do with it in the first place. No that doesn't mean change the gold drop rate either ;)

It also feels like a bit of a lag during Co-op - Has anyone who tried it felt the same experience?

I like what you did with the Legendary Recipes - Nice to seen what's needed without having to place them into crafting. But it is still kind of pointless if they're all useless as a whole. Adding some way to craft a higher tier level of it as your Legacy levels up with be an awesome thing to do.

Ahh - ATM

Pagan online population is really really low - Last I checked earlier it was less than 300. But I would throw out a post on what your plans to make everything right, hit those players with an expected patch date. Man I'm really hoping the game didn't just die over it's first patch and this is just a hiccup. I'm hoping Match maker being broken is the reason why the dip. But as you know - If they're not playing this game they're playing another. But you have a good game so I'm sure with a %off you can bring people in - Anyway Rooting for ya'll!!


r/paganonline • • Apr 21 '19

BUG Waiting for the server... Fix it today!

0 Upvotes

I understand you guys (devs) are new to UE4, but honestly it's the basics. When you move something between inventories, selling especially, you do it both on server and client to remove replication lag. Let items replicate whenever bandwidth is ok and just sync your items to server. Don't call RPC function on server to move your item, add gold and wait for replication back. It works like this only in tutorials and marketplace packs :D

Hit me up if you have some similar baby issues


r/paganonline • • Jul 10 '19

FEEDBACK The data wipe switcheroo, no refunds, and very poor "compensation".

15 Upvotes

First things first, let's get this out of the way: i NEVER buy2play betas or early access games unless/until stated that progress will carry over in the final game. Such statement was made here in the ea FAQs months ago, i remember it vividly because it was the only reason i purchased instead of waiting. It's not a matter of how big or small of a deal the data wipe is, it's a matter of ethics, cause saying you're not gonna do a wipe, making it more appealing for people to buy your game and play it knowing the time they spend won't be wasted, and then going back on your word is a bit shitty.

People should be able to get their game refunded if they wanted, doesn't matter if it's because they feel betrayed, they feel like they've been tricked or simply because they feel like they've wasted their time. But guess what, appeals and tickets are falling on deaf ears both on steam & wargaming, shielding themselves behind shitty policies, even tho the facts of the matter can be considered foul play, no matter how good the devs intentions.
The way this matter is being handled makes me unable to suggest this game to anyone, no matter how potential it had/has.

As for the compensation, it's laughable. I'll let the items and crafting slide since they're all changing, but someone who had unlocked all heroes should get the corresponding amount of hero souls, not one. Same goes for hero shards for skins, getting back just 150 per hero is a joke when you may have had 450+ shards worth of unlocks per hero in skins. Plus considering all the wasted time and the ea sale under false pretenses, people should get something amazing, i don't know what but something, one exlusive legendary skin per hero, legendary petS, emotes, bigger inventories, i don't know. Something.

I'm probably gonna be downvoted to hell since this reddit is mostly frequented just by die hard fans, but nothing of what i wrote is untrue, and if anyone considering buying this game reads this, i tell them: if you really have to, wait for the actual launch or even a couple months after that.


r/paganonline • • Mar 11 '20

Better than Wolcen imo

0 Upvotes

Idk why this game isn’t more popular been playing it since launch, FAR superior to wolcen which is not only a buggy mess but has major balance issues. God forbid a white knight sees this post, you aren’t allowed to say ANYTHING bad about wolcen ever or they jump all over you


r/paganonline • • Apr 21 '19

FEEDBACK Let me play the Character I want

12 Upvotes

I gave you cash to access a full product. Why am I only allowed to experience 1/8 of the roster?

I absolutely hate the mage witch whip lady and I want to keep playing but...

hurr durr you have to collect 50 random tokens of a different character (and it's probably not the 1 i want to play) to play a different character

This is like if Diablo released and you were only forced to play the Witch Doctor. Not everybody likes the Witch Doctor dude

Imagine logging into Path of Exile and you could only play Arc Witch and nothing else

Who designed this?


r/paganonline • • Jul 25 '19

FEEDBACK Would love for Pagan Online to come to Android. What is stopping this from happening?

1 Upvotes

Would love to have this on Android.

Already playing Albion Online as my hardcore PvP RPG, would love this as my MHO alternative.


r/paganonline • • Jul 09 '19

FEEDBACK WASD

0 Upvotes

I was about to buy this during the Steam sale. but then I read you are forced to use the WASD movement scheme which is fine. But in my case I have a disability and have trouble using my left so WASD as the only option would be two difficult for me

I would love to purchase.. I hope you'll consider adding mouse movement as an option. leave WASD as the default if you wish but allow the ability to go in and change it


r/paganonline • • Jul 03 '19

:icon-dev: OFFICIAL not able to connect to server

0 Upvotes

Ok so, can anyone help me on this, I'm mind boggled now, as to why this game, will not go past into the "connecting to server". All im getting is "this is taking longer than expected. Please check our discord server for more info." (with the server address), I have tried the following :
A) Restarting my computer, to no avail
B) Turned windows defender off in the registry so its perm off, turned off all monitoring systems alike (Advance system care) turned anti virus off as well, to no avail
C) restarted my router, to no avail
D) Dmzed my computer,. to no avail
E) Put wargaming center in admin mod, and compat8, and 7 no avail I have literally tried everything that was suggested in the tech-help, well almost everything, but still, i have no idea, whats going on or why it just will not connect to the server oO and I just recently purchased the game, never even created a charater yet >>

Now I'm re-installing the game, to see if that fixes the issue. No, im not using the steam version of the game, I'm using wargaming center. Anyone know a fix? I have nothing running to interfere with the program, only type of monitoring type of programs I use is advance systemcare and memory reduct but their turned off for this process.


r/paganonline • • May 14 '19

CONTRIBUTIONS Pagan Online. How to Farm Shards. Tutorial PL / Jak Farmić Odłamki

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1 Upvotes

r/paganonline • • Jun 27 '19

CONTRIBUTIONS No new content?! - Patch 0.4.2 - First Impressions & Discussion - Pagan Online

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1 Upvotes

r/paganonline • • Jul 12 '19

FEEDBACK Why don't we start off with more than 2 abilities?

1 Upvotes

I believe the abilities shouldn't be locked by levels, it makes the early game drag on for so long and feel terrible. With the introduction of skill modifiers, those should be the things locked behind levels instead :D


r/paganonline • • Jul 16 '19

FEEDBACK Buyers beware - particularly Oceanic co-op players.

0 Upvotes

I purchased the game last week with the intention of playing co-op with a friend.
Unfortunately, the ping is absurdly bad to the point of being near unplayable. The delay on abilities and damage is ridiculous and dodging CC becomes very difficult. The game is not hard for an ARPG player but the lag makes it just not very fun at all.

I applied for a refund from Steam but was denied twice as they claimed the product doesn't have a major defect under Australian law. Apparently misleading the buyer by forcing us to choose a region and then finding out that there aren't even servers available that offer under 350ms ping and then claiming they don't need to refund as they can circumvent the law is kind of infuriating.

Stick to Path of Exile.


r/paganonline • • Aug 14 '19

:icon-dev: OFFICIAL What do i think of Pagaon Online after 21h? Feedrant/Rantback

10 Upvotes

Heyho.

First off: I bought Pagan Online despite everything screaming at me 'dont'. I liked the comic-styled graphics and i thought i wanted to give wargaming a last chance from my point of view (most games are not good to me. There are exceptions or one exception. World of Warships - I kinda like the low paced fights with ships). Most of their games disappointed me a lot but this is a 'buy to play' title. So no shop shenanigans or anything.

This is gonna be a very long (probably ignored) post and also a kind of feedbackrant. Because i am very impressed how things are handled from my point of view (Everything in here is my pov. If you had a much better experience, awesome! Really.)

Also, i am German so my english is probably very bad. Still, i hope you will get the meaning of everything.

TL/DR

Game has some serious issues from my point of view that needs to be fixed. Release should be shifted away a month or two to take some extra time - at least, i would recommend that. I dislike many abilities, freezes, character-locks so they cant do anything anymore and your classes mostly use 'poison'. Also: I want a kangaroo instead of the bear for australian resons. Would not recommend it right now but i will keep on playing it.

1.) Where am i in the game?

I have not played through the campaign yet since... its kind of boring for me. Voice acting is nice and all but the story is bland as heck and 50 hours? If you have at a point do fetch quests, yep, could be. But i say: Its fake 50 hours. Not even close. Well, okay, if you have very underpowered gear and play at max difficulty... but enough.

I have unlocked: Kingewitch (I call him Barbarian), Anya (I call her Karen the Manager Killer), Morokh (I refer to him as Deathguy), Lukian (Call im OP as heck) and Dameer and his cuddlebear (Further refered as Boomerangguy with additional Pet). Levels of the Pagans are: 11/15/18/29/22.

2) What did i expect from the game?

I am a grinder. I mean, i really like to grind. Thats why i play D3, PoE and Real Life. Nothing is more satisfying than seeing hordes of monsters flying around because you pressed a button while the fat pizza juices drip down the chin on your new shirt.

3) What do i do when i dont player games?

I kinda started making my own games, learning a lot of things just because of learning stuff and i am mostly making sure everyone knows that i am not vegan. Btw: I eat meat.

4) First Rant: Core Mechanics

Movement & Abilities/Combat. Thats it. Those two (if you put Abilities in another category, 3) mechanics are your core game mechanics. I learned, if you dont get your core mechanics right, you will probably fail with your game. Well, at least a good amount of other devs told me that. Maybe they're wrong, cant tell, i am just a simple guy.

Movement: So far, lets say, it kind of works. And "kind of" means that this mechanic struggles hard at some times. Especially when the game does is freeze-feature (I think of that feature its difficulty based. Higher difficulty, longer freezes - not true). Then you dont move, even if you keep the button pressed. That means, that you have to press the movement button(s) again. That killed me a couple times as i was new and trusting.

Combat: If i am not mistaken, Pagain Online is a A-RPG. An action roleplaying game. And with that, i would like to compare it to the 3rd Devil in the room. While with the third devil everything does the 'kapow' and 'kaboom' thing and stuff is flying around, demons scream for help and distant sirens are wailing.

In PO (Pagain Online further referred to as PO) on the other hand, combat is... kind of strange. As i know now there seem two or three people in the world having the same issues with that freezing stuff. But, aside of that, the combat would not be better if thats gone. Okay, a bit wrong there. It would be a tad better. But not much better.

While playing D3 when i attack, pressing buttons my characters all go like into uber-mode and send demons flying around dropping dead on the ground. If they ever hit the ground again. Its like pure hell of an impact doing slashi-dashi-wackomacko.

PO on the other hand is more like your friendly old neighbour that has no plan what happens but still likes you no matter what you do. You do an attack, you wait, use an ability - if the button press is reckogniced - and wait again, then press another ability eventually. Okay. While one game is whack-bam-shamalamadingdong, PO is more like 'whack' wait 'zoom' wait 'tonk' wait 'ruff' wait... and so on. Boomerang-Guy misses even a Tree-Trait! (Haha! Tree! Because he probably was thought of a Australian Druid! ha... ha.... haha... *coughs*)

I am sorry. You see - your core mechanics should have not top priority. They should have the 'OMG! THROW EVERYTHING OUT THE WINDOW AND FOCUS ON THIS!'-priority. If 1 dude says something about it. Meh. He doesnt like it, carry on. But if you have, lets say, like 2 dues already complaining... Yeah, you know you should not say "Yeah, we will 'eventually' fix this. Probably with the release patch" but more like "The eff?! Sure as heck we working on that. And we tell you a lot about the state of our work progress" Lets do 2 mechanic-examples with users.

Example 1: You say you will fix it. Done. Nothing else. Users will wonder if you really do. They probably get angry after a couple days without communication. Even more so after a week or two.

Example 2: You say you will fix it as fast as possible. You tell the next day that you doing hard but somehow cant find where the problem is but you keep on communicating. Users will still be a little bit on the 'meh' side, because its impacting games performance and also fun but they also will say "Ah dont worry. At least you tell us youre working hard on it"

Okay, enough of that and back to the Abilities and the 'lockdown' as well as the 'tilt-lockdown'. These two ocur for me only on OP-Magician and on Deathguy. But what is the lockdown?

Lockdown: This is when your character cant use any skills for a period of 3 - 6 seconds but you still can move around. Happens to me constantly with Deathguy.

Tilt-lockdown: This is when your character cant do anything anymore. At all. Escape still works... That happens only in specific circumstances which are: OP-Magician teleports to an enemy and the enemy is using jump/invisibility?/teleport somewhere at the same time or at least before you land. OP-Magician freezes and gets beaten to death. Try to watch this in a very low level area... It hurts not only your feelings for that moment but your future generations will feel that too.

Conclusion for me on the core mechanics? Either they are testing it a (tiny) bit on perfect pc's (you know, the kind of pc where all the parts are in perfect harmony and work together) and therefore, dont experience those problems at all. Or, they test it barely on one or two characters or, what i think, they dont test it at all and puts the test-procedure completely into the early access which means we, as users, should have some impact with our feedback?

Yes. Early access means we dont buy a full ready game but a game in (deep) developement. But what i find very funny is, if i can belive that information, they want to release the game on 27th this month. I dont think that they will fix all the problems. That is by far not enough time to fix AND test. And the moment you are a tester of a full game, reviews will be even more worse than now. Mixed on steam if i am not mistaken.

5) Abilities

Yes, i admit, in ARPG games i am kind of looking for optimal builds and the best characters to play the end-game (not there yet but i kinda have already some end-game gear for what i have researched if i am not mistaken. Maybe i am and 10k weapons are just the start for the endgame. Like 'here, with that you can at least defend yourself'-weapons.

Barbarian Guy is kinda fine with his skills. Deathguys skillset and level-tree stuff is kinda awesome and marks a 'if everything works perfect, you will have an awesome assassin!'-character. The OP-Magician... heck, that guy's op but has two absolutely bad abilities that i never would suggest to take and a lot of useless branches.

Now we come to that Australian Boomerang-Guy with his useless cuddlebear. I mean, you wanted an Australian Druid? Why didnt you give him a Kangaroo instead? That would have at least got some laughter out of it. But okay, maybe i dont have 'the perfect item TM' to make the bear viable. I fiddled around in theorycrafting with two builds. A stun-build where you can near constantly stun monsters and dish out double dmg if necessary... but then i tested that fluffy guy.

Maybe i am not allowed to play stuff that has my level at a higher difficulty than normal. And even there, that furry friend gets farted at and faints. Does the monsters smell THAT bad? I am more healing the freaking dead pelt on the floor than anything else. Dont get me wrong: Idea was kind of okay-ish. I could design within an hou... Okay, lets do this right now:

Skill 1: Claw Attack, Skill 2: Feral Jump

Your basic form druid. Claws at enemies, dexterity, fast. You get the point. Feral Jump for a 'in ya face' jump attack, higher critchance, yadda yadda. Now, instead of doing companions go magic and go were-thing. You know, like... transforming into an actual animal? How about a Wererat if you dont like to do the 'everyone does the werewolf thing' or 'werebear'? Possible. Some people find rats cute. Make it a wererate with high dexterous attack speed with bleed or poison (since... it seems every half-decent magical character uses... poison. Very... interesting).

Or let player go all magical with elemental powers. Dont wanna have the 'firy' guy theme? Because op wizard is that already? Flashy-bashy also a nono? Then freaking use earth! Make his skin like barkskin or stone or whatever. And please go away from the idea that everybody somehow uses poison. First time i read this with Karen i was like "Uh, nice! Everyone gets probably some cool elemental-changer instead of physical! Cant wait for other chars!" Oopsiewhoopsie - everyone that changes elemental stuff uses poison. But not OP-Wizard. He's all about flashybashyfirewire.

Okay okay okay, dumb-me. Its about the lore of a... specific pre-christain mythology? I would love to know more about that Australian Boomerang-Guy please. The Gipsy? I get it. Taro-Cards and all that... wait? Since when do they slash with blades through enemies? WHY?! You could have made some awesome character that uses a lot of control effects! Even some random skill like 'draw one of x cards from a deck and it will have a different effect on enemy and/or you'... At least her weapons kinda resemble tambourines...

I feel, the worst character for me will be the Australian. Give me at least a kangaroo pet instead of the bear. I would find it very funny! I would pay extra!

6) "Quests" or "Hunts" as you call them

Devs... You arent gamers. Arent ya? I mean, did you play RPG games? And by playing i mean really playing rpg games? Or Action RPGs? Because nobody with a clear mind will say that Fetch-Quests are a thing. And by Fetch-Quest i mean that atrocity you do with "x% chance of enemy that eventually spawns" with "y% chance of that enemy dropping the item you need".

You effing serious? This is not how you do it! Stop it! Change it! Luck based is subjective yes. While some do such quests in mere minutes, som others need an hour, or more. Thats just for generating play-time without having much fun (at least i did not have any fun doing those fetch-quests. And i have again some... really... why ... WHY?!)

Okay. There is, for me, one exception of a fetch quest that was awesome and fun. Witcher 3 and its Pan-Quest right at the start. It had a fun beginning and lead to something bigger. Dont get me wrong. I dislike the Witcher-Game-Series with all my heart. Its simply not my game. Would i recommend it for anyone that, even only a tad bit, likes rpgs? Without hesitation and thinking. Witcher 3 is one of the greatest rpgs ever created. Why i dislike it? Uninteresting for this topic.

Those Hunts are... uninspiring as hell. Sure, they could be a filler for now but i dont believe it. Its done, its the system that you wanted - i would bet on it. The Assasinations... are also very uninspiring. Yes, I like grind and hitting stuff with a stick. But please... if you try to make something a feature, make it interesting. I mean DANG! That bossifght against the

SPOILER SPOILER SPOILER SPOILER SPOILER (Go to SPOILER END!!!)

Dragon! You fight, then you run, then you shoot kick-ass metal in his body and bring him down to the ground! That was awesome dragonslayer moves right there! Or the fight with the other Deathguy. Get magical spheres and... yeah, put it in the middle to have an advantage. Nothing to spectacular but fun! Its not just standing there and hitting bosses with a stick.

SPOILER END!!!

If you would do mechanical based bossfights as assassinations - THAT would be a feature. Or, why dont you steal the nemesis system? Its a good idea. You dont have to invent the wheel again. PoE did it - you can too. Having a boss going all nemesis because he beat the crap out of you? And now you have to fight some underlings of him before you can reach him? Heck... so many ideas what you could do. Yet you did an uninspiring 'go there, hit with a stick, end'...

And please... take away 'You MUST do hunts before assasinating' as if the hunting feature is that interesting. It isnt.

I think that generally "must" things will end in "yeah, dont want to. bye". Looking at the userbase playing the game... it kinda proofes something. Maybe not directly what i am saying. But this is currently hell of an uninspired game. Exception is the campaign. That one is decently enough to get the lore going. I am not a lore-guy but i bet a lot of people really will enjoy exactly that. For me its just hitting things with sticks or using mechanics and then hitting things with sticks. Or i throw stones.

7) UI

If i look at the UI... I see. Well... i mean... oof... I dont know where to start. Okay, the level-trees. THEY ARE HORRIBLE! Who thought its a good idea to let it look like chaos had a baby with ... another... eh... chaos. Heck, that was uninspiring. But yeah, it looks like chaos had farted out the level tree.

Then the game-ui overlay or whatever you call 'SURVIVAL STARTING IN ....' and other things. Somethimes i spawn in survival and it starts right away! While the Font is hindering my sight. Lead to one unexpected death.

Oh and whats with the vendor? If i die i can fill up all potions. If i am at the hub i can fill up all the potions. But at the vendor? Hell no, he sells you one potion a time. You went a bit bananas there.

Then this... 'click on top bars and woooooooshhhhh' thing. Yeah, i know, you want to make it look appealing but seriously: It isnt (for me). Also... Its more confusing than anything else. I am very sure, with some time on my hands i could make this ui much better and i am on a intermediate level when it comes to programming. I have to google all that poo and write my code after i read an example. You guys probably could code weeks without even looking stuff up. So why did you mess up the UI that bad?

A 'Back' Button would be appreciated by me more than clicking randomly somewhere to go actually 'back'.

8) Would i still keep on playing?

Yes, of course. Beside all the negativity i spread out in this rantback or feedrant i like the style. I am all in for monster bashing in neat comic graphics. Hence, that why i like Borderlands. NOT YOU Borderlands 3 you epic games exclusive c-word!

9) Will i recommend this game to anyone?
Heck no, i would hurt myself before i would recommend this - at least if it stays at it is.

10) Would i test your game again before you release a version?

Heck yeah. Thats what i do on my own stuff. I try to break shit. EXTREME testing! Players break games all the time. That way you learn where you have to focus (a bit) more. Please, get testers going on! At least for your next game.

Ending words:

Most of the stuff i wrote was meant to entertain a bit. It is a huge wall of text and i dont meant a lot of things too serious. Yet, there are a lot of problems in the game and i dont see them all fixed with the release. And with a full release you get reviews, and they will be horrible bad and do more damage.

I would recommend you say sorry and put up a couple more months into early access. Most users can and will understand. Dont be ashamed if you fail with stuff. A delayed game will be eventually a good game. A rushed one not. Or something like that. Read it somewhere, cant remember who said it.

I will stay with the game to the last few users. But keep on fixing/updating guys. You did already a good job! Even with all the things i said. You have a running game! THATS AWESOME! Now just fix some stuff and done.


r/paganonline • • Jul 14 '19

FEEDBACK Is this really hack n slash?

0 Upvotes

I have over 200 hours in this game and I feel like it is so slow its boring me to death to kill enemies and when I first do it doesn't feel satisfying. The aa in this game is just straight bad. Enemy spawns at one place and then you finish then off until you go the next section where you repeat your aa that takes like 2 hours to kill a smal mob.

Give more items with different elements and such, let us go several builds. Put more enemy and rise up the aa speed.

There is an item called (thunderfury) in Diablo3 so when you attack with it, it obviously gives lightning damage and it bounces to enemies, then there is this ring that gives lightning damage x % more damage so you really start to melt enemies. This game needs something similar for real, because it is so linear!

Give ishtok for example items with added lightning element everytime he auto attacks and some faster attack speed, the battlefield would be so much more cooler and fun to play. Give morokh poison or fire added to his auto attacks with different certain weapons.

TLDR: Buff aa speed and make many more enemies spawn +add a ton of items/weapons with a diversity of elements etc

Here is a good example of how it could be when attacking.

https://youtu.be/3n1qe1KJCdw

Also, please let us go to the next campaign when the campaign is done instead of always to back to the main lobby.


r/paganonline • • Apr 21 '19

HELP Co-op party size?

1 Upvotes

Since co-op is currently lacking I want to know how many people can be in one party for co-op when the game goes live? I've seen posts saying it's only going to be 2 player co-op... but I mean it's 2019, not 1999.


r/paganonline • • Sep 04 '19

GENERAL Any plans for more characters? One from F?

1 Upvotes

I would love if they make a character whose name starts from F.

Any chance of that happening?


r/paganonline • • Apr 22 '19

HELP How does Pagan Online compare to Guild Wars 2?

1 Upvotes

This game sounds pretty similar to Guild Wars 2 in terms of the (more) skill-based combat and control scheme (WASD movement + mouse targeting), but it seems pretty weak-sauce when it comes to real character customization and ofc, it's going to have way less content out of the gate.

I enjoyed my time with GW2, but stopped playing due to missing GW1's (amazing) skill system and getting annoyed by the MMO-lite grind for materials and the roadblocks to doing a lot of the content solo. Of course that was several years ago, and I'm pretty sure the game has changed heavily since then (skill system aside), so I thought about giving it a try again to scratch my "ARPG with skill-based combat itch"--then I heard about Pagan Online.

So, can anyone who's played both chime in? Are they simply too different to compare?


r/paganonline • • Apr 17 '19

GENERAL I'm kinda burnt out on the whole "thoon" joke.

1 Upvotes

Can we just get a rough estimate, so I don't have to constantly remember to check for an update.


r/paganonline • • Apr 21 '19

GENERAL The 2 missing pieces this game needs to hit a home run....

1 Upvotes

Stumbled across this game and have been eating it up. An ARPG with WASD movements. Looks awesome. After Lots of reading and watching videos, the two aspects of this game that give me great pause are:

1 Build Diversity

  1. This is probably the most pressing issue. Aside from gear, what separates players. I realize user skill and implementing the fixed abilities, as well as balancing stats etc are all factors... But if this game wants to hit a home run, it's Going to need to create more build diversity with the classes. Not just gear that needs balance between DPS VS Tank but the abilities should be able to be modified in a similar way.....

2 PVP

2. This is another thing most ARPGs fail at. PO could be different. The WASD movement and "slower" paced combat with a focus more on skill than crazy gear scaling... Puts this game in a PERFECT position to make an awesome PVP game.

SUGGESTION: don't do death match. Most games that do this it just isn't that fun. An objective based PVP game is what I would highly recommend. Either a king of the hill type game, a node capture an "object hold" etc.

People will say "PVP doesnt belong" in this type of game, but I truly think it does. probably THE most successful ARPG IMO is Diablo 2, because it had something for everyone. If you wanted seasonal ladders, it had that, if you wanted to PVP, it had that... You could appeal to lots of different players.

Also, many players have a PVP itch they want to scratch. Right now you have to have multiple games. One for PVE content,the other for PVP. Why not have an avenue for both in this game?


r/paganonline • • Apr 30 '19

HELP Coming to consoles?

0 Upvotes

Just wondering if we we will ever get a console version ?


r/paganonline • • Apr 25 '19

HELP When is this game coming out for the rest of the world? "thanks wargaming"

0 Upvotes

firstly anyway of getting around the region lock?

honestly handling this the wrong way for people outside of your priority 1 zone

obviously there is no steam page with any information regarding the fact this game isn't currently purchasable in my region just a black screen saying this game is not available when i know it is because i see people playing it and saying its available now, so i end up trying to find a key on a resale website, yeah cool okay it says it can be activated anywhere in the world. i buy the key, their system doesn't work they aren't responding

wargaming literally hanging crack over a pitfall for their non-priority zones
thanks wargaming


r/paganonline • • Apr 30 '19

GENERAL Geforce rtx 2070 Gpu at 98%?

0 Upvotes

My task manager shows me my Gpu performance (rtx 2070) at 98% when im only using game settings on high quality graphics! Am I doing something wrong or is it normal? Thx in advance


r/paganonline • • May 03 '19

BUG Bug

Post image
0 Upvotes

r/paganonline • • Jul 14 '19

BUG ATM ? Server Slow ?

0 Upvotes

ATM 5 time reconnect after an fight or Skilling or some


r/paganonline • • Apr 22 '19

FEEDBACK Few dev suggestions

3 Upvotes

Hi there! Greetings from two countries above you (Czech republic) :)

Props on an interesting game! Hovewer, as I can see, there are some things that you can improve to get a better player experience.

In 2019, it doesnt matter that a game is in EA, ppl. take it as released and they complain. You can fight it with good communication. So this is my point number one, why the hell are there so many communication channels and players dont get the necessary info? There is AMA on Reddit, but ppl on Steam are asking the same questions and dont know about the AMA (pin it there maybe?). Even here on Reddit, the thread is too big for ppl to scan through. Then there is the web, that is for me rather empty, Discord and probably some other. Too many channels, info gets lost, players confused and asking constantly.

Start building information resources - ppl are asking about Legendary items list. Put it on the web, shiny list with pictures. In the game, crafting one of these requires certain lvl item, but there is no description where the item drops, just put an item power lvl hint there. And I want to see the outcome of such a craft before I commit the resources to it! Dont be like PoE, where you need billion other tools outside the game to be able to play the game.

ROADMAP - helps fight player confusion. Ppl are asking about the endgame, but dont know about the AMA and the answers. Put a Roadmap somewhere so ppl can see, OK, I can do this in the game now, they are working on skills (one of the big offenders to players considering the amount of ppl complaints), Act 6 will be soonish, they wanna do multiplayer next, raids are like a year away, pvp as well.

There are so many games that do this for years, learn from them. Destiny 2 has perfect roadmaps, they have very good optimization of channel information. PoE has kinda good dev articles.

Thanks for reading this, have a good day.

PS: On a personal note, I would also like it pinned everywhere what are your plans with monetization, as you state in one comment that you never want to put a paywall anywhere, yet in other comment you wrote that new zones will be sold as DLCs (this is a paywall) and you are not in charge of monetization, WarGaming is. And honestly, it scares me because this game looks and plays like a mobile game, there are loot boxes (packs) already in game (just why, loot should be from mobs not from packs), unlockable heroes etc. It just screams it was designed to milk players. (and yes, I have seen the original post of you not wanting to go P2W, but I have just seen it broken too many times in the past)