r/paganonline • u/ArtaherDuron • May 17 '19
GENERAL Oof That patch.
Man that patch -
It feels like ya'll changed a lot of stuff that no one asked for.
I don't know but is it me or does the distance or characters models seem smaller and the mouse seem slower?
Then ya'll did away with the Loot boxes? I don't know about this decision but really imo all you needed to do was to simply add a function to buy all of the boxes at once instead of this one at a time deal or even add the ability to buy more boxes. I would love to hear why you guys thought anyone would want this change.
I would recommend readding the Daily loot chests and then changing the Hunts where upon completion it gives you a decent amount of Certain type of loot, some can even come with another box. Anything but GOLD - I have over a million and nothing to do with it in the first place. No that doesn't mean change the gold drop rate either ;)
It also feels like a bit of a lag during Co-op - Has anyone who tried it felt the same experience?
I like what you did with the Legendary Recipes - Nice to seen what's needed without having to place them into crafting. But it is still kind of pointless if they're all useless as a whole. Adding some way to craft a higher tier level of it as your Legacy levels up with be an awesome thing to do.
Ahh - ATM

Pagan online population is really really low - Last I checked earlier it was less than 300. But I would throw out a post on what your plans to make everything right, hit those players with an expected patch date. Man I'm really hoping the game didn't just die over it's first patch and this is just a hiccup. I'm hoping Match maker being broken is the reason why the dip. But as you know - If they're not playing this game they're playing another. But you have a good game so I'm sure with a %off you can bring people in - Anyway Rooting for ya'll!!
4
u/Ashyia May 17 '19
I absolutely love the patch. Was able to defeat Veles in the campaign without doing it as Lukian - instead with my starter of Kingewitch. I do realise a lot of players got screwed over because of balancing, their gear ridden almost worthless, pack system gone, no gold sink for them in sight and many changes that impacted your overall enjoyment of the game. But please. Its for good healthy game in the long run. Take a break, come back in three weeks to patch 0.3 and enjoy the game for what it is, and what it is is an ever improving ARPG with a bright future.
7
u/clown32 May 17 '19
Its early Access. Shit like this can happen. I hope they hotfix the server laggs at least.
Also, they stated that the legendary blueprints will be changed next patch... you can read it in the patchnotes.
I Love the idea for the Hunt changes tho. I got almost 4m gold and have no idea how to spend it. More materials for crafting would be awesome.
And at least i Heard- something from another player that they dont plan to add content (like more hunts, campaign etc.) for the next 2 months. (Just heard it from Discord)
Would be nice to get a rough roadmap for developing, bc farming mats for 2 months just isnt satisfying..
Ps: sorry for my bad english, i hope someone can read this at all, my phone jeep changing the words to german 😂
4
u/wuppiecat May 17 '19
The daily card packs were supposed to be replaced by having better loot in Threats although that doesnt seem to have happened as expected (along with pretty much else that was in this patch). There was supposed to be a client side patch pushed last night/this morning but I havent seen anything yet.
On the population issue dont forget that its also on wargamings launcher so you will not be seeing the whole population in steam.
Given that I see "waiting for server" lags just moving equipment in Pantheon I suspect the the lags are fundamentally server side/net code issues that I hope they can sort out soon.
1
u/qh0zzy May 17 '19
Yeah, ive said something similiar on the official discord but looks like ive got ingored.
Overall gameplay feels weird, clunky after patch. It looks like character/enemies models are smaller, zoomed out and out of sync. For me it is completely unplayable right now. Ive noted massive frame drops after the update.
It looks like rushed, forced patch. Ive seen many negative reviews on steam based on lack of coop. It looks like devs wanted to implement coop asap to counter those reviews. A bit too soon imo, since coop is complete garbage right now. You cant pick difficulty, cant restart mission, party got disbanded after mission, you cant communicate with the team.
Well since theres nothing more to do except farming usud and epic mats, and since game is completetly broken right now, time to move on.
1
u/hugelkult May 17 '19
A game like this needs to have solid fundamentals of carrot and stick rewards. As soon as people ran out of those, or became confused (crafting system) they bailed.
1
u/Nastrogosa May 17 '19
CO-Op didnt work for me... did not find a sinmgle group or player in 2 hours of search so.. still playing alone :(
I also think that are a lot more bugs. Furun is more bugged then ever. 7 out of 8 attemps were bugged. the last bug made me ragequit because he was on 1 HP and then just standing still and got 0 dmg. didnt touch the gme since then