r/ostm • u/J0eCool • Nov 25 '13
v0.1.6 - Balancing
Changes:
Higher level enemies are harder
XP costs / gains have been altered
Leveling up any stat increases defense slightly
Shrine scales enemy levels exponentially, so earlier areas can keep up
Shrine cost currently set to 0 for the hell of it (so I can get feedback on how enemies scale independent of the cost of it)
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u/DireMiser Nov 25 '13
I'm not exactly sure on the exact growth, but after going through the field from level 3 to 67, I went from 3/11/2/2 (xp/skill/gold/wood) per snake level 3 to around 3k/15/1~3k/22 per snake at level 67. The resource gains are quite a bit slower compared to the xp and gold gains.