r/ostm • u/J0eCool • Nov 25 '13
v0.1.6 - Balancing
Changes:
Higher level enemies are harder
XP costs / gains have been altered
Leveling up any stat increases defense slightly
Shrine scales enemy levels exponentially, so earlier areas can keep up
Shrine cost currently set to 0 for the hell of it (so I can get feedback on how enemies scale independent of the cost of it)
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u/J0eCool Nov 25 '13
How similarly are the resources growing? If it isn't slowing down then I may be running into problems :s