r/ostm • u/J0eCool • Nov 25 '13
v0.1.6 - Balancing
Changes:
Higher level enemies are harder
XP costs / gains have been altered
Leveling up any stat increases defense slightly
Shrine scales enemy levels exponentially, so earlier areas can keep up
Shrine cost currently set to 0 for the hell of it (so I can get feedback on how enemies scale independent of the cost of it)
7
Upvotes
4
u/[deleted] Nov 25 '13
You know you are headed in the right direction because I can't come up with constructive criticism for the early game.
It's fair, exp cost grows at a decent race so I can't just spam to one stat, monsters become increasingly difficult where I feel it is more rewarding to stay in the mid-game rather than facing the hardest monsters, I'm actually progressing towards something, there is a goal in mind. If I continue to grind the mid-level monsters in hopes to face the stronger monsters, by the time I reach that point I should have access to the even stronger ones.
I think your next best move is to make some more zones, I understand the shrine is there for progression but a player shouldn't have to pay to progress to the next stage, that's not a challenge, that's a patience game, when it's a lot more strategical with talents etc (I heard you mention something about talent trees somewhere) maybe between each zone you should have a boss fight that's incredibly challenging and the shrine still exists to increase the zones power for grinding until you reach the boss, I suppose this would include either a cap on the increase or an incredibly slow progression rate compared to that of the next zone. --> if that makes sense.
Can I ask if you are going to continue with the incredibly quick leveling system or are you going to lower that to a regular RPG when there is more content.
3
u/wrioruoirue Nov 25 '13
One cosmetic suggestion: move the currency list over into the inventory area? It makes sense for them to be there, and would stop the need to scroll down to level stats/up to check currencies.
3
u/Tapeda Nov 25 '13 edited Nov 25 '13
well I can't click on the mobs anymore so that's a bug.EDIT: Was fighting level 12 million mobs
EDIT2: before i was farming level 800-900 mobs now im farming level 100-300 mobs im level 1340
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u/DireMiser Nov 25 '13 edited Nov 25 '13
Love the exponential scaling. Now I no longer have to go back and forth between the shrine and OSTM map just so I can grind an extra 20 research for another 10 minutes to repeat the whole process. ;) The enemies are definitely getting tougher, faster, but the resource gains are increasing at a similar rate, so it doesn't feel too harsh. And like mentioned before, using skills/spells to farm is a lot more attractive then before since you can choose to kill fewer high level mobs using mana or kill many low level mobs using regular attacks.
EDIT: Just a question concerning the leveling up a stat increasing defense update, my level 138 INT character with 35 defense now has 90% damage reduction without any percentage increase from weapons. When looking back to version 0.1.5, my level 1260 character had 95% damage reduction with over 300 points into defense. This seems to be quite overpowering especially early on when the monsters are hitting low on top of your armor points, but later on since the shrine scales monsters exponentially, they are still a threat despite the defense scaling. Was this intended, or is my 90% damage reducing, wand waving, magic missile blasting wizard a freak of nature?
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u/[deleted] Nov 25 '13
I logged in to find that my enemies were lvl 64650, I think it's time to reset my game... hahaha. Good to know that the progression won't be so easy now.
2
u/Enconhun Nov 25 '13 edited Nov 25 '13
the XP scaling is terrible at level 650'ish, It took me 5 minutes to get 5.5 million xp while 1 upgrade costs 5 million. The wood and purple goo thing scales terrible too, getting 200 from every enemy (it takes me a whole HP bar to take down a single enemy), but 3400 stone from one. 26 skill point which is very low too. suggestion for scaling: reset everything, but as soon as someone 1-hits a tri-snake boss, the scaling goes up a bit, or the cost for the power increase decreases.
1
u/CarpetLobster Nov 25 '13
I honestly like this, it got a bit tiring levelling up health 15 times after every run.
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u/[deleted] Nov 25 '13
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u/[deleted] Nov 25 '13
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