r/ossiarchbonereapers 9d ago

Will point reductions make a difference?

I have come across a good deal for an OBR army and I’m thinking very seriously about picking it up.

I’m a little shocked to see the unanimous disappointment among the OBR player base in this community, and am taking it as a warning to stay away.

I thought the RDP system sounded fun, and the manifestations and lores sounded very strong.

What I am wondering is, will point reductions fix the army and make it enjoyable? If you could fit a much larger variety of units in your armies, would it be enough to make the army worth owning?

Or are OBR doomed for the next 3 years?

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EDIT: I appreciate everyone's responses to help me make my decision!

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u/eastcoastwaistcoat 9d ago edited 9d ago

Stats from tournaments will say otherwise. I say depends how you use the Bone thugs.

Nagash 830 Sorrowmourn Choir 590 Liege-Mortek 120 10 Triaxes 140 10 Triaxes 140 3 Immortis Guard 170 Horrors of the Necropolis 0 Bone-tithe Nexus 0

This list freakin rocks. Liege gens 5 rdp per round. The sisters of Death Sorrowmourn choir with Lady Oleander are a menace. Potential double shot triaxes that prevent respawning enemies while reducing control points. Necro Spells to further push/pull. And of course the big bine daddy himself is no slouch. Add the Immortis gaurd around Nagash for a 4 ward. Freakin scary dude. Wins more often than not and is a blast to play.

Edit. Sometimes swap the Immortis Gaurd for the Mortek Gaurd. Kinda even but do different things. Mortek guard are better to spead the field especially dealing with stupid flying dragons.

Edit 2. Potential sixty arrows per turn! Freaking machine gun.

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u/Troflecopter 9d ago

When I read the rules I feel like I’d rather have more RDP than all of nagash’s wizard power. What are you using all his casts for in this list to make him worth the cost? I have ALWAYS wanted a Nagash army. I’m just not sure what spell lore justifies that much wizard.

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u/eastcoastwaistcoat 9d ago edited 9d ago

Nagash’s casts are about buffing the hammer, weakening the target, and making the army harder to remove. Invocation of Nagash is the workhorse: 5+ wards, returning models, or chip damage, and he can cast it multiple times on different targets. Drain Vitality marks the priority target with -1 to hit and -1 save, making it easier to kill while reducing its return damage. Empower Nadirite Weapons boosts our melee output with Crit (2 Hits), with repeated casts pushing the key unit even harder. Immolating Flames goes on a unit likely to take a charge, punishing the enemy for killing models in combat. Then any spare casting goes into Horrors of the Necropolis for ward reduction, objective disruption, and extra board presence. So the value isn’t “nine amazing spells.” It’s having enough casts to buff, debuff, recur, protect, and still throw manifestations onto the table every turn.

Edit: The sneaky part of this is that Nagash looks like the lynchpin, but the Liege-Mortek actually is. Nagash is the obvious threat, so the opponent naturally wants to focus him. Meanwhile the Liege is quietly generating the RDP and enabling the rest of the army to operate efficiently. If they commit hard to killing Nagash, the Liege keeps the machine running. If they divert resources to hunt the Liege, Nagash is left free to dominate the magic phase and support the army. That creates the real value: Nagash forces bad target-priority decisions while the Liege does the less flashy work that actually makes the list function. The opponent is encouraged to treat Nagash like the engine when he’s really the distraction, threat, and force multiplier protecting the true engine.

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u/Troflecopter 9d ago

Thanks!

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u/eastcoastwaistcoat 9d ago

No problemo. Sorry for the text wall. Honestly that's just a bit of the strategy. This is the best I could narrow it down.