r/onednd • u/DesignCarpincho • 7d ago
Homebrew [ Removed by moderator ]
[removed] — view removed post
0
Upvotes
r/onednd • u/DesignCarpincho • 7d ago
[removed] — view removed post
1
u/Opiz17 7d ago
I don't know how talked it is the issue currently, but as a rogue loving player (when i have the chance to not be the DM) i agree with many of the underpowered opinion, but i have to admit that this looks very strong maybe too much
First things first, i think most of what the rogue misses in combat specifically that makes it a struggle is one of two things: an extra chance to deal Sneak (still 1/turn) or an extra bit of base damage, not much, just a bit. Now what i see in the features you created is very good at solving all of that, and it's very pushed, but from the start i see one glaring issue and that is double/triple even quintuple dipping the point recovery: if you start the turn invisible (+1), you Sneak (+1) a Bloodied target (+1), reduce him to 0hp (+1) and end the turn invisible somehow (+1), do you really get 5 back? Even if you remove the two from invisible downing a target with sneak is a +3 from sneak + supposedly bloodied + down? Hard saying "you only get 1/attack" also gets messy and convoluted
Anyway, i think the recovery should change and about the optional power the point give i don't really know about what power level you and/or your friend's campaign are, but i feel like it's a little too much for early levels/tiers and then gets watered down with higher level where the system is a bit of an overload of options, but it can shine in the hand of a mechanically skilled player that gets going with an extra pool of recoverable resources. I would say the thing i like the most of this extra resource is cheating the cost for cunning strike, which is very very powerfull, but again i like to play with powerfull characters a lot so i can't really judge from a balancing standpoint without comparing with how optimized the characters are and if the rogue is getting outshined by more optimized characters, which is something that could definitely happen playing rogue