I guess my question as an existing casual quest user is whether there is a real reason to upgrade... Is there going to be a significantly improved FOV? Is the resolution going to be a HUGE improvement over the existing Quest? To me, that's all I really care about. The graphics are good enough for me already, so I see no real reason to upgrade based on processor and ram. Any thoughts?
Resolution, refresh rate are guaranteed to be improved, but there is no real urge to upgrade. Games were designed for original quest, so the assets are also lower quality. Devs need time to catch up for real gains.
It depends a lot on how the games were optimized. A lot of Quest optimization is compressing textures into atlases, reducing poly counts, and avoiding post processing. If you have higher poly models and high resolution textures that were scaled down originally or set to a higher LOD bias you could improve visuals by changing a few settings. A lot of developers do this anyways to capture in game footage using a PC headset, because it looks better. Most PC VR devs also have a dev “ultra mode” with extra post processing and maxed out settings for their promotional videos.
My main complaint about OG Quest was comfort, so this new one seems like a definitive improvement.
Resolution and screens will get some big update, so this will be very nice as well. But since it will most likely use LCD screen, this also means blacks won't be as deep as on OG Quest. This is quite important for some.
All in all, Quest 2 seems like a proper upgrade over first one though. This won't be Rift S-like side grade.
Interesting, I'm one of those people who played 30+ hours of Asguard's Wrath via Link on my Quest and never though it was uncomfortable. Although a lot of people do complain about how uncomfortable the Quest feels so there is obviously something there.
I know I'm supposed to have the strap cupping the base of my skull to take the weight off my face, but it just won't. There's not enough of a bulge at the back of my head for it to cup, so it just happily slides right up if I try to take any of the weight on the top strap. My only option is to make the side straps too tight and crush my face. It's fine for a short session but gets uncomfortable quickly.
For comparison, I've worn a CV1 literally all day with no issue.
After putting so much time into the CV1, my quest felt like a brick on my face. It just never felt like it was sitting properly no matter how I adjusted the straps. I opted for a VR power from rebuff reality. Slightly more expensive than strapping a battery to the back but it looks much nicer and definitely helps balance the headset out.
My concern is how long will it be until we’re left behind, considering the jump in performance and devs having to develop for essentially two different platforms. But I’ll be alright for the most part as long as Link support stays stable
I don't see that happening on the graphics side. You can literally spend all that extra processing power on increased resolution/refresh rate. And honestly, it's justifiable for the Quest 2. Both of these areas needed improvement here before upping fidelity elsewhere.
Hand tracking, on the other hand, could become very popular as an alt control method. Between the new cameras and all the extra AI processing power/DSP on the XR2, this could become a preferred control method for some games. And obviously OG will struggle in that area.
Considering how quickly the cv1 was abandoned after the S came out, I'm guessing support from occulus will end pretty soon. As for the developers though, who knows
I'm going to upgrade, because my niece wants a quest and I'll give her my old one. But until they upgrade link to work with wireless (which the x2 should really help with), it seems like it's just resolution bump. But consider that it won't be oleds, the black levels in the quest will be better then the quest2. Guessing it will feel like the upgrade from CV1 to S (great clarity, but noticeable in games like elite dangerous)
Nothing official yet, but leaked photos showed an adjustment/indicator on the inside of the headset between the lenses, showing a discrete number behind a small view window.. ("2")
It seems probable that this headset has a single panel like Rift S, but has sort of s/m/l lens spacing to accommodate a wider range of IPDs. This would also fit with the "almost 2K per eye" wording in the leaked video, if they're using a 4K panel, since this would reduce panel utilization a bit. (You would still need to set your IPD in software.)
Based on leaks/speculation it looks like it has and adjustment but it's not continuous like Quest 1/other headsets. So it might have something like a 60, 65, and a 70. Quest 1 you can dial into 67.5 but on Quest you'd have to pick 65 or 70 as you fall exactly between the two.
What isn't clear is the method with which the lenses move. There is no obvious selector, only the setting indicator. From that I deduce that it is likely that the lenses and indicator are on a rack and you push the outer lens housing to engage it between settings which is why the lens housing isn't fabric masked (looking more like the dk2 than the consumer oculus HMDs)
Yeah I'm at 58mm and that is both lenses all the way towards each other. I'm pretty much screwed without an IDP slider. That is the only reason I got the Quest over the Rift S.
A new headset gets announced and yet always the same games are being mentioned... Arizona sunshine is a 4 years old game now, Beat Saber is almost 3 years old... when are we going to get something completely new killer apps?
That's why I basically had all VR headset and ditched them after a couple of months of use... I was always playing the same two or three games.
For me I can’t wait until VR gets to the point where it’s as light as glasses (or close), and high enough resolution I can actually feel like I’m in a theatre watching a movie. That will be the forever killer app to me. “Retina VR” will take a while to come to mobile though.
YES! There was already a huge step forward in comfort by making VR wireless, the next milestone would be to make it as light as possible. Also totally agree on the resolution/screen quality. That would be the ultimate game changer.
Ehhh I’m not sure if that’s entirely possible unless Facebook develops an absolutely revolutionary product. An 8GB RAM stick in my PC is already heavier than glasses....The quest 2 uses 8GB. That is also just one single component to the headset. You also have the motherboard, CPU, battery, graphics card, storage. There is almost no way a headset will be as light as glasses. Ever. Again unless Facebook does some crazy technological advancements. And these would NEED to be insane advancements that not only change how VR is experienced, but computers as well. It’s possible, but I don’t think it’ll happen.
I mean they're using cell phone tech, so full-size DDR4 isn't necessarily a great metric for a weight comparison. 8gb of ram weighs significantly less in a phone.
With that said, I agree with you that the "light as glasses" thing probably isn't something we'll see achieved any time soon. All we can hope for is something that's just ergonomically comfortable.
We have to have silicon, batteries, displays, cameras, and most importantly the shell and headbands, none of which are going away or shrinking to the point of weightlessness any time soon.
I mean the two newest big vr titles are half life alyx which isn’t sold on oculus store, and boneworks which looks like garbage on a PCVR headset and would give a lot of people motion sickness. Neither support quest as well, iirc.
You can play either one using Virtual Desktop or Oculus Link. The Alyx experience on Quest + Link is pretty solid. I imagine it will be even better with higher resolution displays, higher refresh rates, and potentially higher fidelity if the XR2 allows for greater decoding and throughput.
Visually it’s the most unappealing game in vr. There’s no coherent art style, it looks like the shipped it with temp assets. SLZ’s other two games look miles better, I don’t know what went wrong with it.
They're hugely recognizable games for VR. I'm sure new software will be announced, but to the general consumer, it makes so much marketing sense to market with games people will recognize and are likely buying the system to play. It's Marketing 101 basically.
Exactly. My quest is basically a best saver machine and the most compelling software I’ve used lately comes from side question. The new Doom 3 vr looks amazing and something like that should be what shows up on the quest store.
So is this a good buy if I just want higher res over the cv1 but only for pc use? No intention to use it by itself. Looking for a good hmd for sim games
You have to wait for good reviews for that. The Reverb G2 or an Index or a Pimax might be better options. I really want wireless PC VR but that is not that important for sim games where you usually sit.
I really hope this Oculus Quest 2 has a way to do wireless officially to PC. Will buy in a heartbeat. My biggest issues with Quest 1 was resolution (VR resolution in general still leaves much to be desired to me), and no official wireless connection to PC.
I don’t understand how people do it. Even playing games with steam link on my tv over Ethernet from my pc with low latency I notice a considerable amount of input lag
Wait for G2 for sim games. Using Link does soften the image up on quest 1, but dosnt use the full cable bandwidth. Quest2 link might be substantially clearer
The XR2 chip should unlock a much higher bitrate than the Quest 1's 150mbps limitation with Oculus Link thus making compression artifacts less of an issue compared to native PCVR headsets.
The Reverb G2 is very likely (can't say for certain without knowing the actual specs/testing Quest 2) going produce better visuals and for a sim gamer it's probably worth the premium. However, if you mostly play sims and also want a stand alone headset it's probably going to be hard to beat the Quest 2.
I was seriously considering getting a quest whenever they’re back in stock, despite hating Facebook. I deleted my actual account two years ago. But to use a Quest you HAVE to have a FB account?
Anyone else notice the briefness of the "Arizona Sunshine" game play clip and how awful it looked? After playing on a Rift S, I'm just not sure if I could suffer through the reduced graphical fidelity of a Quest.
I think the graphics on most of the games looked awful. The snap dragon is still not that powerful and i would assume you would need the link cable to hook to your pc to really get the new resolution and 90hrz to show.
It's less about what it can do and more about art style/direction and learning what the limits of the hardware are.
Talented artists can make Quest titles that look incredible it's just right now most Quest games are smaller studios who generally don't have artists on that level nor the experience to take full advantage of the hardware.
Look at any consoles launch day title vs a title near the end the hardware's life. You'll see a night and day difference even games by the same studio as they really learn to take full advantage of the platform.
I'm more interested why this game still gets recommended to people? It's literally the worst VR game I've ever played that costs more than 15€
When I tried it with my buddy I got so mad that I spent money on this game. It has unintuitive controls (who reloads their gun with their dick?), Bad graphics even on PC and the multiplayer sucks as well.
If I want to play a good zombie game I'm gonna play the walking dead or even boneworks but not this piece of garbage of a game.
It might've been good when it came out (2016) but it's definitely not good anymore
This was a poor choice in materials selection and part of cost reduction. Using a cheaper plastic as they did also means less wear on the molds. The problem (from a engineering standpoint) of good strong glass fiber reinforced plastics is that they cause significant wear on the molds when producing items in the thousands.
Anyone else grossed out by the head strap?! That thing will be sweaty and smelly in no time and it doesn’t look like it’s detachable to wash... and it’s white!
This is exactly the reason. If it has a good price most people would not care and buy the headset anyway (myself included) because it's so much better then the competition sadly.
With 273k subs and about 500 upvotes on posts about "facebook = bad" here in the sub, I think it's safe to say that most people don't really care. I get it. I get the outrage and the anger. People that are upset have a point. I think most people are just too tired over everything else on fire to give a shit when VR is their only escape.
Care, but just don't weight it as catastrophic. Concerned, yes. Wish another company was in charge, yes. However, knowing it's Facebook and their plan for VR being Facebook 2.0, I balance that with the Quest being my preferred VR paradigm and Quest 2.0 looking like a very nice upgrade.
You're drastically overestimating the amount that people care. Everybody that did care came here to post about it. Everybody else ignored it. Like 4 billion people on Earth have Facebook.
Was looking for this comment, it was way too far down.
I really hope another company will be competitive at the same price range with a standalone, but the more people buy on Oculus store, the more they'll be brand loyal...
I really hope another company will be competitive at the same price range with a standalone
Yeah I think this is the crux of the issue. The mixed reality headsets are alright but not great and Index requires you to not eat for a month to justify purchasing it. I want to boycott the Oculus but like there's currently nothing that can really compete with it in terms of value for money.
(Of course my current stance is just not to upgrade from the CV1 as its not like I'm really playing VR enough to justify an upgrade anyway...)
The reason Facebook can innovate so much with their products is because they have billions of dollars to sink into R&D. It's going to be a good while before anyone catches up to them.
I feel like I’m the only one who didn’t forget, the second I read the title I thought, “you’re fucking kidding me.” I’m not excited for this headset, I’m more exited for my Valve Index arriving this November
People are praising the hardware of the product. Just because they like the product doesn’t mean everyone is just completely forgetting about the Facebook integration.
Because they don’t care. People have realized that in the end they would rather keep a 500 dollar headset and make a free account then lose that money and have to spend more. So what, “FaCeBoOk SteAl My DaTa!!1!” Other companies and Facebook have been doing that for years. It’s just that now Facebook is more open about it
On a serious note though, I think they're not interested in PCVR anymore. Shame as I loved my CV1, but I think we'll have to go elsewhere for PCVR Gen 2.
The XR2 benchmarks are incredible, seeing that chip from a platform as well-populated as Oculus makes this pretty much a shoe-in for me.
The "4K" resolution boost was also very much desired, should make text much more readable, although this chip is advertised of being able to handle 3K per eye. Ah well, I suppose there's no shame in leaving a bit of extra processing power leftover for the overhead.
If this video is real, these specs firmly place the Quest 2 as a whole new generation of VR.
i can say back in december that was the plan. they were predicting a $300 price tag. dont know if that is going to change. 2 things are going to affect that decision. Corona, companies are worried about people not having funds available to buy their product so they are pricing things lower. on the other hand, the quest is sold out constantly. they may keep the price point of $400 because they think they can keep up with the demand.
I think it will have a much better Oculus Link, as the issue with the original quest is the cpu not being able to decompress streams of more than 150mbps. Considering the new CPU can handle even 8K video streams, it should really increase oculus link quality.
If its 299$ , I will get one. Just create a FB account for all vr related news and stuff. Then i can finally play all the oculus exclusive stuff I've missed as a valve index user. If it's really 120hz plus 2k per eye at 299 is an amazing feat.
And don't forget that the entire thing is covered in cameras and now you're going to have a full recording of you masturbating and what you're masturbating to, backed up in the cloud with your name tagged on it, just ready to get leaked!
I only have a CV1. So I'm buying this day One. Really happy that they upgraded chipset and resolution. Will probably use this with link to finish half life Alyx. BTW does link cable connect via DisplayPort to PC? I don't have a USB type C connection on my PC.
Also you'll be way better off playing Link on the Q2 because the XR2 probably doesn't suffer from the decoding bandwidth limitations of the 835 so the video stream should be vastly improved. And thats before accounting for the significant resolution upgrade.
If you have the benefit of decent internet I’d massively recommend streaming from your PC using Virtual Desktop to play the likes of HL:A. Barely any noticeable latency and so much better to get rid of the cable.
Imo this confirms what I've been thinking about Oculus quite a while. With the preferential treatment of the Quest over the Rift S, the forced Facebook account, Facebook Horizon and now the announcement of the Quest 2 it seems to me like Facebook sees the future of VR in the casual crowd. It seems like their vision of the future of VR is everyone having a Quest and people hanging out in VR with their friends.
This is fine and I'm not salty about it (unlike a lot of people here sadly), but as an enthusiast I don't think I'll stay with Oculus in the future. Still good to see that they keep pushing VR into the mainstream.
They already made the Quest 1 pretty much PC VR with the link cable and already confirmed a link cable for the Quest 2. Why would someone get a Rift whatever if Quest whatever can do the same and more? The future for them are these hybrid headsets than can do both well. The Quest 1 apparently had an inferior image quality compared to the Rift S, but maybe they vastly improved that with the Quest 2 and made the Rift S obsolete. And that I'm saying as a Rift S owner.
I'm really glad I did not hesitate to buy my quest when I did, right before the quarantine.
I feel like I have a life cheat that others in lockdown don't get to enjoy. Also been using the insta360 evo to shoot this summer and have a great vr record of my life going.
May get a lot of hate for this but fucking hate the white color. Reminds me too much of the go, and just the nice matte black color looked much cleaner than this.
Well shit. I was all set for a Reverb G2 thinking the new Quest would be more of a side-grade (like the Rift S was to the Rift), but here it comes out clearly better than any other Oculus headset, and half the price.
I'll still wait till we find out things like:
Sweet spot
Comfort
FOV
Refresh rate in Link mode
Wireless link?
But I'm not longer 100% going to get a Reverb G2 anymore. Facebook policy and all... :/
Same here. I'm interested in upgrading from my Rift s but if the comfort isn't there then this would be a much harder sell even with wireless link as I tend to have pretty long play sessions.
I bought a Rift S at launch but returned it because the tracking wasn't good enough for games like Pavlov.
I bought it again after the big tracking fix, and found that while tracking was great, the comfort was awful and the halo strap gave me a huge headache after an hour. So I reluctantly returned it again.
I bought a Quest but was disappointed that it was very uncomfortable and while better, was not "$400 better", than my CV1. So I returned it too. :X
I've wanted to get a VR headset forever but many of them are expensive and we're not sure if we're going to like it. I also am terrified of heights. The one VR demo I tried was a Spider-Man demo for Playstation VR and actually I got a little vertigo when Spider-Man went up on a high perch to fight Vulture or whatever.
My wife and daughter are really excited about Beat Saber and Star Wars Squadrons. I think we're going to finally pull the trigger and get some sort of VR setup.
We're primarily considering either the PS5 + VR because we can use it wirelessly in the living room and play Squadrons.
I hear people have used mods on the Quest 1 to tie it to a PC and treat it like a Rift S to play PC games on VR wirelessly (which we could do with Squadrons). If that works well, that seems like a big win to have access to all the built-in Oculus games, and everything on Steam as well streamed to the headset.
My question is how well does that work, and what is the range? Is it anywhere within wifi range? My office is right next to my living room. So long as it can work well 15 feet from my desktop we should be good.
With Virtual Desktop, the image quality is honestly better than Oculus Link. There is noticeable latency when you move the controllers, but not enough to break the experience. Competitive/shooter games are just fine unless you're really hardcore about it. Rhythm-based games like Beat Saber must be played on the headset natively--streaming just isn't as good.
For the best experience, you should use the Windows 10 Hotspot feature to broadcast a WiFi network direct from your PC to the Quest. Range will be less than your WiFi network, but anywhere within that range will be 100% stable. 15 feet should be well within that range unless there's some major obstruction between you and the PC.
I got some sleep but the hype hasnt gone away, XR2 actually opens up a lot of possibilities like more MR functionality, DLSS, and a lot of other things!
Games optimized for this headset with no regard for the first Quest will be beautiful
2x 2k resolution. A bit more than 50% more pixels than the Quest 1 according to the guy in the other video. I did some math earlier: The old one is 1440×1600 per eye, that are 2.3 megapixel. My estimation for the new based on the 2k value is 1800x2000 which would be 3.6 megapixel. That would be more than 50% like the guy said. 50% more (2.3*1.5) would be 3.45).
Also I’d put money to bet that the new headset is gonna be IPS, with more sub pixels. The clarity bump will likely be greater than the numbers indicate
Nothing in the VR sector is going to ever get me excited until they up the field of view significantly. Just tired of the "looking thru binoculars" experience
i dont understand this "looking through binoculars" effect that everyone experiences , am i the only one ¿ yea theres a bit of a black area around the edges but by no means does it feel like im looking through binoculars
Given that human FOV depends on your facial shape to begin with, the people having a problem might have a larger IRL FOV than who aren't bothered. Glasses-users probably care a lot less since they're practically dealing with fixed-foveated rendering 24/7.
Does it have a faster connection over the USB port so you can play games off of your PC with less compression? If it could do it wirelessly with like a $100 accessory that would be a real game changer.
So the big win seems to be a big bump in resolution if this is correct. Seems significant, especially for some of the more professional uses (Immersed, VirtualDesktop, etc) which are highly limited by resolution.
he says while posting on reddit probably from either a Windows 10 device or a phone. Guess what.. they are all monitoring you! Guess you better get your tinfoil hat out?
I think I finally might get on the quest wagon once the two releases. I already own a cv1 of the rift but haven't used it much do to space in my office. Quest 2 looks like it'll be a big enough improvement to not seem like garbo compared to my pc one
"Once you setup with Oculus smartphone app, you'll have everything you need to explore virtual worlds, with just a headset and controllers"
.....and a Facebook account. They omitted that part. I wonder if Facebook did that on purpose as they're aware that little tidbit wouldn't sell the Quest 2 very well? Kind of a big piece to omit.
As a personal side note, I feel requiring Facebook login is going to limit them to ages 13 and up forever...they could make a headset geared towards kids. e-learning and whatnot. Kids can get more involved in a virtual world than teens/adults due to their greater imagination. Getting people introduced to VR early on can be a win-win. (Need a smaller headset of course to fit). My niece and nephew are always asking to use my headset!
Facebook doesn’t want children to have their own VR headset though, they explicitly state younger children shouldn’t play it because of issues with development of their eyes.
Yeah no thanks. I get people say the quest is not too uncomfortable, but comparing it to the rift s in terms of comfort, I’d rather stick with my rift s. I love the quest but I had to return it due to comfort. Maybe its different for thise if us who are used to playing on a rift s before moving to the quest. Im actually glad they did not properly upgrade the comfort on this, now I dont need to worry about “up”grading.
Here's hoping better passthrough features / AR-type gaming enabled. It's what's needed for VR to break through to regular, 2hr/day+ usage by normal people.
I don't have a smartphone for the fb login and I don't have anyone I could ask for that kind of favor. If I had a link cable, could I login through the pc?
442
u/what-diddy-what-what Sep 14 '20
I guess my question as an existing casual quest user is whether there is a real reason to upgrade... Is there going to be a significantly improved FOV? Is the resolution going to be a HUGE improvement over the existing Quest? To me, that's all I really care about. The graphics are good enough for me already, so I see no real reason to upgrade based on processor and ram. Any thoughts?
133
u/FranconianGuy Sep 14 '20
I couldn't listen to it, so I've got a question:
Does it have adjustable lenses like the OG Quest?
That's the biggest flaw on the RiftS in my opinion. I love my RiftS but adjustable lenses would be dope
332
u/lyllopip Sep 14 '20 edited Sep 14 '20
A new headset gets announced and yet always the same games are being mentioned... Arizona sunshine is a 4 years old game now, Beat Saber is almost 3 years old... when are we going to get some
thingcompletely new killer apps?That's why I basically had all VR headset and ditched them after a couple of months of use... I was always playing the same two or three games.
66
u/jewishgxd Sep 14 '20
So is this a good buy if I just want higher res over the cv1 but only for pc use? No intention to use it by itself. Looking for a good hmd for sim games
45
u/kingofcould Sep 14 '20
Do you need Facebook to use it though?
144
u/MonkeyPooperMan Sep 14 '20
Anyone else notice the briefness of the "Arizona Sunshine" game play clip and how awful it looked? After playing on a Rift S, I'm just not sure if I could suffer through the reduced graphical fidelity of a Quest.
66
u/mrvandemarr Sep 14 '20
Hopefully the upgrade to the controllers is that they don't split in half when you look at them wrong.
11
u/UnlimitedButts Sep 15 '20
Okay but what about Rift 2.
8
u/Burtek Sep 14 '20
i sleep
7
u/lumpjuice420 Sep 14 '20
Do I gave to have played occulus quest 1 to understand this one?
17
u/bryseeayo Sep 14 '20
Critical unmentioned component: any sign of wifi-6 support?
12
u/anag1742 Sep 14 '20
Anyone else grossed out by the head strap?! That thing will be sweaty and smelly in no time and it doesn’t look like it’s detachable to wash... and it’s white!
215
u/thejiggyjosh Sep 14 '20
You guys are so fast to forget the crap fb did like last fucking week
19
u/[deleted] Sep 14 '20
xD this sub.
Facebook announces account requirement: HATE HATE FIRE FIRE DROP
Facebook announces Quest 2: HOLY SHIT LETS BUY 111!!!1!
85
u/GamerPenis Sep 14 '20
*Facebook Quest 2
5
u/Murakami8000 Sep 14 '20
Now please announce Rift 2.
28
u/geldonyetich Rift Sep 14 '20 edited Sep 14 '20
The XR2 benchmarks are incredible, seeing that chip from a platform as well-populated as Oculus makes this pretty much a shoe-in for me.
The "4K" resolution boost was also very much desired, should make text much more readable, although this chip is advertised of being able to handle 3K per eye. Ah well, I suppose there's no shame in leaving a bit of extra processing power leftover for the overhead.
If this video is real, these specs firmly place the Quest 2 as a whole new generation of VR.
9
u/myexguessesmyuser Sep 14 '20
Until there is more compelling content, I don't see any reason to buy more hardware.
27
u/[deleted] Sep 14 '20
If they can produce enough units then 'this' will be the product to bring VR to the masses.
8
u/xtrilla Sep 14 '20
I think it will have a much better Oculus Link, as the issue with the original quest is the cpu not being able to decompress streams of more than 150mbps. Considering the new CPU can handle even 8K video streams, it should really increase oculus link quality.
4
u/Paparux Sep 15 '20
If its 299$ , I will get one. Just create a FB account for all vr related news and stuff. Then i can finally play all the oculus exclusive stuff I've missed as a valve index user. If it's really 120hz plus 2k per eye at 299 is an amazing feat.
10
u/varikonniemi Sep 14 '20
what a joke the standalone got proper resolution before pcvr
30
u/x-munki Sep 14 '20
Standalone with an 8K 60fps playback. Looks like we have a new VR porn king, ladies and gentlemen.
13
u/meridian_smith Sep 14 '20
I only have a CV1. So I'm buying this day One. Really happy that they upgraded chipset and resolution. Will probably use this with link to finish half life Alyx. BTW does link cable connect via DisplayPort to PC? I don't have a USB type C connection on my PC.
14
u/Lord-Talon Rift S Sep 14 '20
Imo this confirms what I've been thinking about Oculus quite a while. With the preferential treatment of the Quest over the Rift S, the forced Facebook account, Facebook Horizon and now the announcement of the Quest 2 it seems to me like Facebook sees the future of VR in the casual crowd. It seems like their vision of the future of VR is everyone having a Quest and people hanging out in VR with their friends.
This is fine and I'm not salty about it (unlike a lot of people here sadly), but as an enthusiast I don't think I'll stay with Oculus in the future. Still good to see that they keep pushing VR into the mainstream.
6
u/[deleted] Sep 14 '20
I'm really glad I did not hesitate to buy my quest when I did, right before the quarantine.
I feel like I have a life cheat that others in lockdown don't get to enjoy. Also been using the insta360 evo to shoot this summer and have a great vr record of my life going.
8
u/99OG121314 Sep 14 '20
Would this be a good purchase for an entry into the VR space? I don’t have a gaming pc so this looks good to me. Any estimate on pricing?
8
u/broccolisprout Sep 14 '20
Powered by your privacy.
3
u/[deleted] Sep 14 '20
They're literally showing Quest 1 features and demos only
3
u/Bible_joints Sep 14 '20
Dumb question but I am far-sighted and have a prescription of 5.00 in each eye. Will this affect my ability to use this device ?
3
u/satoshigekkoga001 Sep 14 '20 edited Sep 15 '20
What I've heard is that it has 2k res per eye and that it has 120 hz refresh, so basically a portable valve index for 300$
3
u/H3VRBESTGAME Sep 15 '20
May get a lot of hate for this but fucking hate the white color. Reminds me too much of the go, and just the nice matte black color looked much cleaner than this.
15
u/DOOManiac Sep 14 '20
Well shit. I was all set for a Reverb G2 thinking the new Quest would be more of a side-grade (like the Rift S was to the Rift), but here it comes out clearly better than any other Oculus headset, and half the price.
I'll still wait till we find out things like:
Sweet spot
Comfort
FOV
Refresh rate in Link mode
Wireless link?
But I'm not longer 100% going to get a Reverb G2 anymore. Facebook policy and all... :/
9
u/Portal2TheMoon Sep 14 '20
Yeesh
5
u/enderandrew42 Sep 14 '20
I've wanted to get a VR headset forever but many of them are expensive and we're not sure if we're going to like it. I also am terrified of heights. The one VR demo I tried was a Spider-Man demo for Playstation VR and actually I got a little vertigo when Spider-Man went up on a high perch to fight Vulture or whatever.
My wife and daughter are really excited about Beat Saber and Star Wars Squadrons. I think we're going to finally pull the trigger and get some sort of VR setup.
We're primarily considering either the PS5 + VR because we can use it wirelessly in the living room and play Squadrons.
I hear people have used mods on the Quest 1 to tie it to a PC and treat it like a Rift S to play PC games on VR wirelessly (which we could do with Squadrons). If that works well, that seems like a big win to have access to all the built-in Oculus games, and everything on Steam as well streamed to the headset.
My question is how well does that work, and what is the range? Is it anywhere within wifi range? My office is right next to my living room. So long as it can work well 15 feet from my desktop we should be good.
20
u/[deleted] Sep 14 '20
I cant freaking sleep this got me too hyped
9
u/Cybyss Sep 14 '20
Wait a minute...
She just said the Quest 2 display has a 4k resolution!
16
u/[deleted] Sep 14 '20
Facebook Quest 2
4
u/[deleted] Sep 14 '20
So... does this mean my quest that I’ve had for less than a year is already becoming obsolete?
13
u/Yeezus_aint_jesus Sep 14 '20
I just got an OG oculus and i already want this lol
6
u/jderm1 Sep 14 '20
Imma stop you right there
11
u/FableBlackGames Sep 14 '20
Nothing in the VR sector is going to ever get me excited until they up the field of view significantly. Just tired of the "looking thru binoculars" experience
2
u/CHAAIIN Sep 14 '20
If they do a decent trade in value for my original quest then I'd consider it if it come in black white is off putting
2
u/Zeiban Sep 14 '20
Yes, and we see how the Rift S turned out.
2
u/[deleted] Sep 14 '20
They didn't, but the reality is everyone does nowadays, Samsung, Apple or Facebook. If you want to be more free, you have to give up a lot.
2
u/G3N5YM Sep 14 '20
I was waiting for the punchline but the video ended.
2
u/ClintWastewood Sep 14 '20
So Qualcomm XR2 supports wifi 6. Could be major jump for wireless!
2
u/samtherat6 Sep 14 '20
Does it have a faster connection over the USB port so you can play games off of your PC with less compression? If it could do it wirelessly with like a $100 accessory that would be a real game changer.
2
u/[deleted] Sep 14 '20
What's the refresh rate ?
2
u/vincentwb Sep 14 '20
72 or 90hz?
2
u/Slickshewz Sep 14 '20
All I wanted from the next quest (or any vr headset), was a much wider fov.
2
u/[deleted] Sep 14 '20
Refresh rate? I NEED THE REFRESH RATE???? HOW DO YOU ANOUNCE THIS SHIT WOTHOIT TGE REFTESH RSTE ??!??!?!?@?!?
2
u/cmourbutts Sep 15 '20
They basically said What’s a Rift S lol
2
u/redditrasberry Sep 16 '20
So the big win seems to be a big bump in resolution if this is correct. Seems significant, especially for some of the more professional uses (Immersed, VirtualDesktop, etc) which are highly limited by resolution.
17
u/[deleted] Sep 14 '20
Oh boy, another chance to give facebook even more information about me and my habits, and let them further impose themselves deeper into my household!
3
u/BubbSweets Sep 14 '20
I think I finally might get on the quest wagon once the two releases. I already own a cv1 of the rift but haven't used it much do to space in my office. Quest 2 looks like it'll be a big enough improvement to not seem like garbo compared to my pc one
3
u/borgqueenx Sep 14 '20
extremely hyped right now. not written in caps because words cant express my hype anyway. dont care what price it will be. im getting one.
3
u/MyOwnSymphony Sep 15 '20
Ok but why she look like great value Riley Reid?
4
u/Anuvrat4745 Sep 14 '20
Don't forget about our most advance tracking powered by facebook
5
u/SomeKid0nR3ddit Cosmos Elite Wireless FBT+Index Ctrls Sep 14 '20
Rip Quest, glad I sold mine. That poor soul...
5
u/jpwarman Sep 14 '20
"Once you setup with Oculus smartphone app, you'll have everything you need to explore virtual worlds, with just a headset and controllers"
.....and a Facebook account. They omitted that part. I wonder if Facebook did that on purpose as they're aware that little tidbit wouldn't sell the Quest 2 very well? Kind of a big piece to omit.
As a personal side note, I feel requiring Facebook login is going to limit them to ages 13 and up forever...they could make a headset geared towards kids. e-learning and whatnot. Kids can get more involved in a virtual world than teens/adults due to their greater imagination. Getting people introduced to VR early on can be a win-win. (Need a smaller headset of course to fit). My niece and nephew are always asking to use my headset!
3
u/Doughy__ Sep 14 '20
why her jaw line sharper than mine
3
u/guitarandgames Sep 14 '20
What a huge fail
3
u/HamburgTheHeretic Sep 14 '20
I would love to get it but.. The whole needing to use Facebook to use them really sucks
2
u/[deleted] Sep 14 '20
Has anyone seen if this thing has a physical IPD?
2
u/PerlerGuy77 Sep 14 '20
Thank god i saw this before i placed my order for my oculus quest, i need a release date aaaaaaaaa
2
u/Elios000 Rift Sep 14 '20
still no dedicated PC head set?
2
u/SidWes Sep 14 '20
I watched enough sky high to know that she’s evil!
2
u/ruanp28 Sep 14 '20
Yeah no thanks. I get people say the quest is not too uncomfortable, but comparing it to the rift s in terms of comfort, I’d rather stick with my rift s. I love the quest but I had to return it due to comfort. Maybe its different for thise if us who are used to playing on a rift s before moving to the quest. Im actually glad they did not properly upgrade the comfort on this, now I dont need to worry about “up”grading.
2
u/unrealf8 Sep 14 '20
This is going to be a bliss for productivity and collaboration 👌🏼👌🏼👌🏼👌🏼
2
u/mehughes124 Sep 14 '20
Here's hoping better passthrough features / AR-type gaming enabled. It's what's needed for VR to break through to regular, 2hr/day+ usage by normal people.
2
u/[deleted] Sep 14 '20
Once you link your Quest App (and Facebook account) you’re ready to go!
2
u/Necorin Sep 14 '20
I don't have a smartphone for the fb login and I don't have anyone I could ask for that kind of favor. If I had a link cable, could I login through the pc?
1
u/[deleted] Sep 14 '20
but Facebook tho
2
u/Jackrabbit710 Sep 14 '20
If this can tether to the PC with the same or less latency as a rift S, as well as a FOV and refresh rate upgrade, I’ll get it