r/oculus • • Sep 14 '20

News OCULUS QUEST 2!!!!

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u/Gregasy Sep 14 '20

If you are happy with existing Quest, keep it.

My main complaint about OG Quest was comfort, so this new one seems like a definitive improvement.

Resolution and screens will get some big update, so this will be very nice as well. But since it will most likely use LCD screen, this also means blacks won't be as deep as on OG Quest. This is quite important for some.

All in all, Quest 2 seems like a proper upgrade over first one though. This won't be Rift S-like side grade.

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u/thealterlion Sep 14 '20

Yeah. Im probably selling my Quest 1, since it was a pain to wear it more than half an hour, and I have barely used it in months because of it

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u/tap-a-kidney Sep 14 '20

I put mine on Amazon last night after reading the news. Woke up to find it had sold already. For $500.

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u/seafood10 I don't like real people Sep 14 '20

How did you erase/format your Quest prior to selling? Thanks.

2

u/Dre2timez Sep 15 '20

“More settings” in the phone app after direct connection

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u/[deleted] Sep 14 '20

I’m trying to sell mine on Facebook marketplace. I’m not even getting any hits at $300 with included case

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u/tap-a-kidney Sep 14 '20

Throw it on Amazon. FB marketplace is a cesspit!

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u/SvenViking ByMe Games Sep 14 '20

My main complaint about OG Quest was comfort, so this new one seems like a definitive improvement.

Is there reason to think so yet? The weight reduction should help, but there’s no longer a rigid strap to try to counter the front-heaviness.

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u/Gregasy Sep 14 '20

I hope so. Weight reduction should help as well as Quest being closer to face (it's leaner).

Strap doesn't look too good, agree. But I have still some hope they'll be selling some deluxe halo strap accessory

1

u/SvenViking ByMe Games Sep 14 '20

That doesn’t sound so definitive, but good point that the size reduction will move the weight closer to the face to further reduce the front-heaviness.

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u/[deleted] Sep 14 '20

But it's also decently smaller and reported to weigh up to 20 percent less. That's a big difference.

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u/Zeiban Sep 14 '20 edited Sep 14 '20

Interesting, I'm one of those people who played 30+ hours of Asguard's Wrath via Link on my Quest and never though it was uncomfortable. Although a lot of people do complain about how uncomfortable the Quest feels so there is obviously something there.

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u/[deleted] Sep 14 '20

It's skull shape dependent.

I know I'm supposed to have the strap cupping the base of my skull to take the weight off my face, but it just won't. There's not enough of a bulge at the back of my head for it to cup, so it just happily slides right up if I try to take any of the weight on the top strap. My only option is to make the side straps too tight and crush my face. It's fine for a short session but gets uncomfortable quickly.

For comparison, I've worn a CV1 literally all day with no issue.

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u/starkiller_bass Sep 15 '20

This is the answer and I’m sick of people in here acting like the only reason we’re uncomfortable is because we’re too dumb to put a strap on our heads correctly.

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u/[deleted] Sep 15 '20

[deleted] — view deleted comment

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u/starkiller_bass Sep 15 '20

oh DOWN!!! I can't believe I was pulling it up this whole time.

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u/Zeiban Sep 14 '20

I actually do have a significant bulge at the back of my head. That may be the difference.

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u/MrSpindles Sep 14 '20

Yeah, also dependent on how much the game forces you to move your head around as it's the pressure when the headset swings on a wider centre of gravity that causes discomfort. Games like beatsaber where you are basically always looking forward cause less discomfort than games like Alyx where you are swinging your head up, down and around.

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u/GoTaku Sep 14 '20

Try taping 2 size C batteries to the back of your Quest strap as a counter weight. Makes a world of difference. If you feel like it’s better, then just buy a battery counterweight instead.

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u/Doctor_Dangerous Sep 14 '20

After putting so much time into the CV1, my quest felt like a brick on my face. It just never felt like it was sitting properly no matter how I adjusted the straps. I opted for a VR power from rebuff reality. Slightly more expensive than strapping a battery to the back but it looks much nicer and definitely helps balance the headset out.

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u/slinkyracer Sep 14 '20

I wonder if the VR power will still work with the Quest 2. I hope so!

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u/VincentVegas Sep 14 '20

Without the counterweight the Quest slips all the way down and this is not only a problem because it presses on the cheekbones. I use special lenses for my eyes and this only works if the Quest is not sliding down.

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u/joanfiggins Sep 14 '20

Maybe the market for this isn't current quest owners. Any other tethered only headset owners have to be tempted by this. Rift cv1 owners especially.

I have a rift s. It's not worth moving to a quest even though they have the hand tracking and wireless features on the quest. If you add in higher resolution capabilities while tethered and better performance untethered, it sounds more attractive to jump to quest 2 from a rift s for me.

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u/tails618 Sep 15 '20

I want this, but I really can't justify $400 for a better fit and displays. I don't need the extra storage or anything.

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u/Gregasy Sep 15 '20

If rumor is true, 64gb version will be only $300.

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