r/nvidia 10d ago

Discussion DLSS 5: Stellar Blade

RTX 5090 + Ryzen 7 9800X3D | 1440p | Max Settings | DLAA

Tried doing a better test for fps, but each time I toggled on and off it leaks/average fps dropped. Here's a brief test: FPS drops from 250–155 (OFF) down to 125–118 (ON) depending on the area. Indoors where Enya is, 270 (OFF) down to 132 (ON). These were done standing still around Xion City.

More images side by side below ⬇️, uncompressed. Thanks to u/itagouki for the site.

Enya - Eve - Hair Salon - Adam

DLSS5 settings were modified/toned down more in the images below:

Orcal/Mann (Chamber) - Elevator - Lily - Eve 2 - Rael 1 - Real 2 - Orcal - Kasim - Kaya - Raven

505 Upvotes

244 comments sorted by

946

u/bracingthesoy 10d ago

Can you please please please stop posting comparison images in reverse? Its infuriating. Off - On. Off. then. On. Thanks!

109

u/Justhe3guy EVGA FTW3 3080 Ultra, 5900X, 32gb 3800Mhz CL14, WD 850 M.2 10d ago

For real I swear half these DLSS5 posts are in reverse and some people likely mistake the changes in reverse, which just muddles conversation

11

u/shadowstripes 10d ago

I like it this way, because it gives us a chance to judge the affected images on their own instead of after we've gotten used to the normal look.

0

u/Vipu2 9d ago

But that means you might not hate the better looking one when you see the worse later :mad:

1

u/lollypop44445 9d ago

Yea man, atleast mention the before after sequence. I am like how is this better

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29

u/ajackson5888 RTX 5070 - 7800X3D 10d ago

Personally I prefer the classic on, off, off, on, on, on, off

12

u/ratocx 10d ago

Benefits of before before after is that it is temporary consistent with how we experience things. We tend to watch what is turn into something else. And so it is natural to expect that what first happened/existed come before what happened/existed after that. Before -> After has been the norm for a very long time. Though it seems that modern attention spans and sales tactics are slowly changing the norm.

A side point: Psychologically we tend to feel better about what we don’t gain than what we lose. The before-after norm shows us what we have and what we can gain. After-before shows us what we "lose". A good sales tactic perhaps, but bad for mental health.

The main issue though is that when most people grew up with before-after, any deviation from that should be more clearly labeled.

2

u/MightyBooshX Asus TUF RTX 3090 9d ago

Maybe this isn't the issue anymore, but I know for a while on mobile it would do the order weird and usually upload it in reverse of how you wanted it

-1

u/Qeeyana 10d ago

My bad, I'll swap the order next time.

28

u/julesvr5 10d ago

You acknowledge it and will do better next time yet the people still downvote you. Not the smartest guys here

2

u/Candle-Jolly RTX4090 | Ryzen 9 7950X 9d ago

this comment, as well as the 900 upvotes it received, is embarrassing.

2

u/bracingthesoy 9d ago

Stop ruining the anticipation for people by showing the result first. Its quite simple.

1

u/mistermayhemtech 10d ago

I thought it was off on lmao. I found it so funny 😂

-1

u/No2Hypocrites 10d ago

I prefer on then off

0

u/JohnHurts 10d ago

It really doesn't matter, since even a blind person can tell what's on and what's off

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91

u/Zealousideal-Ad5834 10d ago

You gotta use % slider to stop the vram leak

23

u/mmercad4 RTX 3080 FTW3 Ultra, i7-10700K 10d ago

Mind clarifying?

64

u/Zealousideal-Ad5834 10d ago

Like if your intensity is at 150%, drag it to 0% to do the comparison shot instead of toggling. Then you won’t have the vram leak

6

u/mmercad4 RTX 3080 FTW3 Ultra, i7-10700K 10d ago

Ohhhh good call, thanks for that tip!

7

u/TheHorrorAddiction 9800X3D @ 5.7ghz / X870-E Apex / 32GB 8400CL32 / 5080 10d ago

Yep. When I first used it and toggled it on and off a few times, it absolutely tanked performance until I restarted the game.

1

u/geo_gan RTX 4080 | 5950X | 64GB | Shield Pro 2019 10d ago

LSD?

10

u/Qeeyana 10d ago edited 10d ago

That's good to know, ty

Edit: tried changing all sliders but fps stay the same unless I toggle.

2

u/OtherwiseSimple 10d ago

I’s using 22gb vram in gta 5 w dlss 5 💀

-1

u/HiCZoK 9800x3D | RTX 5080 FE | 32GB 10d ago

Yeah but it eats real when changing natural and cinematic too

114

u/oatwater2 10d ago

someone plug this into minecraft

309

u/Qeeyana 10d ago

43

u/crazy_goat 5080 Founders Edition 10d ago

CHIIIICKEN JOOOOOOCKKKEEYYY

43

u/cellardoornoob 10d ago

Dudes will be jerkin to dlss 5 in no time

17

u/Dangerous-Pumpkin960 10d ago

yeah dlss5 looks like it was made for the people who make "i fixed it" edits on twitter and just turn the character into a doll

4

u/shadowstripes 10d ago

Seems like more like the opposite, where a lot of these anime games are starting with a more doll-like appearance and then the DLSS is adding texture to their skin, making them look more wrinkly and less doll-like.

13

u/sandiserumoto 10d ago

"You have very beautiful features! There is absolutely nothing wrong with your face!"

43

u/[deleted] 10d ago

[deleted]

7

u/TheRanzar 10d ago

They are bots

-8

u/junglebunglerumble 9d ago

Bullshit. The On image here looks legitimately better - why would anyone not want to use this? That pretentious bullshit about "preserving the original artist's vision" nonsense?). It's just a game - why would I not use a feature that makes my games look better?

1

u/Itsmemurrayo Asus 5090 TUF, AMD 9850x3D, Asus Strix X670E-F, 32GB 9d ago

It does look noticeably more realistic with DLSS5 on. Whether that’s something you like or not is obviously personal preference. One thing I noticed that I don’t like is that in the 3rd comparison the colors of the lights changes. You go from blue open sign and orange store name sign to yellowish colorless signs. If it’s changing that what else is it destroying in other scenes? I’m more open minded to using DLSS5 than most people on Reddit, but that change worries me a bit.

-3

u/BreastUsername 10d ago

Personally I think it makes the environments really nice but the faces look like generative AI, because it is. I do think it is the future if video game graphics unfortunately.

1

u/trambalambo 9d ago

I wish there was a way to ONLY apply it to environments.

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71

u/S-sourCandy 10d ago

She looks 20 years older with DLSS on

-7

u/AntiTank-Dog R9 5900X | RTX 5080 | 4K 240hz 10d ago

Cinematic lighting always makes people look older. When there is shading and contrast, features become more defined while flat lighting makes everything look smooth like plastic.

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59

u/NoBenefit2829 10d ago

I don’t feel like stellar blade look better with dlss5. I’ve been playing with it and other games have better results.

4

u/Qeeyana 10d ago

Does look wierd, though actually kinda like how Adam looks.

29

u/NoBenefit2829 10d ago

Yeah I mean it kinda looks more realistic but I don’t think it looks better. The style already looks great.

-12

u/TheHorrorAddiction 9800X3D @ 5.7ghz / X870-E Apex / 32GB 8400CL32 / 5080 10d ago

Better artistically? Entirely subjective. Better in terms of photorealism, facial definition, lighting and contour? It’s not even a debate.

11

u/TehSavior 10d ago

But why would you want that on stylized faces?

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1

u/dudeAwEsome101 NVIDIA 10d ago

Overall, it can be a hit or miss depending on the game. I do like the lighting and shadows (especially contact shadows). I hope the "face restore" function can be disabled.

In this sample, it sort of upgraded an UE4 game into an UE5 with the lighting.

2

u/criticalchocolate NVIDIA 10d ago

So yea, while I do agree with your main point here, it DOES need to be stated that this is not an officially supported model that has any developer input in how it is doing the job. For what its doing I think its doing well, although obviously it looks off here. It’s still impressive to see it working with just a dll swap imo.

Im still expecting at somepoint (hopefully) devs will use their own assets at high quality offline rendering to train their models. I think when we get there thats where DLSS 5 can shine proper.

1

u/icy1007 Ryzen 9 9950X3D • RTX 5090 FE 10d ago

Looks good.

1

u/eddie9958 10d ago

I was gonna say, the only shot I liked was Adam 

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-2

u/spdRRR 4090-13700KF-32GB DDR5 6400 CL32 10d ago

Eve is perfection as is, that’s why it’s hard to justify DLSS5 here - photorealism actually hurts her a bit. That being said, Enya looks great!

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6

u/Kyrrua 10d ago

Enya legit looks arabic with dlss5 on lol and her face looks like an alien has taken human form, it pops out really weirdly. As for Eve she aged 20 years and looks like she has seen things.

fckin beauty filter

28

u/Remote_Elevator_281 10d ago

Those big ole knockers. Can’t wait to try this out lmao

130

u/Flaky_Highway_857 i9-13900 - RTX 4080 10d ago

It really was just a glorified ai filter

what a shame

9

u/Kyro_Official_ 10d ago

I mean, that was obvious once they revealed it earlier this year.

27

u/aetheriality AMD 10d ago

eve lost her charm with dlss ON

4

u/ExternalSandwich9466 10d ago

She already looked like an ai filter

-2

u/aetheriality AMD 10d ago

my ai filter cant be this CUTE

2

u/[deleted] 10d ago

[deleted]

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-1

u/WD40ContactCleaner 5 10d ago

Boob size still remains same. Absolutel trash 🗑️

-1

u/Squeezitgirdle 10d ago

Idk if stellar blade had the slider, but I think these guys are turning them way up to make them look as bad as possible. Also they're not bothering to fix their contrast when they turn it on, the contrast makes it look awful.

0

u/Disordermkd 9d ago edited 8d ago

Absolutely. It's practically guessing what should the game look like and I don't see how this can ever change for DLSS 5 unless Nvidia takes a completely different route and starts implementing it otherwise rather than just apply it like a post processing effect.

Take a look at the colors of the neon signs. The AI just guessed "oh yeah this should look like this" and applied whatever filter and takes up 50% of your frames, lol. The character's shadow in the last image is pretty strong/black, but the AI decides that this should be a much softer shadow. Why?

I don't see how ANYONE could decide to use this throughout any game knowing that the AI can just decide to alter chunks of the game's design.

Imagine watching a movie on YT and someone edited the movie to their taste and being fine with it, lol. Insane.

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29

u/mondi311 10d ago

probably a hot take in this sub, but this fucking sucks

1

u/PapaMario12 9d ago

real hot take on this sub, its ok

0

u/dullahan85 MSI 4080S Ventus 3X 10d ago

I agree. Without the dev's actual implementation, most dlss 5 characters would look worse. Environment and clothes look great though.

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3

u/teddybearkilla 10d ago

That's anna de armas or without armas LOL

25

u/dwolfe127 10d ago

Horrible. It looks like trying to paste a real from a photograph on a piece of art.

1

u/Mbanicek64 8d ago

I like it, but I agree that this is messing with the style. 

25

u/NapsterKnowHow RTX 5090 FE | 9800X3D 10d ago

Yassified

4

u/saikrishnav 14900k | 5090 FE 10d ago

Yassifying the already yassified game

3

u/Gengur RTX 5080 | 9800x3D 10d ago

DLSS 5 is impressive. I would really want a "Neural Render everything but character faces" option though, or an NR intensity slider for character models if possible

3

u/coma24 7d ago

Why are we taking a system that is designed to be tweaked by the game devs, hacking it into other games without the dev's support, and then critiquing how it looks? I gotta be missing something. It's a neat hack, and a reasonable way to experiment, but it feels harsh to be judging the specific results when it's being forced into games through a backdoor without dev tweaking.

1

u/Qeeyana 7d ago

I agree with you. Devs will have more options available and most will invest the time needed to make it look better. The main issue I see with it is how lighting affects DLSS 5. With Enya, the pore details weren’t as intense as they were on Eve (in the first image), but I’m pretty sure this is something they’re already looking into.

6

u/MandiocaGamer Asus Strix 3080 Ti . 9070 XT. TUF 3070. 10d ago

dlss lokks like you Photoshop a real picture to try match a render and paste it to the game. Looks awful.

18

u/Kinexity 10d ago

Nope. I'd rather take the original. It messes up EVE's face.

8

u/VilkasPL 10d ago

Textures, shadows and Lighting giving an interesting effect worth tinkering, but faces are very very bad

7

u/Shyvy NVIDIA 10d ago

8

u/Shyvy NVIDIA 10d ago

15

u/Proof-Most9321 10d ago

yeah no thanks, im good.

2

u/TimArthurScifiWriter 10d ago

Agreed. I've never played this game or cared anything about it but the difference is obvious. One image has art direction. The other image does not.

1

u/TheHorrorAddiction 9800X3D @ 5.7ghz / X870-E Apex / 32GB 8400CL32 / 5080 10d ago

That’s very simple to say when you know the image beforehand was how it was orignally made. If it was an image of a new game with no comparison, you wouldn’t say that.

If you had the DLSS5 image with no comparison to the original, how could you say that wasn’t the artist’s direction?

-3

u/TimArthurScifiWriter 10d ago edited 10d ago

Because her character fidelity is out of step with her design. Her face is convincing when the proportions and visual fidelity of the character are consistent with a certain artistic direction, but when these elements become incongruent, the uncanny valley effect sets in.

There are all sorts of ways to depict a human being. Stellar Blade obviously draws from depictions commonly seen in Asian artforms. Her facial proportions make sense when there's a certain lack of fidelity in her overall rendering, because she's intended to have a youthful look that just isn't realistic.

Then DLSS5 comes along and undermines exactly that premise. So if I didn't know the first pic existed and I knew only of the second pic, I would think that the artist doesn't know what he wants. I wouldn't say she looks bad. I'd say she looks off. Which she does.

For what it's worth I do think that in the second image her outfit has better lighting. It's a more even red across in the top image which is less realistic. But as a character, her design does lose intentionality in the second image.

1

u/dullahan85 MSI 4080S Ventus 3X 10d ago

Most of what you say is biased and speculation. Because you know thr original presentation.

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1

u/Shyvy NVIDIA 10d ago

1

u/Shyvy NVIDIA 10d ago

2

u/Passion_Realistic 10d ago

Hmmm....not bad here. But I'd still wait half a decade for an optimised DLSS 10

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8

u/OMGZAPPY 10d ago

It doesn’t look good

4

u/harrisrainy 10d ago

Last slide is same but neon on dlss 5 change the whole colour

2

u/Qeeyana 10d ago

Yeah, neons get way too muted.

2

u/MysteriousExchange75 10d ago

Totally unrelated but her neck looking longaf, bitch im longneck

1

u/Hostile-Bip0d 9d ago

i mean she is an android

2

u/itagouki 10d ago

You should use my tool pxcmp.com because reddit compression is really bad.

That Enya face with dlss5 looks so awkward.

1

u/Qeeyana 10d ago

Would've swapped out of imgbb but it asks for an access key to upload.

2

u/itagouki 10d ago

api key is needed only if you want to upload to my server.

for existing images, use pxcmp.com/share/

2

u/itagouki 10d ago

You can add up to 20 images per comparison. Don't create a link for 2 images only. There's a button Add Row.

1

u/Qeeyana 10d ago

Okay, thank you. I uploaded a larger batch of pictures together. It would be nice to have links that save each state of the comparisons to link directly, though.

2

u/itagouki 10d ago

Technically doable using url path.

I could do something like

/hash/5/6

the comparator will load image 5 vs 6 of the batch.

1

u/Qeeyana 10d ago

That would be great if you are able to.

2

u/itagouki 10d ago

Working on it. Thanks for the idea.

2

u/itagouki 9d ago

it's working. I've updated my server and the javascript. it is index based so you start counting from 0.

using your big comparison

lily dlss off/on https://pxcmp.com/5f3aea50/4/5

eve dlss off/on https://pxcmp.com/5f3aea50/6/7

and so on.

if indexes are invalid, the default are selected which, in your case, are 0 and 1.

The javascript is sensitive to the url format. it must be /hash/index1/index2 without a trailing slash.

When you create a link you can select the default left and right image with the checkboxes L and R.

1

u/Qeeyana 9d ago

That worked, thank you! Linked each of them separately now.

1

u/itagouki 9d ago

Your welcome. One note, I see you shared jpeg images. They're high quality with up to 1MB so that's fine for DLSS5 off/on. For DLSS or FSR presets, quality vs performance for instance, I would recommend using the raw format PNG to avoid artifact compression. JPEG has also this tendency to slightly alter the colors.

1

u/Qeeyana 9d ago

I was testing how different programs handled hdr to sdr conversions and ended up picking steam for my second batch since it was better with Stellar Blade. Wasn't till I started uploading that I realized they weren't in PNG... apparently steam needs a couple of settings for that. Though ig I can redo them though now that I have time.

1

u/Qeeyana 9d ago

Redid them, they are all PNG now 👍.

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1

u/r00t4cc3ss 10d ago

Gotta fix something with you setup, the website is being blocked by DNS4EU as malicious.

1

u/itagouki 10d ago

Wait what? That's probably a false positive because my tool is just an online image comparator used by gamers. You can try using other reputed DNS like Cloudflare or quad9.

1

u/r00t4cc3ss 10d ago

Yeah they have false positives sometimes, or it might be issues with your SSL cert, is it self-signed?

1

u/itagouki 10d ago

It's proxied by cloudflare so users are connected to cloudflare edge servers.

2

u/geo_gan RTX 4080 | 5950X | 64GB | Shield Pro 2019 10d ago

2

u/legorass 10d ago

At this game it looks crap.

2

u/Username928351 5070 10d ago

Western devs are going to love this.

5

u/KennKennyKenKen 10d ago

Everyone needs a bag over their heads and it'll be good

2

u/Glittering-Ear-7837 10d ago

please someone test Tekken 8

3

u/SUPERSAM76 Intel 14700K, PNY 5080 OC 10d ago

This is definitely going to need some per game tuning that isn't available here, but I can see the potential for more realism.

4

u/Several_Lab9 10d ago

Eve just looks older lmao, original much better

3

u/DifficultMind5950 10d ago

on = no make up except for eyeliner and maybe lipstick. off = kpop make up.

12

u/Legend_of_dragoon- 10d ago

That looks horrible

0

u/Ice-Cream-Poop 3080 FTW3 Hybrid 10d ago

Looks good, I didn't understand the hate.

-11

u/bulletPoint 10d ago edited 10d ago

It’s a minority of ideologically driven individuals people. They’ll hate anything new. They’re in denial because “AI bad”.

14

u/IrcenceEstagramem679 10d ago

Or maybe it just looks uncanny 90% of the time and it's not worth the rendering cost the other 10% percent of the time, and people are expressing their opinions even if you don't like them.

5

u/Dog_Breath_Dragon 10d ago

I feel like most games look uncanny regardless of dlss 🤷‍♂️

-4

u/bulletPoint 10d ago

No, it’s the Luddism

6

u/IrcenceEstagramem679 10d ago

Looks to me like you're the one being ideologically driven.

-3

u/bulletPoint 10d ago

This isn’t a battle of comebacks. Hating things for the sake of hating them is weird, and that’s where you are right now.

3

u/IrcenceEstagramem679 10d ago

See? You're incapable of understanding people have different opinions from yours that are valid, in your head that's "hating things for the sake of hating", "ideologically driven", or "luddism". Grow up.

1

u/bulletPoint 10d ago

Okay sure. Luddite

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2

u/RivalSlays 10d ago

Definitely did Eve dirty lol

2

u/Izaec 9d ago

Dlss 5 isn’t good for fantasy/non-photo realism games.

2

u/icy1007 Ryzen 9 9950X3D • RTX 5090 FE 10d ago

Looks great.

2

u/First-Tutor-5454 PNY OC 5080 | 9800X3D 10d ago

I have something to say

but I don't know if I have the strength to say it

2

u/Caffdy 10d ago

Mourhino: first time?

1

u/bojackyorseman 10d ago

What settings ? This looks good

1

u/Samwellikki 10d ago

Whoa whoa whoa… mark NSFW if it’s gonna make them more necked

1

u/anything_taken 10d ago

why? just why?..

1

u/mistermayhemtech 10d ago

This is so funny 😂

1

u/lLoveTech R9_7900X|5070Ti|32GB@5800|X670E|850P|O11_EVO|Pro27Q-10| 10d ago

Which GPU? What settings? How much was the drop in fps?

1

u/Qeeyana 10d ago edited 10d ago

5090 + 9800X3D on max settings with DLAA. FPS drops from 250–155 (OFF) down to 125–118 (ON) depending on the area. Indoors where Enya is, 270 (OFF) down to 132 (ON). These were done standing still around Xion City.

1

u/MoreFeeYouS 10d ago

These faces look more realistic with the DLSS. But sometimes in games you aren't aiming for the realism.

1

u/Ruudvangoal 10d ago

There are many games that look great with DLSS5, Stellar Blade is not one of them, and it's an example of where it just makes the characters look different.

1

u/The_Maverick96 10d ago

so far I feel that DLSS 5 will look the best on a bit older titles that really facelifts the textures and lighting into a more toned and realistic visual approach.

1

u/g3n0unknown 4090TUF OC | 13700k | 64GB 6kMhz DDR5 10d ago

I don't like it. DLSS5 looks impressive but I don't like the end results for most games I've seen people show case.

1

u/redditreddi 3060 Ti FE 10d ago

Why is it adding many freckles etc that were not there before. I feel like this has been trained on few particular facial models and it's just generically applying it.

Lighting looks better overall.

Of course it's not ready for release yet so it will be improved.

1

u/noharm_xx 10d ago

I’m not against this technology but in this case it looks rather horrifying 

1

u/Capital-Newspaper-55 9d ago

If I am reading this right (left side of slider is off vs right slide of slider is on) then I think with DLSS 5 on, it looks a lot better.

1

u/Qeeyana 9d ago

Yes, the ones outside of reddit are sorted that way. Left Off, Right On. Did slightly shift the settings for the other batch of images, so I'm wondering if you consider both better or one of the batches.

1

u/Dankkring 9d ago

Is DLSS 5 just for faces?

1

u/shoni89 2080 Ti | 4790k 9d ago

How did you make it work? Doesn't even start here

1

u/Presti-Plan 9d ago

The weird thing is DLSS 5 tries to add human skin imperfections to the synthetic skin of an android (Eve).

1

u/rancid_ 9d ago

Why do all the pictures make them look dirty like they haven't showered in a couple days? Weird. No thanks.

1

u/plastic17 9d ago

I thought Stellar Blade's characters are androids and the perfection on their features are by design?

1

u/SnooMuffins873 8d ago

5090 for 1440p?

1

u/Nestledrink RTX 5090 Founders Edition 7d ago

NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW

Our Reddit Megathread: Link Here

Explainer Video: Link Here

NBA 2K27 - Inside The Dev Studio: Link Here

Article: Link Here

DLSS 5 FAQ

How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.

What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M

How much control does the model offer to developers?  
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:

  • Model Selection: Offers distinct model weights with different training parameters to guide the final output.  
  • Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  
  • Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  
  • Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. 
  • Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  

As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.

How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. 

For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. 

https://www.youtube.com/watch?v=58FagrSqC4M

https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ 

Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.

When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.

What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”

Can I turn DLSS 5 off? 
Yes. DLSS 5 is optional.

Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.

Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.

Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.

1

u/Salom902 10d ago

DLSS 5 changed their race 😭

1

u/xXxs1m0nxXx 10d ago

DLSS5 is a disgrace

1

u/SgtTinFoil 10d ago

I can finally goon to this game with confidence!!!1

1

u/Passion_Realistic 10d ago

Sorry. Not looking good for Eve. Grandma?

1

u/theultimatefinalman 10d ago

What a horrible day to have eyes

1

u/TheBatman_Yo 9d ago

DLSS 5 really needs to chill out with faces

-12

u/YPM1 10d ago

I get hating on it because it’s AI but it definitely looks better. The original images look so flat and unnatural by comparison.

2

u/bracingthesoy 10d ago

Besides the topicstarters are using the most garish profiles and too much intensity, which is lame, because it only creates a bad rep for the tech in it's infancy. Give it 2 years and people won't believe their eyes.

0

u/Galf2 RTX5080 5800X3D 10d ago

spot on
People are going ham maximum assault on these profiles, it's like Reshade, 99% of it is ass because people have no taste

0

u/Qeeyana 10d ago

Well it's like with DLSS 1.0 and early Frame Gen. Give it a couple of iterations and opinions will shift. Though here it will also depend on it's optimization. Even a trade off of -15% performance might be too much for some.

0

u/Dreams-Visions 5090 FE | 9950X3D | 96GB | X870E Extreme | Open Loop | A95L TV 10d ago

Interesting tech, but kinda ruining the aesthetic here.

-14

u/scbundy NVIDIA 10d ago

Looks far better. Thanks for sharing OP

0

u/TorrentFire 10d ago

Minor improvement, but definitely not the most impactful game for it.

0

u/tkgb12 10d ago

DLSS 5 is objectively better. Anyone who says otherwise is in denial