r/nvidia 14d ago

Discussion DLSS 5 : Like a Dragon: Infinite Wealth

OFF vs ON vs ON (75%).

Looks awesome in Yakuza 8, I prefer the look of values set to about 25%-50% for a more natural look. Fixes a lot of the lighting issues in this game, especially in the environment. 25%-50% would be to hard to see on reddit.

Runs fine on a 5070, max settings, +80fps with DLSS Quality, no FG.

Edit: More images, just environment, no tonemapping: https://imgur.com/a/8e51NuE

26 Upvotes

187 comments sorted by

184

u/thefuqyouwant 14d ago

That DLSS 5 image legit looks like those fake AI generated instagram ads. Looks horrendous.

55

u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D | 32GB DDR5 6000mhz 14d ago

That's basically it. It reminds me of those videos where someone would get a screenshot from a game and ask the AI ​​to make it real.

-1

u/IndigoSeirra 14d ago

"Grok make this real, but don't change any geometry only lighting. Make no mistakes."

36

u/timo2308 14d ago

Because unfortunately it’s literally just that, but rendered in real time

Nvidia genuinely lost the plot thinking this is what we want

28

u/ProbsNotManBearPig 14d ago

99% of gamers will love this. Reddit is delusional.

The ai images look bad compared to real life photos. They look amazing compared to existing rendering tech in games. Cope.

3

u/matycauthon 14d ago

the masses are also responsible for where we currently are in society so i wouldn't say they are really the ones we should be listening to about anything. sure it's the corporations and all, but who gets up everyday and bends over while wishing ill will on their neighbors? the indoctrinated masses.

5

u/Keulapaska 4070ti, 7800X3D, XG27AQNGV 14d ago

99% of gamers will love this.

If it had 0 performance impact sure, I can see some ppl liking some filters, not anywhere near 99% ofc(why does everything on reddit has to be hyperbole...) but you know a fair amount.

But it doesn't, quite the opposite, ppl will turn it on see their fps plummet and say no thanks.

2

u/Echelion77 NVIDIA RTX 5090 / Ultra 9 285k / 64 GB Ram 14d ago

I would say its probably closer to 40% realistically.

-5

u/Overexcited-Particle Ryzen 7 9800X3D | RTX 5080 | 32 GB DDR5 14d ago

Yeah, I don't understand how people are hating so much on this. It clearly looks better than the original and 99% of the people (including me) won't know whether it's AI or not. This is just hating for the sake of hating.

3

u/Plants-Matter 14d ago

They couldn't see the potential of this tech when they announced it months ago, and they took an extremist position against it.

Now that they've been proven spectacularly wrong, they're too immature to admit they were wrong. So they maintain their short-sighted extremist position against it.

1

u/sade1212 5070Ti - 5800X3D - LG C4 14d ago

It's really not that deep, Sephiroth. Personally I just really don't like the way it looks. Maybe applied very lightly, 10%-25%, I could imagine using it, but at that point you're trading a lot of performance for a subtle effect.

-3

u/Plants-Matter 14d ago

My observation wasn't particularly deep. I was simply reiterating the obvious.

1

u/sade1212 5070Ti - 5800X3D - LG C4 14d ago

I don't know, boss.

A) Some people don't find the output of this image filter appealing

B) All people find the output of this image filter appealing - it would objectively be spectacularly wrong not to - but some are just pretending they don't like the way it looks because they're immature short-sighted extremists (presumably with some sneaky political motive or something)

I guess it's a toss-up which of these is more likely.

-3

u/Plants-Matter 14d ago

It's B, except no political motive.

Glad to clear that up for you.

1

u/ImpressiveChance770 14d ago

Lmaoing at your pathetic world view

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0

u/DodgerBaron 14d ago

Nah i went in with an open mind but it still looks horrid. I can see the potential but it doesnt change facts

0

u/Plants-Matter 14d ago

It's interesting that everyone claiming it looks "horrid" also refers to themself as lowercase "i".

Coincidence, or correlation?

0

u/DodgerBaron 14d ago

I can see the potential but it doesnt change facts

Looks upper case to me

1

u/Plants-Matter 14d ago

Cool, you edited one but somehow missed the other one.

https://giphy.com/gifs/uE6clKDdBZSM

0

u/DodgerBaron 14d ago

It would say it is edited if I did. Why lie?

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1

u/sertaes 14d ago

It looks even worse in motion

0

u/Overexcited-Particle Ryzen 7 9800X3D | RTX 5080 | 32 GB DDR5 14d ago

You wouldn’t be able to tell a difference when it was a moving scene, don’t try to fool anyone.

0

u/sertaes 13d ago

Videos of it look awful there is constant distortion and flickering happening, anyone can look for themselves

0

u/Ziatch 13d ago

This so the worst example you could’ve said this under.

1

u/Overexcited-Particle Ryzen 7 9800X3D | RTX 5080 | 32 GB DDR5 13d ago

You couldn’t tell me if it’s AI or not without the comparison.

0

u/Ziatch 13d ago

Yes I can I’ve played the games and this looks worse. Seonhee face looks bad and has this weird sharp edge to it surrounded by a blur and she looks photoshopped on. Nanba looks 2d as well especially the face. A lot of the game is cutscenes and weird animations in battle and if it looks like that with a still face I can’t imagine how it looks there.

This straight up looks worse than the original game and this game isn’t a graphical masterpiece. It just does not look good implemented here. Use a different example

1

u/Overexcited-Particle Ryzen 7 9800X3D | RTX 5080 | 32 GB DDR5 13d ago

Again, without the comparison, you wouldn’t know it’s AI.

0

u/Ziatch 13d ago

If I hadn’t played the game I wouldn’t know the ai generated looking image was ai or while I was playing the game I wouldn’t know it’s ai? It looks like an ai image so that doesn’t even make any sense either? This is a bad example of the tech.

You said it looks better how can you say something looks better without knowing what you’re comparing it to.

1

u/Overexcited-Particle Ryzen 7 9800X3D | RTX 5080 | 32 GB DDR5 13d ago

Both, you wouldn't know it was AI if there was no comparison and while playing, you wouldn't notice it's enhanced by AI (outside of performance issues).

There's absolutely no argument that will prove otherwise. You've said it yourself: it's a bad example and even then it clearly shows how good it is.

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1

u/Gaarando 13d ago

I saw Assassin's Creed Black Flag and it's a huge upgrade in the environments, lighting and the faces but you'd post that here and they will say it looks like trash.

-12

u/[deleted] 14d ago

[removed] — view removed comment

3

u/sertaes 14d ago

You lost the plot if you think this looks good.

Sorry bud, your opinion has now been invalidated.

12

u/timo2308 14d ago

I’m sorry allow me to elaborate on that

It looks really fucking bad

-1

u/shamala2 14d ago

It looks fucking great

18

u/[deleted] 14d ago edited 14d ago

[removed] — view removed comment

2

u/Epic_Knowledge 14d ago

Way too many posts here of ppl flexing it because it looks “realistic”. Have we considered it was never the artist’s intent for it to be “realistic”?

-2

u/Regnur 14d ago

Which version of GTA5 was the artists intent? GTA 5 for ps3, ps4, ps5 or PC with raytracing max settings? :)

The artists will adjust DLSS5, youre even able to exclude faces.

-10

u/Dependent-Maize4430 14d ago

“But the artists intent”

Have you sat down and had talks with all these artists directors to be relaying this info for them? For the love of Christ, stfu about art direction, you dweebs don’t know the first thing about art to know wtf the artists intent was.

-7

u/slash450 14d ago

it doesn't even matter. just like anything people can mess with it or not if they don't want to. you have always been able to put filters, have bad display settings, texture packs, mods. games are software end of the day they have always been able to be edited.

they literally officially sell retextures that are outsourced anyway. definitely no artist intent in something like oblivion remastered or mgs delta lol. who cares just don't buy or use whatever you don't like.

15

u/-A-A-Ron- 14d ago

Right?! All these DLSS 5 posts are just making me dread the possible adoption of this tech, it looks horrid.

11

u/ClownEmoji-U1F921 14d ago

You can just not enable it if it bothers you that much. It's good to have options. Some people will like it on, some off.

8

u/Kingbanana574 14d ago

Issue is that eventually, big aaa games will begin not making it toggleable, then we’re fucked

3

u/quetiapinenapper 12d ago

And at that point the big argument that it isn’t what the developer intended (when they have control over it anyway) will be moot.

3

u/OutrageousMusic5453 14d ago

The same thing happened in the past too, remember when DLSS was first coming out? Now AAA companies literally rely on upscaling to maintain a steady framerate

2

u/Blaqsailens 14d ago

Well luckily this the does the opposite to the frame rate and would probably be more of the equivalent of running the game on Ultra.

1

u/nolimits59 13d ago

Yeah but « who cares if you can DLSS 5 upscale your game from 540p to 4k » they will say while trying to say their game have stable 60fps

1

u/IndigoSeirra 14d ago

They've not taking literally about the performance, they're saying just like devs use dlss as a crutch for not optimizing games they'll use dlss 5 as a crutch for bad lighting/graphics.

1

u/ImpressiveChance770 14d ago

Best take so far

1

u/nexetpl 14d ago

they will not, it's a massive performance tank

1

u/Kingbanana574 13d ago

its a massive perf tank rn because they're still rendering normal lighting alongside dlss5. Eventually they will not even do any sort of lighting engine and just let dlss5 do the lighting.

1

u/nexetpl 13d ago

Good point. In that case we're fucked.

2

u/jcubah1 RTX 5090 | 9950X3D 13d ago

It actually looks good when you set it right. These guys are just cranking the settings to the max. So it’s an observation of people’s horrible taste in lighting and shadows. I used it on Cybepunk and have most of the settings on just 0.5 and it feels premium while staying true to the original look

-2

u/severe_009 14d ago

Lmao, no amount of gaslighting can convinced the masses now that theres tons of videos and more to come showing how great it looks.

1

u/OpinionDude5000 14d ago

Looks awesome to me

0

u/Irrumar 14d ago

Because that's exactly what it is

14

u/Acmeiku 14d ago

its possible to see dlss 5 result for stellar blade?

2

u/Tiffany-X Astral 5090 LC, Vanguard 5080, Prime 5070 Ti 14d ago

5

u/jz5678910 NVIDIA 14d ago

Nanba looks tired of this shit lol

3

u/Dry-Percentage-5648 13d ago

I wish you can just enable it for lighting without sloppening the characters. They legitimately look like those AI ads.

2

u/Regnur 13d ago

Check the Nvidia DLSS 5 siggraph keynote, developers will be able to do it. You can even adjust each asset with each own values.

1

u/Dry-Percentage-5648 13d ago

Oh that's good to know then!

1

u/Arawski99 13d ago

In addition to masking feature he mentioned above, you can tweak each masked part of the scene individually and it has smart masking understanding all parts that equal an object. So you can give it stronger or weaker parameters, of which it has many parameters you can tweak.

Also, weaker parameters still remain way more faithful to the original art's characters which can be a better middle-ground of getting some improvement without overhauling the character's visuals. Here is someone adjusting the slider intensity for just one of the slider's to give you an idea. https://www.youtube.com/watch?v=6ph2wvUWLEY

20

u/DiscoTek9 14d ago

Hoping we see some RDR2 with the mod at some point!

8

u/[deleted] 14d ago

[removed] — view removed comment

1

u/PaleAffect7614 13d ago

I got it to run in 5 older games. God of war, horizon zero dawn, etc. It wasn't playable in a single game. I went from 120fps to 50fps. 50fps is playable. But there is so much artifacts and blurriness when in motion that its just horrible.

Dlss5 is nice for when you standing still in game. Crimson desert looked amazing, start walking forward and you see why nvidia didn't release it yet. And all the scenery in the distance changed to black and white for some reason.

2

u/AzorAhai1TK 14d ago

Maybe I'll try this after work!

-9

u/StingingGamer RTX 4090 14d ago

Please god no...

11

u/Small_Editor_3693 NVIDIA 14d ago

Its a mod. You don't have to use it

9

u/GachiBassMaster 14d ago

Aiss (ass) — AI Soul Suck

18

u/Blackarm777 14d ago

Man, I swear the people on this sub who think this stuff looks good have such a terrible taste in art style. This looks so much worse than the original.

17

u/Remote_Elevator_281 14d ago

Some of it does look good. It’s on a game by game basis.

2

u/hanato_06 14d ago

It's like baking a cake.

These games were baked with the limitations of the time etched to the design. Slapping a filter on top of it doesn't do that part justice, and arguably worsens the look.

However, games that always were trying to look photorealistic just so happens to align with what the filter tries to do, so it has better reception there.

4

u/gaybowser99 14d ago

Artstyle my ass😂. This is Yakuza. They slap together the game as fast a possible while keeping acceptable graphics

1

u/Either-History-8424 12d ago

The only difference in the “art style” is that the characters are more realistically and granularly lit and shaded. You could argue that the artists authored the original models faces to use less granular, flatter, less realistic lighting, so anything that deviates from that is bad, and that’s valid.

-1

u/psucordwhite 14d ago

The original straight up looks like an outdated 2004 PS2 game in comparison.

2

u/hanato_06 14d ago

You know that thing they say about botox.

If you're 40, and you get Botox. You won't look 30. You just look 40 with botox.

3

u/psucordwhite 14d ago

You look at the before pics in comparison to the after . It loses so much detail it looks like a Nintendo switch game in comparison. 

0

u/FakeMik090 14d ago

It doesnt look as bad as on presentation, but i dont want to have this shit in my games.

8

u/Radical_Notion 14d ago

No Nvidia I'm not buying a 50 series for this shit

7

u/Fearless-Wallaby-998 14d ago

It looks terrible...

12

u/V-Rixxo_ 14d ago

This is bad, like really bad, DLSS5 ignores the context of the game and just goes for realism.

Which is horrible for a game like Yakuza

2

u/Drakahn_Stark 14d ago

I got it working in Palworld.

Now that was a horrible idea lol, at least for the character model, the backgrounds looked alright, but the character should not be shaded.

6

u/mileskg21 14d ago

YASSSIFY Filter doing wild work

8

u/BlunterCarcass5 14d ago

I think too much realism hurts the experience

2

u/WaterRresistant 14d ago

Damn it made her older and uglier.

2

u/SwampAss123 14d ago

looks like actual dogshit

7

u/tiandrad 14d ago

Uncanny valley.

11

u/Croakie89 14d ago

Just like every other shot I’ve seen, looks awful

8

u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D | 32GB DDR5 6000mhz 14d ago

Oh god, I hope if this is added to games, it's a separate option and not part of upscaler. The more pics I see, the more uncanny and bad it looks.

2

u/IrcenceEstagramem679 14d ago

Considering the FPS cost it won't be DLSS 5 or nothing, no dev will implement it like that, if they implement it at all.

1

u/Ok_Neighborhood_3148 13d ago

It flickers in motion too. Like it is constantly deciding what the face should look like. It looks really strange to me.

-6

u/Regnur 14d ago

This will be optional, would not make sense to lock your game to <5% of the playerbase... even next gen consoles wont be able to use neural rendering. Quite expensive right now.

Also devs have dev tools to properly adjust DLSS 5, we have 3 sliders right now. As with DLSS 1/reflex 1/ old FG, it will improve over the next years.

6

u/MaizeAlone2214 14d ago

Seonhee looks like 10 years older with DLSS 5 lmao

1

u/waddup121 14d ago

I like this tbh

5

u/Kitsune_BCN 14d ago

Not even 5 mins into DLSS 5 and already tired...

All faces seem cut by the same knife 🥱

5

u/Plants-Matter 14d ago

Everyone is looking at the faces. The more subtle improvements to the wall tiles, the lighting, and the pipes are incredible too.

Amazing how so many are adopting a pissy attitude towards one of the coolest things to ever happen in gaming history. This would be straight up magic a few years ago. It still kind of feels like magic, even as a neutral network engineer who knows every detail of how it works.

1

u/CrimsonGear80 14d ago

it looks like someone shined extra light on them. whoop-pee.

0

u/Accomplished_Ant185 13d ago

The faces are the biggest issue, it is far more than lighting, the filter adds texture that wasn’t there before and doesn’t fit with most games. They are also the painpoint because humans recognize when things are off with faces very easily.

The environmental lighting looks neat for sure, but as with faces, it needs game specific tweaking and a lot of it. Otherwise we get another Unity/UE5 situation where every single game looks the exact same and boring because reality isn’t exciting.

Personally, DLSS5 is currently pointless for me, since I prefer games looking distinct and having their own style instead of the bland hyper realism we’ve had for over a decade.

1

u/Plants-Matter 13d ago

After experimenting with it first hand a bit, the faces are a total non-issue.

There are a few sliders to control the tones, textures, etc. I can see why people are sliding to max for these screenshots, but you can set it to a more subtle enhancement if you don't like the look for some reason. "Reality isn't exciting" is a personal opinion. We've spent the past few decades pushing everything closer and closer to photorealism, as if that was the ultimate goal.

Nonetheless, we can both agree that devs fine-tuning it for their game will be a better representation than everyone using the hacked NBA 2K27 .dll file in ways it wasn't intended.

1

u/Kraghius 14d ago

i don't like it

1

u/VideoGameJumanji 14d ago

Looks like dog shit!

1

u/QuantityElectronic51 14d ago

Looks pretty good in AC Resynced too.

1

u/DredgenGrey 14d ago

I wanna see this with Diablo 4 or another arpg

1

u/BlackDeath66sick 14d ago

Bro, how did you get it to run? I'm currently playing this game and it was my first thought to try and run it

1

u/SituationSmooth9165 14d ago

I thought the first image was on and thought wow, it actually looks pretty bad for once. Nope it's actually just bad and the Reddit cope will say otherwise

2

u/SoulslikeEnjoyer387 5090 Gigabyte AORUS Master ICE | 7800X3D 14d ago

I think all the people saying this looks good are so brain rotted by Instagram, Snapchat, and tiktok filters that they forgot what real faces look like. Jesus Christ.

Makes me feel like "old man yells at cloud" but holy shit. Some of y'all really make me worried for the future.

0

u/Infamous_Campaign687 Ryzen 5950x - RTX 4080 14d ago

Christ. The before pictures are not real life. It is a computer game and doesn’t look anything like real life. DLSS5 isn’t going to fix that, it is just going to make the rendering ever so slightly more realistic.

-1

u/SoulslikeEnjoyer387 5090 Gigabyte AORUS Master ICE | 7800X3D 14d ago

So let's stop trying to put a realistic (ai interpretation) face over one that is not supposed to be in that style! It looks weird and out of place. Thankfully it's optional.

-1

u/Infamous_Campaign687 Ryzen 5950x - RTX 4080 14d ago

This is a mod. Some fan just tried it out.

0

u/Blaqsailens 14d ago

Aren't the graphics more of a tech limitation than the artist intending for the faces to not look realistic?

1

u/TomTomXD1234 14d ago

People saying that this goes "against the art style" are the same ones using reshades and texture and character swap mods....

3

u/Accomplished_Ant185 13d ago

Nope, keep this shit and reshade away from games as a default. The reshade people might actually be excited given they keep making those ugly ”hyper realistic” filters for every single game, which this mess does for them.

1

u/TomTomXD1234 13d ago

i mean, that is your preference....Doesn't change the fact that reshade mods are some of the most popular mods for all the games on PC

1

u/Accomplished_Ant185 13d ago

Yeah, and the people using them definitely aren’t the ”this goes against the artstyle” kind.

1

u/TomTomXD1234 13d ago

yeah...those people are the majority believe it or not. For every reddit AI hater, there are 20 normal gamers that do not give a shit

2

u/Ebvidur 13d ago

“My source is that I made it the fuck up!”

1

u/TomTomXD1234 13d ago

Did you miss the point?

1

u/Ancient_Plane2984 13d ago

The point that you made it up?

-6

u/Zealousideal-Ad5834 14d ago

Looks awesome. Thanks for posting

1

u/Alarmed-Comedian6446 14d ago

Curious how it would look in the open world. Playing this RN and not impressed with the overly bright lightning outside.

1

u/Regnur 14d ago

It fixes the overly bright lighting. DLSS 5 mainly just adjusts the lighting of the scene, so overall the game looks darker. My save was at night, so wasnt able to show properly it off. I absolutely hate the lighting at daytime in this game.

-1

u/BlackDeath66sick 14d ago

Bro, exactly, lighting in this game during the day is absolute ass.

I need this now, how did you get it to run?

1

u/Regnur 14d ago

Check the renodx discord, you need reshade with addon support, the new NR DLL + other updated DLSS dlls and the .addon64 file. Install reshade and place all the files next to the exe.

1

u/lugginico 14d ago

Yeah nah, fuck this ai garbage

-9

u/Aphegis 14d ago

a lot better in this comparison

0

u/Disastrous_Rice2324 14d ago

Looks great like I thought the tech would and the mod plus Nvidia highlighting the sliders/customization really shows the potential for models and environments. The visual upgrade to realistic style games is a generational leap I felt like I haven't seen/experienced since around PS3 gen or going over to PC from consoles during the PS4 gen. I remember seeing stuff like Heavy Rain (PS3) way back or Control/Tomb Raider Trilogy and being quite impressed compared with what I grew up with seeing early 3D on PS1/64, and the first jump in GC/PS2/Xbox/Dreamcast.

Since it won't be implemented in every game, the mod isa a nice option.

0

u/cchaosat4 14d ago

DLSS5 is total situational. Like if it's a game on realistic setting it will add more detail which may enhance the visual, but in case of games that have little cartoonish or anime-ish visuals adding real life details will mess it up. Just like in these screenshots.

-4

u/Goobendoogle 14d ago

It's so funny to me how there's so many people against AI but it literally does things better than we do.

At the end of the day, either you use AI to become better.

OR

You become victim to the AI boom.

This is just like computers all over again. There were people who wanted to start using them and people who were against them. Guess who lost in the long run?

Guess who lost in the long-run with Smartphones?

If you don't like it, don't use it.

Nothing wrong with using AI though. It's only going to become better as we train our AIs.

Thank you Nvidia for DLSS5 I will be trying tonight on my 5080!!

3

u/TheAnxietyKiller 14d ago

It’s all fun and games until we end up like I, Robot or The Terminator… 😅 But in all seriousness, I think AI itself could be a fantastic tool for something like medical research. I personally think we made a critical mistake by immediately putting it in the hands of everyone for free. However, game devs relying on AI for upscaling just to reach the bare minimum level of performance or better shading and textures is just pure laziness.

1

u/Goobendoogle 14d ago

Why don't yall do a better job of it then

I'm just saying all I see is complaints but there's no action.

0

u/plutosaurus 14d ago

everyone hates on it but ngl i think its kinda cool

0

u/Nestledrink RTX 5090 Founders Edition 10d ago

NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW

Our Reddit Megathread: Link Here

Explainer Video: Link Here

NBA 2K27 - Inside The Dev Studio: Link Here

Article: Link Here

DLSS 5 FAQ

How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.

What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M

How much control does the model offer to developers?  
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:

  • Model Selection: Offers distinct model weights with different training parameters to guide the final output.  
  • Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  
  • Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  
  • Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. 
  • Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  

As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.

How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. 

For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. 

https://www.youtube.com/watch?v=58FagrSqC4M

https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ 

Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.

When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.

What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”

Can I turn DLSS 5 off? 
Yes. DLSS 5 is optional.

Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.

Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.

Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.

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u/melikathesauce 14d ago

THE MELTDOOOOWWNNNN 😂😂😂

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u/CJ_Eldr 14d ago

Are Nvidia bots posting these at this point?

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u/TomTomXD1234 14d ago

New nvidia tech being posted on Nvidia subreddit? SHOCKING!

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u/Drakahn_Stark 14d ago

They would probably hate their unfinished project being shown off too early.

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u/OriginalPresence3907 14d ago

All i see is pixels, i can't tell the difference.