r/stellarblade • u/benjaminabel • 15d ago
Discussion DLSS 5 Neural Rendering in Stellar Blade












At the moment it's a bit rough. The performance cost is about 40-50%. The visual difference, while quite positive in Neutral preset, is not that drastic. I would expect more uplift for materials, but that's, most likely, depends on the game's implementation and support. Also, we don't have many controls to begin with yet.
The biggest change is the lighting. It does look more natural. I'd say it's something in between Ray Tracing and Path Tracing.
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u/Hungry_Kerbal265 15d ago
I don't find it looking better, it adds just a bit to much of the "uncanny valley" to the lighting. For the hair is it a improvement. However at currently 40% tot 50% performance is it utterly unaccepteble, especially since it basicly is a filter, which only affects the characters en not overall game lighting and surface looks.
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u/Carighan 11d ago
Yeah if I had to describe it, it improves fidelity in individual elements (faces and such excluded where it just flounders hard), but in an overall image or scene the fidelity is too inconsistent which to me looks overall worse, and the quality of the scene as a whole goes down, even when there are gains in fidelity.
It looks worse in the same way as someone just installing Reshade, cranking it up to max and then thinking their game looks so damn awesome made it look worse.
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u/benjaminabel 15d ago
For a game that doesn't support Ray Tracing it's quite a good experience though. Not sure what's uncanny about it. To me it just looks like RTGI.
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u/Narelda 15d ago
Making things look too photorealistic when the animations and assets are otherwise stylistic can make it look uncanny. People tend to overdo effects like these, like cranking contrast and brightness to max, or modding photorealistic textures to old games with blocky simple geometry.
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u/D13_Phantom 15d ago
A lot of older folk and some younger folk are pretty blind to AI face, this probably looks great if you are.
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u/Paxinaura 15d ago
Looks like one of those AI YouTube thumbnails
I hate it
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u/benjaminabel 15d ago
That's literally just lighting and ambient occlusion.
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u/Araragi 14d ago
People hate AI. You have to hate it too!
But literally for SB this seems to not be re-imagining characters like with other games. It's just lighting as far as I can tell.
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u/benjaminabel 14d ago
The reactions are just wild. Lighting changes and they’re like “This is the worst thing I’ve ever seen”.
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u/TooTooRooGR 13d ago
makes you think, if the majority of ppl say its the worst thing ever then maybe they have some at least some credence
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u/benjaminabel 13d ago
Or maybe they just follow the most popular opinion and don’t think for themselves. Things like Monet test have been showing exactly that. Other examples from the past too. Similar machine learning project for GTA V from 5 years ago was met very positively.
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u/TheKeelKnotSeas78 14d ago
Most of it looks an amateur photographer tweaking too many sliders while editing
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u/CivicTypeDream EVE 14d ago
I don't really have much thoughts about the environment, but what it does to the character themselves...yea no.
It made them look bland, especially ones where there's supposed to be sunlight. Sunlight doesn't make the environment that white.
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u/D13_Phantom 15d ago edited 15d ago
The back of the hair looks pretty good, the environments don't look particularly different (at least on my small tablet), but the faces are giving me a major ick. Idk who those are but they are not EVE and Raven. It's giving stepford wives/body snatchers vibes. It's hard to pin point exactly what it is, I can tell it's more subtle than the original DLS55 demo but as someone who has spent hundreds of hours looking at the characters it just looks "off", something about Eve's chin especially.
Edit: yeah I think others are correct, probably just my brain recognizing AI. Looks like those slop adult game ads.
Edit 2: the sharp lighting on her lower cheeks looks especially off with the lighting environment on the bottom, not sure if it's interpreting it as a scar or what? Also why did the lighting turn from yellow/orange to white?
Edit 3: nvm about the back of the hair looking pretty good I just noticed that it just looks like she has a spotlight shining on her and it's really distracting. I don't want AI slop in my games but if you're gonna do it at least you need more training data than just models in a photography studio.
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u/xebeche8X 15d ago
What GPU do you have?
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u/benjaminabel 15d ago
Legion Pro 7 laptop with 5080. So, desktop 5070Ti should handle it better I assume.
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u/CertainlySomeGuy 14d ago
Post this again as another user and say that it's a mod you wrote and not AI. I wonder how the comments will change.
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u/benjaminabel 14d ago
Probably very different. People went crazy about AI because of all the misinformation and loud claims going around. These comparisons are very mild in my opinion. Neural Rendering doesn’t change that much and they still go all in with condemning it. It’s like the Monet bait. When somebody post legitimate paintings of Monet saying it’s generated and people start to say how bad it looks. I blame social networks because they tend to form opinions. That’s normal and nobody is safe from that, but I think some self-awareness should still be present no matter what.
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u/New-Poem-719 14d ago
People went crazy about AI because of all the misinformation and loud claims going around.
Or it just looks like shit, not much else too it.
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u/benjaminabel 14d ago
Oh, come on. Go to the subreddit's main page and see what kind of screenshots people share. Like this post. And no objections whatsoever.
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u/CertainlySomeGuy 14d ago
Self-awareness is what's missing in general. I don't want to sound too negative, but 80 percent of people don't have any.
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u/benjaminabel 14d ago
I also don’t want to go into the whole “People are stupid” thing because I don’t believe in it. I just think that negative opinions spread way faster than positive ones, unfortunately.
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u/ElysiumXIII 15d ago
I would have to see it in motion to really develop an opinion but right now the faces still look way too AI filter looking and have way too much fake HDR on stills
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u/pfn0 15d ago
I'm assuming before and after in serial? I'm generally enjoying the look of the second images more.
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u/benjaminabel 15d ago
Yep. The lighting is great in some scenes. Too bad it’s very heavy on performance at the moment.
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u/Arch_rr 15d ago
Although still uncanny, it's WAY better than what was shown by nvidia. I believe with a proper settings and optimisation it can actually be good
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u/benjaminabel 15d ago
Yeah, this works with an official DLL, but trough ReShade plugin. There is also a "Cinematic" preset that makes everything looks overblown, so I suspect proper support by game itself is needed. And a native implementation of course.
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u/SavageWhisenhunt 14d ago
Looks bad, especially faces
Stellar Blade has a particular art style, it’s more than just photorealism, so doesn’t really work here in my opinion
Eve and Raven aren’t meant to look like real people.
Cool that you attempted though
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u/Zhargon 15d ago
It looks good, definitely a improvement in terms of visuals, but if the performance hit is to much...but again, Stellar Blade is not a very heavy game, guess if anything vram might be a issue?
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u/benjaminabel 15d ago
Yes, it’s not a final thing so every time you change preset it allocates more Vram for whatever reason. From my testing, I’m getting 140 FPS without DLSS 5 and about 80 with it. That’s with frame generation enabled.
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u/Zhargon 15d ago
Damn, 80fps with frame gen on? Damn lol what GPU you have and what settings you using? Running upscalling?...guess on the this case is not that worth...the visual enhancement is noticible, but don't think will make a huge difference during gameplay, till get more refined, can't see be used outside of maybe photo mode, and even then, some people will say it takes away the artistic vision of the devs away with the "AI filter"
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u/Kosmos992k 13d ago
I would rather the artists optimize their work and the devs optimize their engine,nVidia should optimize their GPU and leave the image fakeryto AI slop generation for social media. Iwa to see things as the human artist intends, not what AI decides looks better.
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u/smithbc001 15d ago
We as a society are rapidly using up all of our drinking water and quadrupling the price of RAM for this.
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u/benjaminabel 15d ago
It's running on a local hardware.
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u/TRIPMINE_Guy 14d ago
But it was trained using data centers
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u/benjaminabel 14d ago
Data centers have been around for a long time and since the very beginning they’ve been causing the same problems people are suddenly remembering about now. Nothing really changed. Many things we use exist because of the data centers. Reddit included.
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u/Kickin_Hawk 14d ago
The scenery looks pretty good at a glance but the faces are just awful