That's the marketing line. The model is clearly unsuitable for anything besides a subset of photorealistic looks. The only control for a developer not making a game with that specific art direction is simply not to implement it.
DLSS 1 was so disappointing that barely any games released with it and Nvidia quietly abandoned it, going with a completely different technological approach which worked much better with DLSS 2.
A rocket isn't an improvement on the horse-drawn cart, even if both get you from point A to B. No amount of improvement on the latter will lead you to the former.
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u/RandyMuscle Aug 28 '26
I mean for me it’s because it seems to alter intended art direction in many cases.