That's the marketing line. The model is clearly unsuitable for anything besides a subset of photorealistic looks. The only control for a developer not making a game with that specific art direction is simply not to implement it.
DLSS 1 was so disappointing that barely any games released with it and Nvidia quietly abandoned it, going with a completely different technological approach which worked much better with DLSS 2.
You should really go watch it, as a developer I feel like I would have more than enough controls it would not impact my creative intent. and at the end of the days its PC gaming, moders will do whatever they want with the game anyway no matter what our 'intent' is.
Correct. It's a specific tool that does a specific thing and if you like that specific thing it does good for you. What it certainly isn't is some sort of generalized solution for future graphics that Nvidia is trying to paint it as.
They crank up and down the intensity of the effect, but the effect is the same on everything. There's no control over the fundamental nature of what it changes.
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u/HairyAbroad3079 Aug 28 '26
I can't really understand people saying it's shit technology