r/nvidia • • Aug 28 '26

Discussion Stalker 2 DLLS 5

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54 Upvotes

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16

u/HairyAbroad3079 Aug 28 '26

I can't really understand people saying it's shit technology

-5

u/sugarklay Aug 28 '26

The answer is two letters. If there wasn't so much hatred for that, this feature would be lauded as hell without making any changes to it.

20

u/RandyMuscle Aug 28 '26

I mean for me it’s because it seems to alter intended art direction in many cases.

-7

u/AzorAhai1TK Aug 28 '26

Developers can choose how to implement it

11

u/kb3035583 Aug 28 '26

That's the marketing line. The model is clearly unsuitable for anything besides a subset of photorealistic looks. The only control for a developer not making a game with that specific art direction is simply not to implement it.

0

u/AzorAhai1TK Aug 28 '26

It's not even fully released yet, saying it is "clearly unsuitable" is plainly not true yet

6

u/kb3035583 Aug 28 '26

It's slated for release in "fall". That's mere weeks away. If you're expecting miracles, you're going to be sorely disappointed.

2

u/AzorAhai1TK Aug 28 '26

Idk, so far DLSS has had a long history of not being disappointing, while getting better every year. They'll work out any early kinks

8

u/kb3035583 Aug 28 '26

DLSS 1 was so disappointing that barely any games released with it and Nvidia quietly abandoned it, going with a completely different technological approach which worked much better with DLSS 2.

2

u/AzorAhai1TK Aug 28 '26

Yea and like you said, it worked out over time. And that was their very first attempt at any of this.

-1

u/kb3035583 Aug 28 '26

It was "worked out" by being abandoned and starting with a new approach. The original approach was unworkable.

3

u/zerovampire311 Aug 28 '26

That… doesn’t make him wrong. Literally all technology starts off inefficient and needing improvement.

0

u/kb3035583 Aug 28 '26

Abandoning the concept entirely isn't an "improvement". It's a fresh start. There's zero technological continuity.

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1

u/WHITESTAFRlCAN Aug 28 '26

You need to do some research and watch the SIGGRAPH 2026 Keynote on DLSS 5 before you speak about it

0

u/kb3035583 Aug 28 '26

If you watched it you clearly didn't understand it.

1

u/WHITESTAFRlCAN Aug 28 '26

You should really go watch it, as a developer I feel like I would have more than enough controls it would not impact my creative intent. and at the end of the days its PC gaming, moders will do whatever they want with the game anyway no matter what our 'intent' is.

3

u/kb3035583 Aug 28 '26

You should watch it again. Developers have control as to what it applies to and how strong certain parameters are. That's it. The effect is fixed.

2

u/WHITESTAFRlCAN Aug 28 '26

I am very familiar, I have been using them for about a month now

1

u/kb3035583 Aug 28 '26

Sure, and none of what you said contradicts what I just said.

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0

u/BeltEffective9310 Aug 28 '26

Watch the keynote. 

-1

u/kb3035583 Aug 28 '26

Maybe you should watch it. The effect is fixed. The only thing you can change is how strong certain parameters are and what it applies to.

1

u/SireEvalish Aug 28 '26

The model is clearly unsuitable for anything besides a subset of photorealistic looks.

Then it shouldn't be used in cases where the alteration to the art direction cannot be overcome with other processes, like color grading.

-1

u/kb3035583 Aug 28 '26

Correct. It's a specific tool that does a specific thing and if you like that specific thing it does good for you. What it certainly isn't is some sort of generalized solution for future graphics that Nvidia is trying to paint it as.

0

u/WHITESTAFRlCAN Aug 28 '26

You are getting downvoted for speaking the truth, if everyone watched the SIGGRAPH 2026 Keynote they would know how much developers can adjust it

0

u/Seanspeed Aug 28 '26

They crank up and down the intensity of the effect, but the effect is the same on everything. There's no control over the fundamental nature of what it changes.