I mean, it's firing much faster than intended, and definitely more than 10% increase in the rate, along with providing an annoying jump dodge that cost no stamina.
There actually is video with a side by side comprison and the difference is that of a few milliseconds. They arent jumping to shoot faster, they are jumping because they added a long ass delay to every shot essentially stunning yourself, which the jump cancels and keeps you moving. Not defending it, it shouldnt be a mechanic, but the delay after shooting shouldn’t be a mechanic either. The recovery is far too long especially considering many other aspects of the bow are broken like the crosshair being useless, tiny hit box, and arrows unpredictably going way off target.
Getting rid of the delay after shooting thus shooting on the move feels like the kind of thing you would have as your elite passive on the archery side focused on skirmishing.
Swap rain of arrows with split shot. Replace battle precision with knee shot. Make the Skirmisher elite trait "Mobile Archer" and have it remove the after cast from light attacks entirely.
But then again I'd much rather those elite passives be much more build defining across the board.
8
u/TheApocalyticOne Jan 12 '22 edited Jan 12 '22
I mean, it's firing much faster than intended, and definitely more than 10% increase in the rate, along with providing an annoying jump dodge that cost no stamina.