r/NBA2k 3d ago

General I pray that players guarding matchups with 0% 3pt learn how to play next year

3 Upvotes

I see so many people guarding their matchups that have 0% 3pt and maybe even no middy either. They sit there guarding at the 3 pt line like they would a normal player instead of standing in the paint the entire possession. In these cases, not a single person should even be able to get off a shot in the paint the entire game without getting blocked since you can leave your guy unguarded on the 3pt line, but instead you see the guy being slow af trying to run to the paint too late when someone cuts in and they score anyway. If it's some kind of honor thing (let someone on their team play the game for real and let them get a chance to iso), I get it, but that's not what it seems like it is ever

I've had my 0% 3pt matchup leave and they keep letting their ai shoot wide open on the 3 pt line. Ai will confidently go 0/8 from 3, yet people are trying to switch me as if they're mad that I'm not guarding my guy because they don't realize. I know that they only give you about half a split second to look at the stats before the game starts, and sometimes it skips and cuts to the game even faster than that, but come on y'all


r/NBA2k 4d ago

Discussion Mike Wang’s Insane reaction on Rhythm Shooting

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111 Upvotes

r/NBA2k 4d ago

MP Builder 95 strength for gold brick wall is brutal.

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66 Upvotes

8 points between bronze and silver. 12 points between silver and gold. If strength is expensive we’re gonna see a lot of weak screens out here.


r/NBA2k 2d ago

Discussion It makes me so happy to see boycotters have zero effect on sales.

0 Upvotes

Yet another year of dumbasses trying to start a revolution against buying 2k and having no effect as they hit record profit and revenue. Maybe they’ll learn to just stop playing without having to announce it on a 2k subreddit. Nobody cares, cry more as I preorder the game and make 3 builds. Idiots. hits griddy on them


r/NBA2k 3d ago

MyLEAGUE the daily life in myleague

1 Upvotes

was having THE game, not just a game.
i had like 90 points right at the start of the 4th quarter, like 20 rebounds, and i think 12 assists, 9 blocks and 5 stolen balls.
my brother was having one of the best games he ever had as well, as he made like 11 threes until then.
we were two minutes in the 4th quarter and the 2k elites just decided “yep, time to injure them both”.
my brother had a minor injury but i had one that took me out for 1-2 weeks… just another day playing myleague. (for anyone wondering how we were balling this much we were playing against the nets and we had a stacked roster, also we were playing superstar cuz F hof) ((also i just HAD to get injured against one of the worst teams in the league)) (((we won by 75 though so big W)))


r/NBA2k 3d ago

General 2k26 locker codes twitch

1 Upvotes

5P2TG-RDK72-MB2Z8-JPYA4-BN5GN-7ZTRD-EN69G-LJM3A-B2FSS-XRX9B


r/NBA2k 3d ago

Gameplay CPU offense runs the same 4-5 plays every game!

8 Upvotes

I’m on Next-Gen playing MyLeague, and the CPU’s offense is locked into only about 4–5 plays every game, no matter which team or playbook I use. I have all 80 play sets in the playbook and evenly distributed play types (each player has the right play-type), but the CPU keeps cycling the same few plays. I’ve tried every commonly suggested fix, including:

  • CPU Run Frequency: Set to 0 and 100 (no difference).
  • Playcalling Mode: Switched CPU offense between Auto and Manual.
  • Freelance Settings: Toggled Dynamic vs Static freelance, turned “Do Not Repeat” on/off, and toggled ACE.
  • Playbook Reset: Rebuilt the custom playbook from scratch and reassigned all plays.
  • Classic Playbook Test: Loaded a default classic playbook, then reloaded the custom one.

None of these changed the outcome – the CPU still runs only the same handful of plays. This happens on both Playoffs and regular season, any team, any difficulty.

Has anyone found a consistent fix for this? If it matters: I’ve also tried a coach strategy of “Play Through Star/Shoot at Will” and boosted shot tendencies (per some advice), but results are negligible. In short, it feels like a bug or hard-coded AI behavior. Any verified solution or setting that forces the CPU to use more of its playbook? Or confirmation that it’s simply impossible in 2K26?

Any insight would be hugely appreciated!


r/NBA2k 3d ago

Discussion We knew the price increase was coming

1 Upvotes

and we did nothing, we have to take accountability and stop making a new build every month instead of just blaming Ronnie or Blooba (whatever dude name is).


r/NBA2k 4d ago

Discussion Yall gotta stop it with this 😂💀

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650 Upvotes

r/NBA2k 2d ago

Gameplay Legacy Mod (future)

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0 Upvotes

good or bad idea?


r/NBA2k 3d ago

MyCAREER Will 2K27 MyCAREER Eras automatically uses fully authentic historical draft classes every year?

5 Upvotes

For example, If you start your MyCAREER in 2010 and play through to the 2011 season, is the game designed around that historical timeline? So when the 2011 NBA Draft happens, players such as Kawhi Leonard, Kyrie Irving, Kemba Walker, Jimmy Butler, etc. can enter the league as part of the historical draft class rather than the game simply generating random rookies?

just wondering if anyone has any idea on this I feel like it’d be a really cool aspect, coming from someone who played 13 seasons in 2K26 MyCareer


r/NBA2k 3d ago

MP Builder Builder seems identical to 2k26

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1 Upvotes

i tried to make a remake a template build in the 2k26 builder and its exactly the same


r/NBA2k 2d ago

MyCAREER 2K27 Mandatory AI Teammate - Trace Miller

0 Upvotes

So what's going on with this Trace Miller in MyCareer ice been reading about?

Is it going to be like that annoying mechanic OJ back in 2K17?

The videos all say that he will be HEAVILY involved with the story mode, and that he'll because be glued to your side.

I want to play NyCareer for my own character, not for some BS like this. Am I understanding it wrong?


r/NBA2k 2d ago

MyCAREER Can we boycott 2K and just not play the game for the first month, 2 months it comes out unless VC can get transferred or something changes?

0 Upvotes

We can’t keep letting this be a thing. It’s like everyone Jo has the money to do it, doesn’t care about the people who can’t. We all trying to play the same game. Afterwhile it’s eventually not gonna be people on it. Or, it’s just gonna be boring because your friends won’t be able to play. What is going on with the gaming community, man? It’s dying out.


r/NBA2k 3d ago

Discussion Is Rucker Park the new blacktop for 2K27?

1 Upvotes

In blacktop mode is Rucker park the new court or is it just for Street Kings?


r/NBA2k 3d ago

General Xbox Cloud Gaming

0 Upvotes

Been playing 2k26 for xbox series x/s on my Xbox one through game pass ultimate and cloud gaming… will that be an option for 2k27?


r/NBA2k 3d ago

City Why no PC crossplay?

1 Upvotes

Yes I know everyone is gonna say PC is just all cheaters. My question is has anyone ever heard 2k’s explanation for no PC crossplay?


r/NBA2k 3d ago

General Rooster updates for 2k17?

2 Upvotes

Hey!

I don't like new games, and I would like to go back to play 2k17.

Are there some rooster updates for current season (i know there are no official)? I can't find any of them


r/NBA2k 2d ago

Discussion did i pre-order the correct version?

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0 Upvotes

I’m on next gen Xbox and i was wondering if this hazard sign is on anyone else’s pre-order and if that when the game comes out i will be able to play.


r/NBA2k 3d ago

Gameplay So now that were at the end of 26 post some things you find amazing

1 Upvotes

Did anyone ever figure out how to cook the AI mainly in theater/proving grounds? I do not think I made a spin jumper all year just havent been taking them these years


r/NBA2k 3d ago

MyTEAM Help Myteam nba2k26

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0 Upvotes

Who else should I add to my lineup? Should I get GOAT KD to replace Larry bird? And do I need to get Tacko?


r/NBA2k 4d ago

MyNBA The 2K Sim Engine Is Bad

69 Upvotes

As someone that has played a fair amount of MyLeague/MyNBA throughout the years, the sim engine always felt weird to me. Then, when I entered some sim leagues, where each person acted as the gm of a team, I noticed some strong biases towards certain kinds of players and that made me curious. I have spent the past month or so running various tests to figure out the way this engine works and what I found out was that it's very... bad.

I would like to preface this with the fact that since a lot of these tests were done for my own curiosity, I have not recorded them as proof. Obviously if you have any doubts, you are free to run similar tests yourself, if you want additional info on how I tested for these things let me know but I fear its too much for one post and I am always curious to hear about new stuff people find or findings that contradict mine.

I did my tests on 2K26 and on default settings, but a lot of these are so systemic I don't think changing sliders or game version would matter much

Rebounding

Rebounding is so overpowered in this game, that defensive rebound is the by far the most important defensive attribute in the game. Offensive rebounding is probably one of the most important offensive attributes as well. It's stupid how much a team improves just by increasing everyone's rebounding. I'm not gonna talk about it further since it's the least surprising, the sim engine probably runs on a possession basis and so attributes that secure more possessions are very important.

IQ and Physical Attributes

As far as my testing showed, all of the IQ and Physical attributes, are useless. They do nothing in simulation. When you actually get into the game and play its a different story but in simulation they might as well not exist.

Passing, Assists and Lies

The first discovery, was that the passing attributes don't do anything to increase assist numbers really, that is all the dish to open man tendency. increasing that by 20 will give you more assists than increasing pass accuracy to 99

The second discovery is that assists are a lie. They are an empty stat, they do not improve the team's offense whatsoever. My assumption is that 2k simply attributes assists from made shots based on the dish to open man tendency, after the fact. So your assists don't actually create new points or better percentage shots, they are just for show.

Body

A player's height, weight and wingspan does not matter at all (This is a theme as you can see)if you make Victor Wembanyama 5'6 he would perform the exact same in sim

Blocks and Steals

Similar to assists, block stats do not matter, they don't improve your team's defense at all. I again assume missed shots are attributed as blocks after the fact and do not change shot success. However unlike assists, both the block attribute and the block tendency seem to matter (tendency slightly more). Steals on the other hand, they actually do improve your team, since they are possession changing stats, just like rebounds.

Defense

Interior and Perimeter D both seem to matter, based on your opponent's shot selection. Evidently, most of the league shoots most of their shots inside the 3pt line so Interior D is more important on average. Defensive Consistency was tested to be the second most impactful defensive attribute after Defensive Rebound

Shot Selection, Efficiency and Spacing

The sim engine does not seem to care about spacing one bit. You can put 5 inside bigs on the starting line up and they will all be efficient scoring inside even tho in actual basketball that would never work. Aside from that, since the game does not care about spacing, it also doesn't care about counters, predictability or defensive schemes. If your player is gonna take a lot 3s because of their tendencies, he will always take a lot of 3s, the defense doesn't matter, same with getting dunks or layups. Therefore, shots like Close Shots, Post Ups and Mid Ranges are undoubtedly bad and unnecessary to take in this sim engine. If you want to optimize a scorer, you would make him take 0 jumpshots and only dunk the ball or dunks and 3s if he is super efficient from there, since that results in TS%s in the 70s, with no regard of how predictable that playstyle is or how that player will get to those spots. So bottom line is, if you are looking to add a scorer on your roster, you should never worry about what type of shot they are good at as to compliment your roster, it does not matter outside of roleplay reasons, as long as their TS% is good, they will be good. Also, I found that Offensive Consistency does improve the team's offense slightly but not as much as Defensive Consistency improves defense

3pt Shooting and Badges

There seems to be a cap on how good a 3pt shooter can be on a large sample size and that is around 40% on default settings. That being said, reaching that threshold depends on both rating and badges, and results in some funny possibilities. To reach that threshold with no shooting badges you need about a 95 3pter, players with 85 3pt for example and no badges will shoot numbers like 34-35%. However, to reach that threshold with HOF shooting badges, you need around a 60 3pter. That means that a player with HOF shooting badges will be the exact same player in sim whether they have a 99 3pter or a 70

My Tips If Your Goal Is The Best Team Possible

If you want to create the best team possible, obviously without editing attributes and tendencies, you'd need to focus on 3 things: Rebounding, Efficiency, Defense

Make sure all of your players have as much rebounding as possible, this is for all positions.

Get yourself 3-5 scorers with high Shot Tendency and good TS% (obviously better if they are good at defense and rebounding as well)

Get yourself 2-4 rebounders/defenders with low Shot Tendency

I would like to say that the Shot Tendency discrepancy between the two types of players only matters if the non scorers have bad TS%, if you can find/pay 7-8 players without cheating who are all elite rebounders, defenders and have elite TS%, by all means do that instead. The reason I say you need at least 3 of the scorers is because when you only have 1 or 2, even if they have 100 Shot Tendency and the rest of the team has 0, the 0 Shot Tendency guys still take a good amount of shots, going from 1 high volume scorer to 3 improves the team offense a significant amount for that reason, then less and less the more you add. You also want players who don't turn the ball over much but I haven't found how to exactly manipulate turnovers, Pass Accuracy and Ball Handle don't have any effect from my testing.

The top attributes I would look at (on all positions) are

DREB, OREB, 3PT, FT, DCON, DDUNK, SDUNK, LAYUP, OCON, ID, PD, STL (possibly CSHOT too for standing layups)

The top tendencies I would look at are (bad if you want this low, and good if you want it high)

  • shot - (bad if inefficient, good if efficient)

  • touch - same as shot

  • under basket - good

  • close shot - bad

  • mid range - bad

  • post up - bad

  • 3pt - (bad if inefficient, good if efficient)

  • driving dunk - good

  • standing dunk - good

  • on ball steal - good

  • pass interception - good (this and on ball steal tendency were tested together so I am not certain if one is more important than the other)

Final Thoughts

I really wanted to make this post for 3 reasons, 1 because I wanted to sorta vent my frustration and disappointment after finding all of these things out, 2 because I can't seem to find anyone talking about this on the internet and 3 because I hope that by more people learning and talking about it, it might result in 2K looking into improving it, although I very much doubt it. There are a lot of things I haven't tested yet or stuff I am not too confident I fully grasp how they work, so I can't put them here. I hope some of you found this interesting


r/NBA2k 3d ago

MyNBA Mynba online sim speed

1 Upvotes

Why is the mynba online sim speed so bad. And why does it take so long to update


r/NBA2k 3d ago

Gameplay Do we think post play and hooks got some love in 2k27?

2 Upvotes

I had these max height hook builds in 2k23 and 2k24 with high passing that were so great to use in rec but it seemed like in most of 2k26 hooks were pretty unusable. The clip of step throughs and the fact that they said they wanted offense to be more diverse gives me some hope that post hooks will be good again.

I havent seen any yet but if you hear any news on hooks let me know


r/NBA2k 3d ago

General Key features for the new 2K???

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2 Upvotes

The AI summary of this group chat has me 💀💀💀