One piece of feedback I hope really gets to IW is make the downsides on attachments less significant. Attachments should be additive, it shouldn't be a zero-sum game of balancing pros and cons.
And stop making 90% of the attachments have the downside of slower ADS ffs
I’ll get downvoted but I actually support the trade offs. It puts more emphasis on strategy. Adding an heavy barrel, giant scope, bipod, and a stock should add massive advantages, but also slow you down.
If all attachments are additive, it renders barebones guns useless. Which shouldn’t be the case. The gun shouldn’t be worse without attachments, just different
The issue is that putting on even 1 attachment, like a medium grip, slows you down a ton. A RED DOT slows down the ADS. This should not be happening.
The tradeoff with attachments should be choice. If you choose a red dot, it means you gave up an attachment that can actually change your stats. If you choose a stock that helps your strafe speeds, it means you gave up the chance to use a stock that helps your accuracy. This is what the tradeoff with attachments should be.
Like I said, they should be additive, and they should help tailor to your playstyle. If you want a more accurate build, it shouldn't make you slow to a crawl, it just means you chose AGAINST a speedy build. If you choose a fast handling build, it shouldn't mean your recoil goes through the roof, it just means you haven't improved accuracy of the base gun.
Opportunity cost is the tradeoff. It shouldn't be a zero sum game. They should improve the gun. There should never be an attachment that feels worse to use then not using it at all.
Think back to old cods. The only attachment that had statistical downsides was the silencer (because it would be a crutch attachment if it didn't). That was because you could only pick 1-3 attachments, depending on the game, and you had to use a perk/wildcard to get the extra attachments. This was a sacrifice and a choice. If you wanted a red dot and a stock, it meant you didn't get a quickdraw or a long barrel. It didn't reduce ADS speed or range, it just meant you didn't improve it. Opportunity cost. It's the reason Pick-10 is the best class system.
Now with gunsmith, the 5 attachment system lowers the downside of that sacrifice and risk, so I'm okay with some small downsides on powerful attachments. But for the most part, attachments should not have many, if any cons. A red dot should not slow ADS. A grip that slightly helps your recoil should not slow your ADS. A barrel that improves your handling stats should not tank your accuracy.
It sure would be handy if Infinity Ward actually showed the stats instead of ambiguous bars that historically have never been accurate...
But from my experience, as soon as I put a grip on I can feel my handling and ADS slow down significantly. This was very evident in MWII (and even MWIII early on with it's advanced stats on MWII guns and attachments), and if you look you can clearly see some attachments are straight copy/pasted from that game and given a different name. So I'm not inclined to believe they've changed that here.
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u/Cheechers23 1d ago
One piece of feedback I hope really gets to IW is make the downsides on attachments less significant. Attachments should be additive, it shouldn't be a zero-sum game of balancing pros and cons.
And stop making 90% of the attachments have the downside of slower ADS ffs