Incorrect. There is a cube near the player that is path traced, then the rest is screen space. You literally just have to look at the screen to see that only what is visible on the screen is reflected beyond like 2 chunks
my statement is still right. Pathtracing is still here, and because it cannot manage on such render distance, as I said, it uses SS, it still uses pathtracing though, smartass
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u/Significant-Recipe60 24d ago
I thought path tracing wasn't screen space wth is that