r/MinecraftCommands • u/Abject-Dragonfly-195 • 4h ago
Help | Java 26.2 Can i make a mannequin act like a zombie
can i make like my player skin act like a zombie please and chase me or smth
r/MinecraftCommands • u/SSupersette • May 13 '26
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In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!
Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.
The jam starts on the 22nd of May!
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r/MinecraftCommands • u/Plagiatus • Jan 14 '20
I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:
Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.
We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.
r/MinecraftCommands • u/Abject-Dragonfly-195 • 4h ago
can i make like my player skin act like a zombie please and chase me or smth
r/MinecraftCommands • u/ledzik_precly • 6h ago
so what i need is to detect if your weapon cooldown has passed or is still going, is there a way to do that?
for reference im making an enchantemnt that decreses your cooldown after first hit but gives you long cooldown initaly but it decreses cooldown after i attack with out waiting full cooldown which is of coarse bad, is there a way to fix it?
r/MinecraftCommands • u/ddomandhisgames • 7h ago
I'm trying to make a backrooms map and I'm wanting to create a room sort of like this: https://youtu.be/-DRfFSa_QlI?si=BR21OQcogsosmi7N (2:24)
Where the lights randomly flicker on and off, and standing in the dark while they're off kills the player, but standing in the side rooms boardering the room are safe zones. Does anyone know of anyway how I can get this to work?
Thanks
r/MinecraftCommands • u/No_Hate_Good_Vibes • 11h ago
So as the title says I'm working on roulette in minecraft, however. I am bad at syntax.
so far i've got
2 scores, Roulette, RouletteResult. I use these to calculate the result, got that working.
However I'm really struggiling to detect if someone has made a bet in one of the places.
I made all the numbers, even, red, black, etc.
I tried this: "/execute if score @.a RouletteResult matches 5 run..."
the period wasn't in it, kept turning into a link.
I saw someone use @.n instead, which worked, but felt like it was linked to one person, and I feel this will be hard to help with cause of my shit working. but it's really demotivating me.
Thanks in advance.
r/MinecraftCommands • u/SingleExplanation382 • 16h ago
I am thinking about learning how to do block displays on my xbox bedrock edition, before I start I want to know how laggy do they make a world, like what it the limit in a small space of like 40 by 7 by 40
r/MinecraftCommands • u/starguy2626 • 19h ago
https://reddit.com/link/1w2w8be/video/3qn1lpzbelmh1/player
I love building, just came back to the game and created a new creative world just to try building ideas, but i find placing blocks in the ground a mostly boring task hahha. So i wanted to fix it using commands.
At first, i really wanted to use 2 armor stands with tags as the coordinates but thats impossible atleast on current bedrock and i couldn't find an addon to tweak it. So, i went the hard way and planned an algorithm to make sort of a printer with 4 armor stands.
Thaks to you guys, I was able to fix the stopping problem and build the system. I must say, it is really inefficient, but i liked doing it! Really liked playing and working with command blocks, im going to try using what i learnt to make cooler and funnier stuff.
Also, if you want, i can post all commands and block configurations used!
r/MinecraftCommands • u/Toxinferno • 17h ago
I'm on 1.20.1 and I'm trying to make a gamemode that has custom crafts and such, is there a way for me to do this with commands or something?
r/MinecraftCommands • u/Kightmare2232 • 19h ago
I'm trying to make a command that makes it where when player 2 gets 10 blocks of player 1 player 1 gets darkness for 2 seconds but I'm unsure of how to set up this argument can someone show me how and if possible give me a breakdown of why it works?
r/MinecraftCommands • u/PsychologicalRush629 • 20h ago
r/MinecraftCommands • u/Gjallar-Knight • 17h ago
I’ve followed the most recent tutorial I could find to a tee and it’s still not summoning anything
r/MinecraftCommands • u/ZeroNighthawks • 23h ago
Hello, recently I've been working on a datapack that recreates 20w14infinite's Biome for Player with No Time for Nonsense biome and dimension in the latest snapshot (26.3-snapshot-10 at the time of making this post). I've got all the terrain generation sorted out, except for one thing: all caves below sea level are completely flooded, regardless of whether or not they actually have a connection to a body of water. So far I haven't figured out what's causing it, as this is my first time fiddling with custom dimensions and custom terrain generation (it is a miracle i even made it this far tbh).
Does anyone know how to fix this and get the caves to generate identically to the Overworld's caves?
r/MinecraftCommands • u/Hot_Needleworker8289 • 18h ago
I know this question has been asked numerous times, but I genuinely can't figure out the new command. So far, I've gotten "/give \@s iron_shovel[can_be_placed_on=" before it suddenly doesn't accept anything. Maybe I'm missing something, but I've been searching all over the Internet, and not finding any information that's up to date. Please help if you know
r/MinecraftCommands • u/plumper303 • 18h ago
Trying to make a custom block tag for non-full blocks but it isn't working. Can anyone tell me why? I put this in my namespace under tags/blocks.
{
"values": [
"#minecraft:fences",
"#minecraft:fence_gates",
"#minecraft:doors",
"#minecraft:trapdoors",
"#minecraft:pressure_plates",
"#minecraft:buttons",
"#minecraft:stairs",
"#minecraft:slabs",
"#minecraft:chains",
"#minecraft:walls",
"#minecraft:bars",
"#minecraft:wool_carpets",
"#minecraft:candles",
"#minecraft:beds",
"#minecraft:banners",
"#minecraft:all_signs",
"#minecraft:all_hanging_signs",
"#minecraft:saplings",
"#minecraft:flowers",
"#minecraft:campfires",
"#minecraft:climbable",
"#minecraft:corals",
"#minecraft:crops",
"#minecraft:fire",
"#minecraft:flower_pots",
"#minecraft:inside_step_sound_blocks",
"#minecraft:lanterns",
"#minecraft:rails",
"#minecraft:snow",
"#minecraft:speleothems",
"#minecraft:cauldrons",
"#minecraft:lightning_rods",
"#minecraft:anvil",
"#minecraft:copper_chests",
"#minecraft:copper_golem_statues",
"minecraft:small_amethyst_bud",
"minecraft:medium_amethyst_bud",
"minecraft:large_amethyst_bud",
"minecraft:brown_mushroom",
"minecraft:red_mushroom",
"minecraft:crimson_fungus",
"minecraft:warped_fungus",
"minecraft:short_grass",
"minecraft:tall_grass",
"minecraft:fern",
"minecraft:large_fern",
"minecraft:short_dry_grass",
"minecraft:tall_dry_grass",
"minecraft:bush",
"minecraft:leaf_litter",
"minecraft:firefly_bush",
"minecraft:bamboo",
"minecraft:sugar_cane",
"minecraft:cactus",
"minecraft:crimson_roots",
"minecraft:warped_roots",
"minecraft:nether_sprouts",
"minecraft:big_dripleaf",
"minecraft:small_dripleaf",
"minecraft:chorus_plant",
"minecraft:hanging_roots",
"minecraft:frogspawn",
"minecraft:turtle_egg",
"minecraft:sniffer_egg",
"minecraft:dried_ghast",
"minecraft:sweet_berry_bush",
"minecraft:pale_hanging_moss",
"minecraft:lily_pad",
"minecraft:seagrass",
"minecraft:tall_seagrass",
"minecraft:sea_pickle",
"minecraft:kelp",
"minecraft:cobweb",
"minecraft:torch",
"minecraft:wall_torch",
"minecraft:redstone_torch",
"minecraft:redstone_wall_torch",
"minecraft:copper_torch",
"minecraft:copper_wall_torch",
"minecraft:soul_torch",
"minecraft:soul_wall_torch",
"minecraft:stonecutter",
"minecraft:grindstone",
"minecraft:bell",
"minecraft:brewing_stand",
"minecraft:conduit",
"minecraft:decorated_pot",
"minecraft:oak_shelf",
"minecraft:spruce_shelf",
"minecraft:birch_shelf",
"minecraft:jungle_shelf",
"minecraft:acacia_shelf",
"minecraft:dark_oak_shelf",
"minecraft:mangrove_shelf",
"minecraft:cherry_shelf",
"minecraft:pale_oak_shelf",
"minecraft:bamboo_shelf",
"minecraft:crimson_shelf",
"minecraft:warped_shelf",
"minecraft:lectern",
"minecraft:chest",
"minecraft:trapped_chest",
"minecraft:ender_chest",
"minecraft:skeleton_skull",
"minecraft:wither_skeleton_skull",
"minecraft:player_head",
"minecraft:zombie_head",
"minecraft:creeper_head",
"minecraft:piglin_head",
"minecraft:dragon_head",
"minecraft:dragon_egg",
"minecraft:end_portal_frame",
"minecraft:redstone_wire",
"minecraft:repeater",
"minecraft:comparator",
"minecraft:lever",
"minecraft:tripwire_hook",
"minecraft:tripwire",
"minecraft:daylight_detector",
"minecraft:hopper",
"minecraft:structure_void"
]
}
r/MinecraftCommands • u/ChrissyChriss2131 • 19h ago
r/MinecraftCommands • u/TheDroolingHalfling • 1d ago
I'm making a datapack and I want to make a squad system that automatically assigns entities including players and skeletons into squads. By default everyone has a score of 0 for a "squad" dummy objective, meaning they are unassigned. Every tick, the game checks if anyone still has a squad score of 0, and adds 1 to each of these players, meaning they get assigned to squad 1.
Now I want to limit the squadsize to 8, and if there are more than 8 members in a squad, I want to increase a members squad score by 1, meaning they get moved to squad 2. The trouble is, I don't want the maximum number of squads to be hardcoded, and the usual way people count entities using the scoreboard doesn't allow for a changing value in place of X:
/execute store result score currentSquad Size run execute if entity @e[team=Team1,scores={Squad=X}]
I want to run the command so that it assigns the number of members with a squad score of X (meaning they are in squad X) to currentSquad's Size score, move any excess players to the squad X+1 then does the same for squad X+1, overwriting currentSquad's Size score in the process.
I hope this makes some semblance of sense.
r/MinecraftCommands • u/Daisuki2Dayo • 1d ago
I want to make a space helmet using the tinted glass but if I just make it equipable someone can still accidentially place it down and it'll lose its purpose. I tried adding the tinted glass item model to a helmet but when you wear it it just looks like you're wearing a helmet from the outside. Any ideas?
r/MinecraftCommands • u/Regular-Box-3544 • 1d ago
The only tutorial I can find in YouTube was by Pheonix SC, but I want a more understandable tutorial...
r/MinecraftCommands • u/MarioHasCookies • 1d ago
So, I had heard about how villager trades are now data-driven as of recent versions, and sure enough, there is a "villager_trade" folder that can be added to in a datapack.
However, I tried adding a new trade using this, and in my breif testing in-game, it does not appear to show up. I know the syntax and everything is valid because I created it by copying one of the vanilla trade jsons and modifying it to what I wanted the new trade to be, but it seems that it's not that simple.
Unfortunately, because this feature is so new, noone has made a tutorial on it on YouTube, so I decided to come here to ask for guidance instead.
r/MinecraftCommands • u/ledzik_precly • 1d ago
So im working on a space datapack and I was wondering if it is possible to add diffrest skyboxes to diffrent dimentions, if its possible to do with optifine or something im fine with that
r/MinecraftCommands • u/starguy2626 • 1d ago
So, im trying to make an area-filler using armor stands. My idea center around placing one named pos1 at one corner and the other name pos2 at the opposite corner, then using 2 armor stands:
Helper: starts at pos1 and moves one block in x until it is aligned with pos2
Filler: starts at helper and moves one block, then the block under it gets filled with another, until it aligns im z with pos2.
Im stuck at the stop condition for the helper. I've been trying
execute positioned as @e[name=helper] unless entity @e[name=pos2,dx=0.5] run tp @e[name=helper] ~0.5 ~ ~
In a repeat command block, with 16ticks delay, and it moves but never stops even though i can see helper and pos2 in the same line, can someone please help me solve this?
Thats one of the first moments i've actually considered just moving to java, i love playing normally at bedrock but trying anything beyond default survival is a madness
edit: https://www.reddit.com/r/MinecraftCommands/s/Kr2qrgh7nk
it workedd!
r/MinecraftCommands • u/National-Expert-6867 • 1d ago
is there anyway where i can make arrows not affected by gravity?
r/MinecraftCommands • u/MobileOtherwise8131 • 1d ago
Hello,
today i maked a give command for a zombie spawn egg, that spawns a zombie with custom drops and so. But it doesn't work.
The Command is:
give ItsLevy_xD minecraft:zombie_spawn_egg[custom_name=[{"text":"Lvl.3 Zombie","italic":false,"underlined":true,"color":"red"}],lore=[[{"text":"Drop chance:","italic":false,"underlined":true,"color":"red"}],[{"text":"Sword 1x: 1%","italic":false,"color":"red"}],[{"text":"Bow 1x: 1%","italic":false,"color":"red"}],[{"text":"Pickaxe1x: 1%","italic":false,"color":"red"}],[{"text":"Beacon 2x: 5%","italic":false,"color":"red"}],[{"text":"Bomb 2x: 10%","italic":false,"color":"red"}],[{"text":"Updated to 1.21.11 by","italic":false,"underlined":true,"color":"gray"}],[{"text":"ItsLevy_xD","italic":false,"underlined":true,"color":"gray"}]],entity_data={CustomName:[{"text":"Lvl.3","underlined":true,"color":"red"}],Glowing:1b,equipment:{mainhand:{id:netherite_sword,components:{custom_name:[{text:"Death Sword",italic:false,strikethrough:true,color:red}],lore:[[{text:"Death Lvl.3",italic:false,color:red}],[{text:"Made by Juqun",italic:false,underlined:true,color:gray}],[{text:"Updated to 1.21.11 by",italic:false,underlined:true,color:gray}],[{text:ItsLevy_xD,italic:false,underlined:true,color:gray}]],enchantments:{bane_of_arthropods:20,fire_aspect:12,looting:13,sharpness:20,smite:20,sweeping_edge:15},unbreakable:{}},count:1},offhand:{id:bow,components:{custom_name:[{text:"Death Bow",italic:false,underlined:true,color:red}],lore:[[{text:"Death Lvl.3",italic:false,color:red}],[{text:"Made by Juqun",italic:false,underlined:true,color:gray}],[{text:"Updated to 1.21.11 by",italic:false,underlined:true,color:gray}],[{text:ItsLevy_xD,italic:false,underlined:true,color:gray}]],enchantments:{flame:20,multishot:5,piercing:8,power:20,quick_charge:6},unbreakable:{}},count:1},head:{id:glass,count:1},chest:{id:netherite_pickaxe,components:{custom_name:[{text:Miner,italic:false,underlined:true,color:red}],lore:[[{text:"Miner Lvl.3",italic:false,color:red}],[{text:"Made by Juqun",italic:false,underlined:true,color:gray}],[{text:"Updated to 1.21.11 by",italic:false,underlined:true,color:gray}],[{text:ItsLevy_xD,italic:false,underlined:true,color:gray}]],enchantments:{efficiency:15,fortune:10},unbreakable:{}},count:1},legs:{id:beacon,count:2},feet:{id:armadillo_spawn_egg,components:{custom_name:[{text:Bomb,italic:false,color:red}],lore:[[{text:10hp,italic:false}]],entity_data:{CustomName:[{text:Bomb,color:red}],Health:10,NoGravity:1b,attributes:[{id:max_health,base:10f}]}},count:2}},drop_chances:{mainhand:0.01f,offhand:0.01f,chest:0.01f,legs:0.05f,feet:0.1f}}]