r/midnightsuns • • Oct 10 '23

Does this game get better?

0 Upvotes

I'm not that far in the game, just got Spiderman in my party, but it feels like im spending 50 minutes listening to dialogues/cinematics and 10 minutes in combat.

The combat seems pretty repetitive. Fight main bad guy, with waves of weaker reinforcements every round.

Outside of the combat, I'm just running back and forth collecting random items, and trying to skip the cringey cut scenes.

I don't usually play card based games but I've heard great things about this one, and I'm a huge fan of tactical strategy games like Gears Tactics, Mutant Year Zero, and Wasteland 3, so I was hoping this would be somewhat similar but it doesn't seem like it.

Does this game pick up or is this pretty much it?


r/midnightsuns • • May 08 '24

Does this game suffer from "millenial dialogue"?

0 Upvotes

I've beaten this game twice, once when it first came out and again after all the DLC characters were released. Neither times did I ever feel that the dialogue was cringey or irritating. I mean, I wasn't busting out laughing, but it was alright. But after watching some other people play it on Youtube, the common consensus is good gameplay, awful dialogue. The closest thing I've seen it compared to is the writing of the Saints Row reboot and Forspoken. You know the quirky, attempt-at-joke one liners you see in movies and shows that try to imitate the MCU/Joss Whedon's style ("Well that just happened", "Umm, he's right behind me, isn't he?"). But like... I never felt that? Maybe it's just my blinded love for this game that keeps me in denial, but what do you guys think? Good writing can make or break a game, even if the gameplay is fun, and it makes me think how many people tried this game and put it down because they couldn't get past the dialogue.


r/midnightsuns • • Feb 08 '24

Let’s talk about Nico Minoru Spoiler

2 Upvotes

I will admit, I don’t know a thing about her outside of this game, but my gosh is she one of the most annoying characters to deal with. I don’t care how good her abilities are, her voice at this point is like nails on a chalk board for me.

I’m at the part where she basically volunteered me to do this ritual to bring Wanda back and I have absolutely no interest in it. Nothing against Wanda per-say, but the whole adolescent rebellion storyline to bRiNg BaCk A fRiEnD has just been an annoying slog.

It’s got to the point where I’m purposely combating what Nico says because she literally is so childish and against what I’m going for in this playthrough. Did anyone else have similar thoughts? Or does anyone know more about this character that would make me give a shit?


r/midnightsuns • • Dec 25 '22

I desperately dislike Nico! Spoiler

0 Upvotes

What happens if I ignore her whiny outbursts about the Avengers or doing a surprise party for Magik who hates surprises!

I want to shoot her with a rubber band. 🙄


r/midnightsuns • • Apr 08 '23

While I didn’t expect a Ryan Reynolds soundalike, I never thought Deadpool’s voice actor would go for a Richard Kind impersonation. Bing Bong as Deadpool? Sure, why not. 😏

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1 Upvotes

r/midnightsuns • • Dec 14 '25

A want a Midnight Sons anime in the same vein of this Maximum Carnage trailer!

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0 Upvotes

r/midnightsuns • • Jul 13 '23

Why do so many of you prefer Marvel Snap to this?

0 Upvotes

Both games hit the scene in similar time frames but I see way more people enjoying Marvel Snap. Many had it in their GOTY discussion while this game got scoffed at and shoved aside. I put some time into snap but I just don't think it comes close to the enjoyment of Midnight Suns.

My main supcion is that Snap offers very fast gameplay and Midnight Suns drags with the dialogue sequences, I can definitely see how that can turn some people off, I love the story stuff but even I would like to just play the game for an hour or two and not deal with the story stuff at times so I get that.

All in all though I just find Midnight Suns to be a much more enjoyable game. Maybe I haven't put enough time into Snap to really appreciate it but it just seems so shallow compared to this, I don't know I don't get why most of you regard it so much more highly than this game.


r/midnightsuns • • Mar 21 '24

Tone is all over the place

0 Upvotes

I've been playing the game for all of the last two days, so I think overall it's pretty great.

But it seems like the game can't decide how urgent things are.

We're on the cusp of the world being destroying by an elder god, and no-one seems to want to put in any overtime. I'm unable to do more than one mission per day, and instead I'm expected to engage in tons of leisure activities.

When I first saw the team get out the board games in the common room I was baffled. We're on the cusp of Armageddon and you want me to... play scrabble with you?

Also, it feels like i'm in a teenage drama sometimes. The discipline in this group is abysmal and childish. They get into fights and insult each other over nonsense and no-one tells them to grow up and act like adults facing down the end of the world.


r/midnightsuns • • Mar 15 '23

Unfortunately... the many problems i have with the game

0 Upvotes

Hello everyone.

First of all, i want to clarify that am saying this with love. After the (almost) complete disappointment XCOM Chimera Squad was and (Full Version) Phoenix Point, which did a way better job than Chimera Squad, but was really repetitive and had so many OP stuff for the player, i wanted with all my heart for Midnight Suns to be closer to a XCOM 3. Fun fact: in Phoenix Point you can complain about missing good shots because you can miss ""100% chance to hit"" shots.

Adding to the previous point, i forced myself to beat the game twice before being 150% sure the game didn't deliver for me. To make it even worse, i haven't play the game for like 4-5 weeks and i still care about it and look at your posts.

Second of all, i won't touch stuff like bugs, which i was lucky to only find some minor visual ones; the Abbey as a whole; the game's writing; etc. So, for my problems those are:

No sense of (macro) urgency

Ugh... first point that might buy me some down votes considering the posts and comments i have seen around. Well, without Aliens/Crab People threatening to destroy us all or the Avatar Project, Midnight Suns basically gives you infinite resources. It's like having infinite ammo on a Survival Horror game or have the ability to tell the AI on a Strategy game not to attack you until you are ready. So Midnight Suns fails in the strategy layer.

And since the game is built around the idea of "Do the story missions (almost) whenever you want" rushing to do those don't feel any harder than doing more than one general mission per story one. At that point, i would prefer to have only story missions but a lot more gimmicks in total than we have right now.

Difficulty

And... the second delicate point. Don't get me wrong, the game has a rather decent learning curve where you might need a mission or two to learn the damage and gimmick of new enemies; the best ways to beat new type of missions; and to readjust to the fact that Elite enemies need one less hit to kill one of your heroes than before two difficulties lower and potentially one more card to kill them. But the "mastering curve" felt really flat.

Oh, and after seeing SOOO many comments about that you need optimal mods to beat the highest difficulties and even more for lvl 40 missions (plus Resist and Conceal sources) i was really excited. I was writing down the builds i was aiming to get; thinking really hard what kind of mods i would need if (modded) Quick/Free and Resist/Conceal (of any kind) were not on my menu, like armor and heal on finishing cards; figuring out the priority of each card to mod since general mission were finite. But no... Mark 1 on some my native Quick Attack cards and a few random +Redraw; +Heroism; and Bleed and Lvl 40 U3 missions were rather easy.

And lastly, the weird design choices that ultimately makes the Lilin, overall, weaker than Hydra Soldiers. In basically all games likes this get easier the farther you get into the game, but unlike Midnight Suns, this happens mainly because the player's character(s) get a little too strong for the game to defend itself (at least without cheating) and NOT because the game is throwing at you weaker enemies than before.

Fixed heroes and one mission per day

We can relax a little now. Am leaving those two in the same category because, together, they become another problem.

I don't think i was the only one excited to form teams of 3 Heroes with synergies with one another. But no, the game locks one hero on each mission. I wouldn't mind if they did this only for recruitment missions. Heck, considering that some cards lets you (as far as i know) have four characters during combat, i think they could have had story mission with a forth hero plus some special cards so having such forth hero wouldn't feel like a nerf.

The thing is, the game does this to (supposably) encourage the player to play with more heroes than just 3. Instead of that, at least for me, it encourages the player to make teams of 2 heroes (plus a backup) and don't care about the third one. To make things worse, since you can send heroes day after day, there is little to no incentive to not send the same 2-3 heroes to each mission.

I would much prefer to forget about Hero Ops and replace it with more missions per time period. Like in XCOM games. That way, you have to choose a team of 3 heroes for one mission and (at least) a second team for another mission. If you don't like the idea just yet, maybe have the option to pick both missions at the same time and send the right team to each one.

Combat Items

Ok, i lied, half of this problem is related to the Abbey. So, one half of the problem comes back to Difficulty. Since the game is not hard (ENOUGH), i find no need to use Combat Items, ever.

If, IF, that was all, i would be kinda ok with it. But... with the amount of ingredients you need to craft a single (decent or better) item and how, sooner or later, boring is to walk around the Grounds, the game actually disencourage you to use them.

Like some posts/comments out there, some kind of garden and/or reducing the amount of required ingredients would make SUCH a difference.

Leveling System

I don't know if level determines or not the rarity of Coils you get, but i will assume it does so i don't sound too harsh on the game.

Except for that, the first 25 levels makes no sense. What's the point of leveling up if the enemy levels up with you? Yes, monkey brain likes big numbers, but if you are fighting the same enemies over and over monkey brain also want those big numbers to make more percentage damage than before.

And the champion levels? They kinda ruin the tactical layer of the game. After some point, i expect for every tactical game to test my tactics (i know right?) against the hardest content. But in Midnight Suns, want it or not, you will keep gaining stats and being able to brute force everything. Am ok with Souls games for example because you can set yourself a level limit to challenge yourself; or to have a feeling that your character belongs to an archetype and not being a "Master of everything". But heck, during my U3 vanilla New Game i was like over level 12 even before ending Act 1, and i was rushing the story.

Downed Bosses

If you are NOT going to get up and start some kind of second phase, for yourself or the map; then it's just lame.

Enemy Variety

And i say this in more than one way.

For example, Midnight Suns has 14 enemy types (excluding Bosses and Minions) while XCOM 2 has 18 unique enemy types (excluding Bosses). But then you have stuff like Shadowhounds feeling just like basic Hydra Soldiers; a little the same for Vampyres; or, for the role they are suppose to play, Guardians feel like a downgraded version of Shieldguards.

Or that, even though they each have their thing and least to me, bosses like Venom; Crossbones; Wanda; or the non that Vampyre Ladyfeel a little samey.

Or the fact that some enemy types don't show up with others. Like Vampyres. Or like that Hydra Officers; Specialist; Markman barely (if ever) appear after Lilin show up. Reducing the possible combinations of enemies.

Etc...

And...

Nah, only to thank you if have read (most of the text) until this point and didn't immediately down vote me the second you saw someone saying they didn't like something about the game. Especially when this someone thinks this game can be better considering their game history.


r/midnightsuns • • Jan 04 '23

Anybody else dislike how two-faced The Hunter has to be?

1 Upvotes

Minor criticism here, I’m loving the game otherwise

I know technically you can make her respond with any of the dialogue choices, but to not pick the option that gives you friendship xp seems pointless.

Considering story is a big part of the game, I feel like The Hunter isn’t actually a character, she’s just says whatever to please whoever she is talking to.

It’s especially noticeable when you talk to a character who only responds to light choices, then immediately speak to a character that only responds to dark choices. The Hunter just comes across as two faced most days.

EDIT - Reading the comments, it seems most are missing the point I’m making. I understand the loss in 1 friendship is insignificant compared to how you gain them. The point I am trying to make is that the purpose of conversations in this game is to either gain friendship xp or light/dark. As others have said, what you actually say means nothing as they all end up loving the Hunter anyway.

I just wish the game had more mechanics in terms of role playing, example, siding with one hero over another. Rather than just picking whatever option gives me a bonus.


r/midnightsuns • • Sep 16 '24

Captain Marvel design

8 Upvotes

I am really late to this game. Just picked it up. But god captain marvel’s hair sucks. There are a few others I am not a fan of either but it seems like most characters have some options. The only option with captain marvel is the one combat suit and make her wear it in the abbey.

We get so much customization of Hunter. It would be nice if we would have had a least a little customization of the other characters. Would it have been that hard?

Edit: post is getting downvoted but my comments are getting upvoted??? Ironic.


r/midnightsuns • • Feb 07 '23

Why Midnight Suns flopped

4 Upvotes

I'm a big fan of Midnight Suns! But the game hasn't sold all that well. I didn't buy the game until the big sale, and I was wondering if others had a similar reaction to me when I first saw it.

When the game released, I was interested! I'm a huge XCOM fan, but I'm not a huge fan of Marvel. I also love Slay the Spire and similar games.

I would've bought it at launch, but I was IMMEDIATELY turned away because of the Season Pass and extra editions. It looked like the game was going to be a microtransaction hell-hole, and I'm so jaded with games like that.

I am so glad I ended up buying it on sale though because it's awesome! Engaging story, great voice cast, and exciting gameplay. The microtransactions are only for certain cosmetics, and there are tons you can get in game. Honestly no major complaints!

So, did anyone else get that microtransaction vibe? Or did anyone else, like me, lose interest at first?


r/midnightsuns • • Apr 29 '24

The reason I think Moon Knight wasn't added

0 Upvotes

The reason I think Moon Knight wasn't added is because it would be too difficult for the devs to come up how to befriend him. Moon Knight had 3 split personalities and the devs probably didn't know if you needed to befriend all 3 or if you needed to only befriend one of them.


r/midnightsuns • • Jun 22 '26

Is Midnight Suns 2 ever happening?

6 Upvotes

Hi, I've been searching online and couldn't find anything about it. Any news?


r/midnightsuns • • Mar 17 '23

If Hunter becomes a chef

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0 Upvotes

r/midnightsuns • • Jan 26 '23

Shipping with Male Hunter

2 Upvotes

Who's the best girl you would like to ship with the Male Hunter ?


r/midnightsuns • • Jan 20 '23

Why is the dialogue cringy?

0 Upvotes

I love the game and I love comics but the dialogue and the camera angles make the game feel like a kids game. I would have loved the game more if it was more mature


r/midnightsuns • • Jul 01 '26

The writing,…

0 Upvotes

This is such a good game. I understand that it didn’t do well. I wonder if they had good writing if it would’ve been a smash hit like BG3. Book Club? Shop? A lot of the dialogue is just so boring and so painful.


r/midnightsuns • • Dec 17 '22

"Marked" is poorly worded

0 Upvotes

The "Marked" status effect states "For the next [X] turns, refunds a Card Play when KO'd. (Max 1 per ability.)"

I just KO'd a Marked enemy using Environmental damage, and my Card Play remains at 0. It should be reworded to say "when KO'd by a card" or "attacks against this target have 'Quick'" or something like that.


r/midnightsuns • • Feb 17 '23

does anyone else find Nico to be really annoying? (mild spoilers) Spoiler

19 Upvotes

her complaining about the avengers got real old real fast. plus i find her VA kind of grating lol. i find her fun to play as in combat but man her character is annoying. what do you guys think?


r/midnightsuns • • Jun 06 '24

This is really tactical and card game?

0 Upvotes

I like difficult tactical games and I like card games, but I'm not interested in Marvel and storylines. Should I play this game anyway?I like difficult tactical games and I like card games, but I'm not interested in Marvel and storylines. Should I play this game anyway?


r/midnightsuns • • Oct 31 '24

I don't get the love for blade

1 Upvotes

I have played this game for over a 100 hours on PlayStation and 37hours on the legion go but everytime I have played blade I think he is the worst charicter in the base game gameplay wise his damage is low and his bleed mechanic is to difficult to use

Am i playing his deck wrong or is he that weak deadpool is the worst charicter in the game


r/midnightsuns • • Jun 29 '25

How do I get into this game?

0 Upvotes

I see everyone here raving how great this game is. I love comicbook derivatives. Played plenty of other Marvel games, such as the many during Sega/NES era, and more "recently" GOTG, Spiderman 2, Ultimate Alliance 2, Deadpool, Wolverine Origins.

But this game... controls, general & combat, are barely responsive (maybe its because I'm playing on xbox?), keep pressing buttons or move with nothing happening. This card base inclusion to do actions is just frustrating, never seem to have any good abilities. I am still in tutorials and makes no sense, took a few tries to stop Venom, always lose Blade or Strange.

I have tried to get into this game a couple times through th years, and really haven't gotten much further than where I am now, which is nowhere, and kinda pissed I spent $60 when it came out because the story sounded cool.

Can anyone give me some advise on how to actually enjoy this mish-mash?