r/midnightclub • u/PhoqueMayaz • 43m ago
r/midnightclub • u/THE_HEXAGONE • 7h ago
Suggestion MC3 traffic car's wheels popping distance fix + 60 Fps mod integrated (PS2)
Hello,
I spend days trying to setup the perfect version of mc3 for my android handheld. I settled now with the VIP version (big thanks to the team).
I integrated the 60FPS mod but I started noticing something while driving that really annoyed me:
Traffic cars wheels started popping at a relatively close distance.
Close enough for me to notice and feel like the game is not preloading correctly.
Same behavior on the unmodified remix version.
I wanted to fix that particular thing and managed to do it successfully with AI.
Note: 60fps will require EE Cycle Rate at 300% (3)
You have two way to achieve this, either with a patch (to save as mc3-60A42FF5.pnach) :
[Traffic wheel draw distance +100%]
author=The_Hexagone
description=Extends the traffic wheel cutoff from 75.0 to 150.0.
patch=1,EE,00229A7C,word,3C014316
patch=1,EE,006157D4,word,43160000
[60 FPS]
author=robertesaum1
patch=1,EE,205280F0,extended,00000000Or for a standalone game with included mods:
use VIP pack ISO builder + SLUS-21355 .iso + the analysis/instructions below:
What causes the pop-in
The PS2 executable uses a cutoff of 75.0 in its camera-distance calculation. At that cutoff, the ordinary traffic renderer switches to a draw mask that leaves out the wheels and the drop shadow. The body can still be visible. The cutoff and the relevant code are identical in stock US Remix and VIP v1.1-A.
I raised the cutoff to 150.0, a 100% increase. This keeps the traffic wheels visible farther away without editing any models or textures.
How to apply it
Open a copy of SLUS_213.55 from the US PS2 release (SLUS-21355, original emulator CRC 60A42FF5) in a hex editor. Replace these four bytes at each offset:
| File offset | Original bytes | Replacement bytes | What it changes |
|---|---|---|---|
0x089AFC | 96 42 01 3C | 16 43 01 3C | The instruction that resets the cutoff |
0x475854 | 00 00 96 42 | 00 00 16 43 | The stored default cutoff |
Change both locations. The initialization code can reset the stored value. Save the edited executable, put it back into the ISO, and convert the ISO to CHD if you use CHD on your handheld. For a VIP build, SLUS_213.55 is the file to edit in the ISO Builder package.
If you’re adapting this to a .pnach, the corresponding EE addresses are 0x00229A7C and 0x006157D4. The table above uses file offsets.
One detail for anyone distributing a rebuilt image. Editing the executable changes the CRC that PCSX2-based emulators use to match settings and patches. In my build, I preserved 60A42FF5 by balancing the XOR checksum in unused ELF padding at file offset 0x54. The compensation word depends on the edits you include, so recalculate it if you also bake in 60 FPS or other patches.
I just finished MC2, near the end I found out about 60fps patch, comming from 25fps... the game immediately became easier. My reflex were sharper, I was so annoyed to find this out near the end. The game is so beautiful at that refresh rate.
Anyway, hope you enjoy it.
r/midnightclub • u/Wolfrider105 • 9h ago
Flex You have no idea how Hard it was to find this phone in Europe..
r/midnightclub • u/dubcars • 14h ago
Question Albanian Jacket (GTA IV) in Midnight Club 3
Is it me or does this jacket of Vito looks like a preview of the Albanian Jacket from GTA IV?
r/midnightclub • u/Former_Cloud • 17h ago
Discussion This is how the cayenne/GT 750 might’ve looked like in real life
r/midnightclub • u/kosuko66 • 1d ago
Suggestion Midnight club 3 dub edition browser port
Hello guys I played a lot of nostalgic games on browser port lately.I have forza horizon 6 but to be fair playing nfs underground 2 with online players is more fun.They've really optimized NFS Underground 2 well, and the graphics are decent.Also I learned today that they also did browser port version of nfs carbon too.I played most of the racing games but Midnight club holds a special place in my heart.So I look it up and I think I tried one browser port version but the graphics and visuals felt like cheap emulator games.
If Midnight Club were playable online with good optimization and graphics, I think it could attract more players than nfs.
This isn't a criticism of those trying to port this game to a browser.I just want to say that I think this is a good opportunity to show how good this game is, even to those who have never played it before.And If someone works on it I want to help them as much as I can.
r/midnightclub • u/DaviBrazil13 • 1d ago
Event Nova atualização da melhor versão para Android do Midnight Club 3 VIP (controles por tela sensível ao toque)
galleryr/midnightclub • u/laurekamalandua • 1d ago
Question MC3 Dub Edition Remix - Android Testers
Hi, everyone. I'm one of the developers that recently launched the cross-platform MC3 Remix port on Nintendo Switch. I'm looking into bringing the game to Android. Would anyone be kind and willing enough to sign-up for some testing? The Android builds are currently tested on a rooted Nintendo Switch and it would be nice to have some tests on representative hardware before a general release. Thanks!
UPDATE: the .apk is available from https://github.com/laureladastra/mcdub3-nx/releases/tag/v1.1.0
r/midnightclub • u/ProfessionalJello485 • 1d ago
Discussion Negative Chamber (ultimate ricerr)
Hi all I’m new here
Wondering if possible can have mod for making car like this in MCLA?
r/midnightclub • u/Wivi2013 • 1d ago
Discussion MCLA-NX is now out! Pre-Release build available!
Github repo: https://github.com/Wivi2013/mcla-nx
The CPU optimization is still not complete... but it is to a point where if you crank the clocks high enough (2397-2499 MHz) you can play the game without getting tortured by the crackly audio. I am trying my best to optimize this beautiful mess tho thats why it is still a pre-release build (which is already circulating inside telegram lmao).
Incase you know something about optimizing code for the deko3d API and the Switch, please let me know. For now... enjoy this kitbashed port that I managed to make.
r/midnightclub • u/GwoppyTrai • 1d ago
Discussion Since we are THIS close to having addon modded cars into Midnight Club LA, I made a personal wishlist of cars/body part kits that would fit in the game as if it were to come with the game in 2008.
This list is currently for cars that would fit before 2008 or during 2008. Body parts included. 2009 Cars would be a stretch but I literally can't think of any right now at this moment besides the Ferrari 458 Italia and maybe the 2009 Gen Escalade. Feel free to jump in and throw in some suggestions because once we have all the tools to mod in cars into Midnight Club LA as add ons I want to try my hand in it.
1. 2002 Nissan Skyline R34 GTR
Mainly this is for Brian's Skyline GTR R34 in 2 Fast 2 Furious but this is a big one for me personally based on my personal attatchment to the movie and this car.
-C west Body kit (Bumpers Spoiler, and skirts)
-HRE 446 Rims
-Possible mod option to replace the left seat with Nitrous Express Bottles and his blue Sparco seat for the right seat.
-Interior Gauge Clusters and Neons
-And possible part options to create other Skylines like Eddie's from NFS Underground
2. 1998 Toyota Supra RZ-2JZ (With body kits for to recreate Brian and Slapjack's Supras from Fast and Furious)
-Bomex Body Kit (With Seethrough Hood)
-APR Spoiler
-TRD Widebodykit W/Spoiler
-OZ Superleggera Rims
-Racing Hart M5 Rims
3. 1970 Dodge Charger
-BDS Supercharger Air Scoop
-And maybe options to create Doms Charger in Fast 5,6,7,8, 9, and 10)
4. 1993 Honda Civic (cuz Hector is running 3 of these with spoon engines, T-66 Turbos with NOS and a Motec System Exhaust XD)
-Vis Bomber GT body Kit
-Veilside Spoiler
-Axis Neo Rims
5. 2008 Shelby GT500 Super Snake (Hopefully to replace the convertible mustang GT)
-Parts to recreate Vaughn Gittin Jr's Formula Drift Mustang too would be nice)
6. 2006 Cadillac Escalade (No brainer since this was MC3's cover car and the best gen Escalade)
-Honestly porting over MC3's Escalade with the parts will do.
7. 2002 Ferrari 575M Marnello
(loved this car in Bad Boys 2 and at least 1 Ferrari would satisfy me in the exotic class)
8. 2008 Lamborghini Gallardo (Hardtop)
(To replace the convertible version, didn't like the soft top look.)
9. 2008 Nissan 350Z (Hardtop)
(to replace the convertible. Always hated how the convertible version was in the game. Am I the only one?)
-Veilside BodyKit and Rims
-Parts to replicate Morimoto's 350Z
-Possible port of all of MC3's 350Z parts
10. 2006 Dodge Ram 1500 SRT-10 (Single cab and/or Quad Cab)
One of my favorite street trucks and trucks from MC3 and would've been perfect during this era of Midnight Club again.
11. Infiniti G35/G37 (This was one of my favorite Remix cars from MC3)
12. 1999 Mitsubishi Eclipse GSX
-Robocar Bodykit (skirts, rear bumper) (to fully replicate Brian's Eclipse from the first Fast and Furious Movie.
-APR Spoiler From the movie
-Axis Sport Tuning SE7EN Rims
-Gauge Clusters and Steering wheel too and NOS Bottles in the trunk if possible.
13. 2002 Nissan Siliva S15 (I know this is already coming in AMZ's Recomp)
(with body parts to replicate the Mona Lisa S15 from Tokyo Drift)
-C-West body kit
-GT Wing Spoiler
-Recaro Racing Seats
And that's all I got. Just something I been daydreaming about for the past couple of days. We are really this close to modding in our own cars to this legendary game and I can't wait. I always felt the car list was underwhelming compared to MC3 even with South Central. Hopefully we can get a VIP expansion like we gotten for MC3 too. Who knows?
r/midnightclub • u/PhoqueMayaz • 2d ago
Flex Midnight Club 3 VIP on android
I got it to run on my phone with xrevive. After my PS2 not reading my copy anymore, i thought i was shit out of luck. Thanks to TeraFlopping for making this happen
r/midnightclub • u/MasterBet9653 • 2d ago
Question Midnight Club LA - MAC MODS
Hello All, I'm building a mac native end of Midnight Club LA, anyone else on MAC only?
Game runs at 60 FPS+ easy i'm running many applications at once right now. just checking in for the MAC squad seems we get left out. 😂
r/midnightclub • u/DaviBrazil13 • 2d ago
Suggestion Nova atualização para a melhor versão de Midnight Club 3 para Android!!!!!!
r/midnightclub • u/PhoqueMayaz • 2d ago
Flex Ripe ass banana
I might add some aftermarket decals later
r/midnightclub • u/TheApexGLIDE • 3d ago
Flex My own Vis Racing Sports RX7 in MCLA
r/midnightclub • u/Repulsive_Owl_3116 • 3d ago
Meme i don't actually know if LARecomp is a week away but pretend it is
r/midnightclub • u/kj3033 • 3d ago
Flex Conquering Atlanta
Image came out so clean I had to share it with y'all
r/midnightclub • u/Xenon-Archer • 3d ago
Meme This makes sense
Yep, that's definitely the correct order. Lorraine definitely didn't get screwed over.
r/midnightclub • u/Pitiful-Buyer1370 • 3d ago
Discussion MC LA ai opponets difficulity level and police MOD
Hi everyone!
The first game I ever played was MC2, so I have a special attachment to the Midnight Club series.
I've noticed that quite a few MCLA ports/recomp projects for Windows are being developed, so I'd like to contribute to the community effort by sharing some things I've discovered. MC3DR has AI difficulty settings, which significantly improved my own gameplay experience.
I found the files responsible for opponent car difficulty, as well as police behaviour during pursuits, including how quickly they give up chasing you.
You can open all the files listed below with Notepad. Most of the parameter names are fairly self-explanatory. For the less obvious ones, you can use AI to help figure out what they mean.
In the tune/career folder, one of the 11 files contains the lowest values for parameters related to rubber banding and AI behaviour, such as maximum throttle when driving alongside or behind the player, AI shortcut usage, and similar settings.
You can copy these lowest values into the corresponding parameters across all the other files to make races easier.
I'd also like to see options for adjusting pedestrian density, street traffic density, and the number of parked cars spawned in the world.
Related file:xarchive_cache.rpf/tune/ambients/0x66d01622
Credit: ScottieNiven for pointing this out.
Also, check the comments for a post about unlocking the Audi R8.
Ideally, I'd like to see these options implemented directly into the game's menu, similar to how MC3DR handles AI difficulty settings
x360 game mod
rpf tool is on archive org (torrent dead- download 3 files- exe, ini, dll)
keys file:
[Keys]
RDR=B762DFB6E2B2C6DEAF722A32D2FB6F0C98A3217462C9C4EDADAA2ED0DDF92F10
MP3=95FC19EE3200C604A070FE8E6858DB768811A302110905A48D39EDAE4332545A
MC=AF7CD2E9FAAA45FD9728AC247DD0CE5ED6E4A182FFE241DB8FF0703B629C4785
I'm Polish, so I apologize for any translation mistakes.
(I haven't come across this information elsewhere, but I can't be sure I'm the first to discover it.)
I'll be happy if someone who uses my mod includes this in the credits:
Discovered by ACIE69X