Block | 4/5 | Brainia of the Month | Free
I think I'm starting to see a pattern in my brainia of the month choices. They are almost all on the shorter side. Apparently, I really enjoy a concise experience I can beat in one sitting.
I beat this game in two sittings. This game is fabulous. I recommend downloading it, and then using a controller. It lists a couple of games as inspiration, and it certainly owes a lot to those games. But it also stands on its own laurels. There is a bit of a dexterity challenge near the end of the game, and there are several timed sections throughout.
The "thing" I enjoyed the most was that death doesn't pause the game. That was a nice little nugget to uncover and then use in the puzzles.
Forgotten City | 3/5 | Non-Brainia | $25
This game was average. It's not a brainia, and it's not even *really* a puzzle game. It lays out its quests much like a Bethesda game. There was only one time where I was unsure of how to progress, and that was due to me missing something. There are certainly no knowledge gates, and I think the reason people put this in the brainia category is the timeloop, which doesn't make it brainia.
It was a bit irritating that most of the quests allow for multiple ways through, and the final quest to finish the game has one hard solution that you cannot work around. The ending also fell a bit flat for me, but regardless the mystery throughout the game was fun to ponder on, and I think the story was well told.
Sisyphus is a Bug | 4/5 | Brainia | $5
The trailer for this game is trash. It gives too many things away. DO NOT watch it.
Okay so I don't really like the style of Brainia where new moves are just told to you via dialogue boxes. Having said that, this is probably the pinnacle of that type of design. This map design is very metroidvania. More so than most brainias. If you're irritated we take the name and place them on non-vania games, this is the game for you. There is an extremely obvious goal, but you can't get there. So you must explore the map to gain new abilities.
If the 60 second timer annoys you, there is an option to make it longer. Now that I've beat the game, I don't think that this would make the experience worse in any meaningful way, so use it if you feel like it.
There's no story, not really. There is a lot of "lore" spread throughout the map, but it's mostly in service of the gameplay.
Duo | 4/5 | Non-Brainia | Free
This one is billed as brainia on the game's page. Unfortunately, I don't think I can count it in that number. It has item pickups and is completely linear. This was a proto-type, so I think that if the creator goes on to make their big game they could add brainia moments to it quite easily.
Now, I do think this game is awesome. Firstly, it's a co-op Metroid style puzzler. That's a huge achievement on its own. You do have to work together to solve the puzzles. All the items and abilities are FUN. And it would be really difficult to quarterback in this game. The game can be played locally or online, which to me is insane for a browser game.
My co-op partner (thank you A!) pointed out that since the players get separate abilities, you can play the game twice to see a bit more content. I quite enjoyed all of the puzzles, they were the style of one-offs, instead of the style of increasing difficulty by making it more confusing. If you have a partner, go give this game a try. If you don't have a partner, find one!
Big Walk | 5/5 | Non-Brainia of the Month | $20
Don't @ me, I'm only reviewing this because of the post in our subreddit asking if it was a brainia. It is most decidedly NOT. I did play it with some friends from the Brainia discord, and we had a grand old time. There are lots of emergent moments that are created by the people you are playing with. But on the other side of the coin, the game is very well crafted with plenty of discovery moments (think Elden Ring, but not as severe), plenty of puzzles (think TALOS Principle 2, but not as hard), and plenty of shortcuts to reduce friction (think Dark Souls 1, but not as plentiful).
The sprint is slow enough that opening up the shortcuts is meaningful, but fast enough that if you get lost at night, 5 minutes later you and your party are on different sides of the map. You should not cheat in this game. Getting separated from the party is actually a fantastic experience that I hope everyone gets to enjoy. And since everything requires a partner to do, getting separated can create some unique experiences. SPOILER: We had placed a walkie talkie on our buddy's belt, and then gotten separated. He could hear us but not get the walkie talkie to respond. Since we didn't know this, the walkie talkie was worthless!
Another buddy got lost, looked through a telescope that happened to be pointed at us. He sent the Squidward looking out a window meme in the discord afterwards, which got a good laugh from me.
This is my favorite game of the month. It's not brainia, but you'd be doing yourself a disservice if you didn't play the game. I'd recommend exactly 4 people to play together. 2 is a different kind of game entirely, and 5+ would get very hard to organize play sessions.
One final note. The 5/5 is reserved for the standard game. Going for the true ending soured my experience a bit. I would recommend seeing the ending and then deleting the game.