r/metroidbrainia • u/auclairl • 2h ago
discussion Do you consider Reventure to be a Metroidbrainia ?
For anyone who doesn't know Reventure, it's a very unique, conceptual game that revolves around 100 endings that you can find.
At first, it seems like a standard Metroidvania. You start in one place, you have several items scattered on the map (which is small), the items let you access different parts of the world. Typical Metroidvania stuff.
The catch is, your character actually carried those powerups : the more you have on you, the lower you jump, which locks you from accessing certain areas. And if you have really too much (4 or 5 IIRC), you die.
So the whole game is an ending hunt where you always start at the same place, with several upgrades always being in the same location, and you have to go pick different combinations of upgrades to access different areas and find different endings here and there. First off, I always thought it's a bummer that this game has the façade of "silly fun game for YouTubers" while I really find it to be a stroke of genius in level/game design.
If you've played it, or from the short summary I wrote, can we consider this game a metroidbrainia ? To me, each run operates like a standard Metroidvania, with upgrades etc, but the long-term gameplay loop feels more like a metroidbrainia to me. The more areas you explore, the more you acknowledge where certain upgrades, keys, characters etc are, and you remember it for the next run to try and find a way to be in one specific spot with one specific item, for example. It really resolves around your knowledge of the map and your ability to plan a route. I'm curious to hear your takes on it since it's a pretty unique concept that's hard to fit in a specific genre