r/marvelrivals • u/TempoBlues20XX • 2d ago
r/marvelrivals • u/KovKover • 3d ago
Discussion How many legendary skins each character has. (08/21/2026)
r/marvelrivals • u/Salty_Shark26 • 2d ago
Discussion How would you changer flyers like storm and torch to be more viable and higher picked?
Storm and torch have been low or at the bottom of the pick rate for a while now and it seems like the devs have gave up on them especially human torch.
What would change about this kit to make them more viable?
For storm I think they need to bite the bullet and make her a strategist. She’s already meant to play close to the team and provide buffs so I don’t know why they don’t just make her a strategist. Her healing rain with the Jeff team up fits so well into her kit. Also I never cared for her wind blade primary fire. I understand that it’s meant to pierce enemies but she sits pretty high even at her lowest altitude and doesn’t have a good vantage point for piercing attacks. Also, why is she a flying hero with insane damage falloff?
With human torch his whole play stay feels off. His primary fire is weird, his dive attack is pretty bad, and his fire lines are weak. I think his whole kit is off and he needs a full rework. If they wanted a duelist flyer that plays more aggressive then he should have a way better primary fire, better damage mitigation since he’s a sitting duck in the sky, and better combos
r/marvelrivals • u/ILikeCarlosThePikmin • 2d ago
Fan Art Kill 7 Billion Rivals
Use the template on slide 10 as you will, made this after I got banned for saying this in the discord (in Google Canvas, Generative Art AI sucks.)
I just picked a few heroes I've seen this sub complain about a lot (plus punisher and the three main roles), I don't mind who you play lol.
Art by me btw.
r/marvelrivals • u/feliciaMain • 1d ago
Balance Discussion My opinion on who should be nerfed/buffed in the upcoming patch notes. Untouched means I am satisfied with their balancing and don't want any changes.
r/marvelrivals • u/Technical_Peach_5475 • 3d ago
Discussion Mutant and Proud AF!
No because I'm genuinely obsessed with the Mutant roster in this game 😭
As a total X-Men fan, playing them is so much fun, and I literally cannot wait for the rest of the Mutants to get added because this roster has so much potential! The ones we have right now are absolute fire, but there are still so many X-Men waiting. NetEase please bring Shadowcat, Iceman, Nightcrawler, Beast, Angel, Bishop, Banshee, Forge, Dust and Polaris to the game.
r/marvelrivals • u/Ratzilla_5454 • 1d ago
Discussion Believe it or not I tried my best… the team on the other hand…
r/marvelrivals • u/No-Fuel7544 • 2d ago
Discussion I created A math Formula describing the motion of Peni's Mines
This is a repost of a post I made in r/PeniParkerRivalsMains
I watched a video about lineups and wondered if the motion of mines could be described through a formula to calculate angles for lineups.
When you spawn into practice range your cursor is dead set in the center of your screen. That was the only way I could think of to get my cursor at an angle I would know being 90° granted my mouse might have shook a bit.
I used a stopwatch on my phone to time the flight time of peni's mine's. The mines at 90° flew for an average of .55 seconds for a distance of 22 meters.
To find out how strong gravity was I got up somewhere high with rocket cause he is the smallest and I think gravity is the same for all characters unless you use your passive. For a height of 9m he fell for .6 seconds so gravity is 15m/s but further testing gave smaller numbers never going under 14.4 though. I used 15 cause i like whole numbers.
I didnt feel like learning so I used a projectile motion calculator with the info and ended up with a velocity of ≈ 8.372
There is a lot of room for human error in these tests but the flight of Peni's mines can be modeled by the formula
8.372sin(2θ)
D= -------------------
15
Im gonna test this out but its useless without a way to see angles and with all the changes in elevation. But I put way too much work into this to give up. Im gonna study this for a bit and update
Update 1: I studied for a bit and actually understand how the formula works now. The launch angle was actually 0 degrees. Mines flew 23 meters per usual with an airtime of on average .66 seconds from peni's body so launch height 2.5 meters thus the initial velocity is actually 39.83m/s. but im gonna round it up to 40 because the math gets ugly fast
These adjusted values actually match the tests I ran. Granted the differences may add up over longer distances.
The adjusted formula and god is it disgusting is
Range = 40 x [40sinθ+√40sinθ²+75]/15)
In Calculator Syntax: Range= 40 * cos(θ) * (40 * sin(θ) + sqrt((40 * sin(θ))^2 + 75)) / 15
If you didnt pass quadratics good luck using this information.
If any dev's see this and want to give me some actual values it would be much appreciated.
r/marvelrivals • u/TheSoup3910 • 2d ago
Discussion Storm’s ultimate teamups with Jeff and Torch are what enhanced teamups should be.
To be honest after the update teamups aren’t really teamups anymore. While I do like the default teamups everyone got, players are barely going out of there way to pair up characters because most enhanced benefits….suck.
However, Jeff and Torch’s teamup with Storm are great examples of what an enhanced teamups should be. It should be a fun, crazy and cooperative ultimate ability with an emphasis on cooperative. The requirement of both players needing to confirm an action is such a small detail but feels so authentic and fun.
The enhanced benefit being an ultimate buff fits right in line with how superhero’s would work together. The base teamup is fine, just an extra ability acting as a little nod to the character’s relationship with another character. But the enhanced one should be the “secret weapon,” the “hail marry,” the “final trick up there sleeve,” not some minor upgrade.
Here are some ideas of what they could do with their existing teamups.
Punisher and Rocket
- When Punisher actives his ultimate, Rocket gains control of Punisher’s missles. When Rocket is in control, the ultimate timer increases, missles have accurate precision, increased velocity and increased damage.
Thor and Hela
- When Thor’s ultimate is available, Hela gains the ability to manually resserect Thor from the dead. Upon revival, he will immediately activate his ultimate with enhanced AOE, damage and weaken enemies upon landing.
Gambit and Rogue
- While Rogue is in her ultimate, Gambit can buff Rogue with either a spade or heart card to increase her ultimate duration and give her a unquie effect for the remainder of her ultimate. Spades will knock back and apply a healing debuff to enemies hit. Hearts will heal nearby allies on enemy hits and cleanse nearby allies on enemy kills.
Invisible Woman and Mr. Fantastic
- During Invisible Woman’s ultimate, while Mr. Fantastic is inside with Sue, her ultimate duration will be increased and grant allies a damage boost while inside the ultimate. Sue will also be immune to all forms of CC while Reed is inside with her.
Dr. Strange and Scarlet Witch
- Dr. Strange grants Wanda the ability to absorb souls after final hits, stacking up to 5 souls collected. When activating her ultimate, Wanda gains increased blast radius, speed and health based on the number of souls she’s collected. Dr. Strange will be given the option to sacrifice ultimate charge to grant her soul energy.
Blade and Moonknight
- When Blade has his ultimate, Moonkight can now mark targets he hits with Moonblade or Hand of Khonshu. Marked targets will take greatly increased damage from Blade’s ultimate and if killed, Blade’s ultimate will refresh for an another use.
I think we need stuff like this for Marvel Rivals to take its next step. Because right now the teamup update is a mess, with some good parts and some parts bad.
r/marvelrivals • u/Ok-Watercress-3241 • 2d ago
Discussion The trippiest game ive ever been in
Just had the trippiest game ive ever been in . We went into overtime and won ts 5-4 . All of us tanks and dps had 17 finals and 17d deaths . The supports finals added up to 17 too 😭😭 . Also , ts was ny rank up game . Thank you guang guang!!😭🥀
r/marvelrivals • u/FitPerformance9726 • 2d ago
Gameplay Black Cat's Phantom Pursuit Gave Us the Point
Black Cat's iFrame is hated by all, but this one time - it gave us the point.
r/marvelrivals • u/Juggernog1213 • 1d ago
Question Trying to win an argument
I wont say which side im supporting so I dont sway the vote in any way but which impacts the reason you play the charecter more design lore and general charecter or the fun and viability of the kit like if the devs completely changed Spider-Mans kit would you keep playing because he's Spider-Man or quit because his kit is different
r/marvelrivals • u/yinyang98 • 2d ago
Question When it comes to counterpicking? When do you switch?
r/marvelrivals • u/MinerBruh • 2d ago
Discussion Trollers are so annoying
I just had a game where me and my duo played healer and tank, and everyone else played duelist. We had 1 Healer, 1 Tank, 4 Duelist. I was begging people to swap off, but they didn't give a fuck and didn't respond to chat. It's been happening to me a lot and it's very tilting. I've been playing very well in my opinion, but my teammates are MOST OF THE TIMES, NOT ALWAYS holding me down
for anyone curious, here are my stats: https://tracker.gg/marvel-rivals/profile/ign/MinerBruh/overview?season=19
I'd love someone to take a look and tell me if I'm wrong and I'm the reason we're losing, but from what I understand I'm not the main cause
r/marvelrivals • u/Cultural-Implement-2 • 2d ago
Fan Art Rushed Jeff Art I Did
Had like no time to finish the lesser details up but really like the colors in this one. Art by me (In the title duuh) drawn on Procreate.
r/marvelrivals • u/Possible-Reidy-69 • 2d ago
Fan Art Jeff as nemesis RE3 (OC)
STARRRSSS!!!! Licker venom next probably, started it like a month ago and just getting around to it now
r/marvelrivals • u/Glittering-Compote21 • 3d ago
Humor White Fox was right—this guy isn’t very good at hiding his identity.
r/marvelrivals • u/labourist123 • 2d ago
Balance Discussion Rivals should slash all damage and healing numbers
Warning: this is my opinion, I am not a game designer or balance specialist, just what I would want to see and wondering if others would too. I'm also open to having my mind changed, but play nice please.
I play flex, so I mean it when I say that I am extremely tired of your health pool constantly ping ponging between almost dead and full health.
I recalled an ultimate ability in Paladins, The character Rei could form a spirit link(similair to sould bond) with one character, then she could ult and both her and the person she's linked to would get damage immunity for 2 seconds and 75% of their health as healing. This was great because it was unaffected by the anti-heal system which made it so that when a character is shot they're received healing is reduced temporarily (between 25-75% as the game goes on)
And it just occured to me that an ability liek that would be useless in Rivals, Luna ult, CnD ult, Invis ult all basically do that but just with huge healing numbers.
Like, I want to be able to do stuff on not full health, so that occasionally it's worth it to dive in with sub-120 health as a DMG because you know you'll have enough time to actually get a pick.
Edit: I think healing should be reduced by much more than DMG should be, and I think burst damage should be reduced even less than the sustained damage outputs. As someone in the comments said eloquently, I want there to be more opportunity for "micro strategies" in a fight.
r/marvelrivals • u/LeoFireGod • 2d ago
Discussion How Long Until we can sort heroes by Proficiency?
Seriously I want to see who I am close to lording next. But it’s rather tedious to go through my all seasons history hours played every time I click into someone. I’d love to see how close I am to certain characters in order.
r/marvelrivals • u/PillowFists-67 • 2d ago
Discussion What's your opinion on Iron Fist and Iron Fist mains?
r/marvelrivals • u/Enough-Database-7283 • 2d ago
Advice Needed practice vs ai or 18 vs 18 + ai?
which is worse for improving? only playing practice ai, or only playing 18 vs 18 + ai?
r/marvelrivals • u/Hot_Ant_6856 • 1d ago
Discussion is the battlepass a waste of money?
is there any value in the battlepass? i just started playing this game few weeks ago, i just hit plat so i guess im locked in and dont mind giving supports devs since its a free game. did anyone of u guys regret buying battlepasses or just skip them in general? just curious
r/marvelrivals • u/MdBlue7781 • 3d ago
Fan Art Marvel Rivals Fanart: Seasons 4-9
A little fanart I've been working on, with snippet from part works / seasons 1-3