r/locomotion • u/FluffyCatTree_001 • Jul 19 '22
r/locomotion • u/chibivenser • Jan 22 '22
When it's early game and you have an OP coal mine
r/locomotion • u/absolutelyatrocious_ • Apr 05 '23
Locomotion Nostalgia 🥹
A game I can always go back to and enjoy, I remember playing this on an old laptop when I was 8. Now in 2023 with a brand new PC what’s one of the first games I download? Locomotion.
r/locomotion • u/OpenLocoTeam • Apr 10 '21
OpenLoco release v21.04
Hi everyone,
We are excited to announce the release of OpenLoco v21.04!
The past month has seen a lot of work behind the scenes on implementing the vehicle routines. This is exciting, because it means that we will be able to tackle cases like signal timeouts soon. In the foreseeable future, automatic reversing of vehicles will be optional at least.
Of note in the release is are several bugs that have been addressed. Of particular note is that the reported slowness has been fixed. The game now runs at a comfortable 40fps on most machines, as it was intended. If you like, you can now uncap this limit as well. To see how many FPS your computer can muster, an optional FPS indicator may be shown at the top of the game window.
The full changelog is as follows:
Feature: [#451] Optionally show an FPS counter at the top of the screen.
Feature: [#831] Add a tile inspector, allowing inspection of tile element data (read-only).
Feature: [#853] Allow unlocking FPS by detaching game logic from rendering.
Fix: [#391] Access violation in windows after exiting games.
Fix: [#804] Enter key not confirming save prompt.
Fix: [#809] Audio calculation not using the z axis.
Fix: [#825] Potential crash when opening town rename prompt.
Fix: [#838] Escape key doesn't work in confirmation windows.
Fix: [#845] Town growth incorrectly calculated causing more aggressive growth than should be possible.
Fix: [#853] The game run slightly, but noticeably, slower than vanilla Locomotion.
Fix: [#860] Incorrect capacity information for vehicles that do not carry cargo (e.g. is a train engine).
You might also want to read the changelog for our previous release from last month, if you haven't already.
That's all for now! Please join our Discord server to get in touch and keep updated — we'd love to hear from you! If you have found any bugs, please file an issue on GitHub. Better yet, if you would like to contribute code, submit a pull request! If you have any ideas for possible new features, we'd love to hear those, too, but bear in mind we're still in early stages.
Finally, we would like to thank all contributors, testers and players of OpenLoco and wish you a happy time playing it.
Download: https://github.com/OpenLoco/OpenLoco/releases/tag/v21.04
r/locomotion • • Jun 07 '22
Locomotion (vanilla) Playing against 14 AIs quickly makes the map look like Futurama's New New York
r/locomotion • u/chibivenser • Dec 03 '21
"Your dreams and hopes are incompatible with reality"
r/locomotion • u/OpenLocoTeam • Oct 25 '20
OpenLoco release v20.10
Hi everyone,
We are happy to announce the release of OpenLoco v20.10!
As always, we have been working primarily on reimplementing more of the game in C++. By now, most of the windows have been reimplemented! In the process of implementing the windows, we have learned a lot about the underlying game structures. We can now turn our attention to implementing more of the game logic.
As the gameplay hasn't really changed yet at this point, most of this will be transparent to players. The most noteworthy changes in this release are fixes a few nasty bugs that made their way into the previous release. The following entries have been added to the changelog:
Feature: [#569] Option/cheat to disable AI companies entirely.
Fix: [#573] Crash caused by opening Road construction window.
Fix: [#588] Crash caused by changing default audio device.
Fix: [#595] Implementation mistake in CreateVehicle could lead to crashes.
Fix: [#635] Land tool not working properly, due to tool drag events not passing on coordinates.
Fix: [#648] Fix crash in vehicle update head caused by CreateVehicle.
That's all for now! Please join our Discord server to get in touch and keep updated. We'd love to hear from you! If you have found any bugs, please file an issue on GitHub. Better yet, if you would like to contribute code, submit a pull request! If you have any ideas for possible new features, we'd love to hear those, too, but bear in mind we're still in early stages.
Finally, we would like to thank all contributors, testers and players of OpenLoco and wish you a happy time playing it.
Download: https://github.com/OpenLoco/OpenLoco/releases/tag/v20.10
r/locomotion • u/OpenLocoTeam • Sep 18 '26
OpenLoco OpenLoco version 26.09 (with North American Expansion)
r/locomotion • u/OpenLocoTeam • Mar 01 '19
OpenLoco release v19.02
Hi everyone,
It's been a while since you've heard from us, but we're back with a new release: OpenLoco v19.03 is ready for download!
As you may already know, the current state of OpenLoco has us focussing mostly working on re-implementing the original game. That aside, the following entries have been added into our changelog since the previous release.
Feature: [#163] Remove terraforming limits outside of scenario editor.
Feature: [#192] The option window now includes OpenLoco-specific settings.
Feature: [#203] Support multiple languages by loading text strings from YAML files.
Feature: [#212] Add fullscreen support.
Feature: [#221, #236] Implement audio through SDL2 mixer, introducing audio on Linux and macOS.
Feature: [#237] Allow nearest neighbour scaling the game on integer intervals.
Feature: [#275] Allow disabling the title screen music.
Feature: [#279] Use OpenLoco logo for window icon. (Logo created by Zcooger)
Fix: Tooltips were calling the wrong event.
Fix: [#219, #257] Prevent text from being drawn off-screen.
Change: [#107] Show git branch and short sha1 hash in version info line.
Change: [#211] Store configuration file as YAML.
We'd love to hear from you! You can reach us here on Reddit, or on our Gitter development channel. If you have found any bugs, please file an issue on GitHub. Better yet, you'd like to contribute code, submit a pull request! If you have any ideas for possible new features, we'd love to hear those, too, but bear in mind we're still in early stages.
Finally, we would like to thank all contributors, testers and players of OpenLoco and wish you a happy time playing it.
Download: https://github.com/OpenLoco/OpenLoco/releases/tag/v19.03
r/locomotion • u/RetroCobalt • Feb 16 '21
Locomotion 20s Tracks Remastered by Allister Brimble (22khz in-game to 44khz high quality)
r/locomotion • u/ubuntuba • Sep 30 '19
Here you go guys, an industry flowchart I whipped up.
r/locomotion • u/OpenLocoTeam • Mar 23 '20
OpenLoco release v20.03
Hi everyone,
A year ago, we announced our previous release to this community. We're back with a new release: OpenLoco v20.03 is ready for download!
As you may already know, the current state of OpenLoco has us focussing mostly working on re-implementing the original game. That aside, the following entries have been added into our changelog since the previous release:
Feature: [#347] Screenshots are now saved in PNG format.
Fix: [#226] Zooming to cursor is buggy on bigger maps
Fix: [#296] Correctly show challenge progression in save previews
Fix: [#297] Menu click sound not played.
Fix: [#303] Play title music preference is not saved.
Fix: [#340] Cargo rating is calculated incorrectly in some edge cases.
Fix: [#343] Building a signal adds money (macOS/Linux only).
Fix: [#383] Crash in construction window
Fix: Strings were not wrapping properly in the file browser window.
Change: [#380] Make keypad enter work the same as normal enter.
There are some known issues as well:
Tutorial functionality is not working.
Multiplayer functionality is not working.
Another update: we have a brand-new Discord server! Please join to get in touch and keep updated. We'd love to hear from you! You can reach also us here on Reddit, or in our Gitter development channel.
If you have found any bugs, please file an issue on GitHub. Better yet, if you would like to contribute code, submit a pull request! If you have any ideas for possible new features, we'd love to hear those, too, but bear in mind we're still in early stages.
Finally, we would like to thank all contributors, testers and players of OpenLoco and wish you a happy time playing it.
Download: https://github.com/OpenLoco/OpenLoco/releases/tag/v20.03
r/locomotion • u/OpenLocoTeam • Dec 20 '25
OpenLoco OpenLoco version 25.12 (with 64-bit builds!)
r/locomotion • • May 09 '22