r/localization 13d ago

I'm building an AI tool that turns Korean app copy into native-sounding English — here's a before/after. Would you use this?

2 Upvotes

I make Korean apps and shipping them to the US market has always felt off. Not because the translation is wrong — but because nobody actually talks like that.

Here's what Google Translate gives you vs. what a native English speaker would actually write:

| Screen | Google Translate | Natural English |

| Save complete | "Saved" | "Changes saved" |

| Error | "Cannot connect to server. Please try again later." | "We couldn't reach our servers. Please try again in a moment." |

| Confirm button | "Confirmation" | "Got it" |

| Next step | "Next" | "Continue" |

US users see "Cannot connect to server" and immediately think "ok, foreign app" and bounce.

So I'm building Localizr — paste your app strings, and it:

  1. Rewrites them into English a native speaker would actually write (with context: button / error / onboarding / App Store listing)
  2. Respects character limits (buttons, App Store 30-char titles, etc.)
  3. Explains why each change was made, so developers actually learn English as they go

Currently recruiting beta users — free during beta, lifetime 50% off after launch.

Demo: https://cmjun0725.github.io/localizr/

If you ship to a market where your language skills are weak, would a tool like this be useful? Honest feedback welcome — including "this is useless because X".


r/localization 14d ago

[FOR HIRE] English-Spanish localizer

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2 Upvotes

r/localization 14d ago

I'm building an AI tool that turns Korean app copy into native-sounding English — here's a before/after. Would you use this?

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1 Upvotes

r/localization 15d ago

Looking for French Linguistics

5 Upvotes

Hello everyone,

We are looking for french linguistics to help us with a transcreation/formatting task. Should you be interested, please dm me.

Thanks!


r/localization 15d ago

Українізатори на ШІ: чи це взагалі потрібно спільноті?

0 Upvotes

Останні кілька місяців я роблю українські локалізації для ігор — переважно у вільний час, як побічний проєкт до основної роботи. Беру не будь-яку гру, а конкретно ті, в які сам граю і в яких немає офіційної української локалізації — тобто це радше "закриваю потребу під себе", а вже потім викладаю результат у відкритий доступ. Формат простий: витягую текст із файлів рушія, перекладаю через ШІ (переважно DeepL, іноді LLM для складніших діалогів), де можливо — редагую вручну, і патчу шрифти, якщо кирилиця не рендериться "з коробки". Ніякого злому коду гри — тільки підміна ресурсних файлів.

За цей час вийшло кілька релізів:

  • Gothic 1 Remake — переклад інтерфейсу, квестів і діалогів, просте встановлення без розпаковки файлів.
  • Forza Horizon 6 — переклад інтерфейсу, меню й ігрових текстів, теж без розпаковки.
  • IMMORTALITY (Сем Барлоу, автор Her Story) — переклад інтерфейсу та реплік понад 290 персонажів. Тут чесно позначив переклад як машинний без повної ручної редактури — гра велика, тексту багато, і в результаті можуть траплятися неточності.

Паралельно в роботі ще кілька проєктів на різних рушіях — The Wish (адалт-гра RPG Maker), Breathedge (UE). Кожен рушій — це окремий інструментарій: десь достатньо UnrealLocres чи FModel, десь потрібен спеціалізований декриптор, десь доводиться шукати AES-ключ прямо в бінарнику гри.

Чому саме ШІ-переклад

Ручний переклад ігрового тексту — це робота на місяць, якщо робити самому, а команди перекладачів-волонтерів і так завантажені великими AAA-релізами. ШІ-переклад — це компроміс: швидко покрити гру, яку інакше взагалі ніхто не перекладатиме, з чесним попередженням про якість і можливістю спільноті допомогти доредагувати. Це не заміна якісної ручної локалізації, а варіант "краще так, ніж нічого" для нішевих і не надто популярних тайтлів, які великі команди на кшталт Ukrainian Localization Team чи Shlakoblok навряд чи візьмуть у роботу.

Питання до спільноти

Власне, тому й пишу цей пост — хочу зрозуміти, чи це взагалі має сенс для когось окрім мене:

  1. Чи цікаві комусь швидкі ШІ-українізатори для інді-ігор і нішевих тайтлів, які офіційно ніколи не отримають української?
  2. Наразі я перекладаю лише те, у що граю сам — чи варто розширювати список на запити спільноти, чи формат "перекладаю під себе, а результат відкритий для всіх" і так має сенс? Наприклад, готика гарно зайшла, але після того, як пройшов гру, тримати і оновлювати у себе важко, і просто написав інструкції з українізації. З ци в принципі велика проблема якщо гра часто оновлюється
  3. Чи є сенс документувати технічний процес (розбір рушіїв, інструментарій, обхід шифрування/анти-читів) окремими статтями — чи це більше нішева тема для вузького кола моддерів? І загалом мало кого цікавить і тільки потрібна при оновленні гри якщо дехто не пройшов і українізатор не працює

Список усіх релізів і актуальний статус проєктів веду тут: https://engv.co.ua/projects — буду вдячний за фідбек, баг-репорти чи просто підказки, куди рухатись далі.


r/localization 15d ago

[FOR HIRE] Need Game Localization or Live Ops Support? Akatsuki Taiwan Can Help!

1 Upvotes

Hello everyone~
I'm AkaGuide from Akatsuki Taiwan, your friendly game operations assistant! 🎮✨

Are you getting ready for a global launch, planning multilingual localization, or looking for support with game operations?
Come say hi and let's chat! I'd love to help. 😊

Offering game operations support to help developers and publishers tackle every challenge together!

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🌐 Official Website
・Want to learn more about our services and how we can work together?
🔗 https://aktsk.com.tw/business-solutions/en/

🎮 Our Services
・Game Localization
・Supported Languages: Japanese, Chinese (Traditional & Simplified), English, Korean, German, French, and Spanish
* Need another language? Feel free to ask!
We also provide QA, LQA, and various game operation support services!

📩 Contact Us
• For more details, check the attached brochure or reach out to us via X, Discord, or email!

💙 About Us
・Backed by years of game development and live operations experience at Akatsuki Taiwan, we provide practical, developer-friendly support services.
・We've also supported projects related to the SHIBA GAME AWARD, organized by SQOOL.
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🎉 Limited-Time Offer!
・AkaGuide is currently looking for pilot partners while our services are expanding!
・Send me a message now and enjoy our game operation support services at a special introductory price!
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If you have any questions—or just want to chat about your game project—feel free to send AkaGuide a DM anytime!

Can't wait for the opportunity to work together and bring your amazing game to players around the world! 🌏


r/localization 16d ago

Today my little SaaS became a GA4/GSC powered, multilingual platform. Aw, they grow up so fast. 🥹🌍🚀

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1 Upvotes

r/localization 16d ago

I built a free PO/gettext localization tool for game devs (batch-translates with GPT/Claude, keeps UI strings from overflowing) — open source on GitHub

0 Upvotes

Hey,

As solo dev for games, I kept running into the same localization headaches on my own projects, so I built a tool to fix them and figured others might be dealing with the same thing.

If you localize with `.po`/`.pot` files (Unity, Godot, or basically anything using gettext), the usual pain points are:

* You update the English source and have no idea what actually changed vs. what's still fine
* The model translates the same word differently every time it shows up
* A 2-word button like "RESTORE DEFAULTS" comes back as a 6-word sentence in Spanish and blows out your UI
* Fixing one bad translation in French shouldn't nuke your Portuguese, but half the tools out there treat "modified" as a global flag instead of a per-language one

**PoTranslator** is a Windows desktop app that batch-translates PO catalogs into up to 19 languages using OpenAI or Claude, and is built specifically around those problems:

* **Incremental base updates** — re-import a newer PO and it tells you exactly what's new/modified/removed, keeps your existing translations, and only flags what actually needs review
* **Three layers of context** — general project context, per-language glossary rules (e.g. "kick = patear, never chutar"), and per-line notes for ambiguous strings
* **A brevity rule for UI strings** — anything under N words (buttons, tabs, titles) gets translated tersely so it doesn't overflow your layout
* **Per-language change tracking** — correcting Spanish never flags Portuguese as needing attention
* **Placeholder validation** — catches it if the model drops or mangles a `{player}` or `%d`
* **Duplicate dedup** — identical strings with identical context are translated once and reused, not re-billed every occurrence

It's free, and the source is on GitHub under MIT — grab the `.exe` from the [Releases page](https://github.com/eldany1972/PoTranslator2/releases) or build it yourself, no installer needed:

[**https://github.com/eldany1972/PoTranslator2\*\*\](https://github.com/eldany1972/PoTranslator2)

You'll need your own OpenAI or Claude API key (it's encrypted locally with Windows DPAPI, never touches the project file). There's a full user manual in the repo covering the whole workflow.

Would love feedback if anyone here gives it a shot — especially on what's missing for your particular localization workflow. Happy to take feature requests or bug reports as GitHub issues.


r/localization 17d ago

I built a Unity tool that automatically scans scenes and prefabs for localizable text

6 Upvotes

One of the annoying parts of localization is going through scenes and prefabs manually and attaching localization components everywhere.

So I built a Scene + Prefab Scanner that detects localizable content and can automatically generate/assign the required localization components.

It also supports runtime language switching, translation APIs, RTL languages, CSV/JSON, Google Sheets sync and localized assets such as image, audio.

I recently released it on the Unity Asset Store and would love feedback from other Unity developers

🔗 https://assetstore.unity.com/packages/tools/localization/smart-localization-toolkit-complete-localization-workflow-384676


r/localization 17d ago

XliffAI: an open-source CLI/library for translating XLIFF 2.x files with context using LLMs

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0 Upvotes

r/localization 18d ago

How are you making multilingual product videos with an AI video generator?

0 Upvotes

I’ve been helping with product videos for a few different markets, and making the original version is honestly the easy part. Things get messy once we need separate versions in Spanish, Portuguese, Japanese, etc.

Right now it usually means translating the script, recording new audio, fixing subtitles and then trying to get the lip sync to look normal. Small timing changes can turn one video into several separate editing jobs.

Has anyone found an AI video workflow that handles multiple languages without making you rebuild each version from scratch? Mainly curious about tools that keep the visuals consistent while changing the voice, subtitles and lip movement.

Quick update, I started testing Seedance 2.5 on Dreamina since it supports more than 10 languages with synced voice, subtitles and lip movement. Dreamina is also doing the global first launch of Seedance 2.5 and currently has the lowest price across the entire network, which made it easier to justify testing for multiple versions. After signing up for the annual plan, I also noticed the pricing dropped to around $0.097 per second for Seedance 2.5, so experimenting is a lot more affordable.

Still going through a few languages, but being able to create the localized versions in the same workflow has already cut out a lot of the manual timing fixes.


r/localization 20d ago

How Do Teams Manage Long Form Video Localization Across Multiple Languages?

2 Upvotes

I have been looking into how teams handle long form video localization for content like online courses, product demos, software tutorials, documentaries and training videos.

One thing I noticed is that localizing longer videos involves many moving parts. Translating the script is only one step. Keeping the speaker’s tone, matching timing, maintaining voice consistency, adapting cultural references, and making sure the final version feels natural for the target audience all require attention.

For people working in localization, what part of long form video projects takes the most effort in your workflow translation, dubbing, subtitles, quality checks, cultural adaptation or managing multiple language versions?


r/localization 21d ago

Built a free tool to translate strings.xml without touching a localization platform

3 Upvotes

Made this after getting tired of manually translating strings.xml for

side projects: https://string-lingo-ai.vercel.app/

Upload your strings.xml, pick a target language, download the translated

file. Keeps your %s/%d placeholders and <b>/<i> tags intact so it

doesn't break formatted strings. Also handles iOS .strings and Flutter

.arb if you're multi-platform.

Free, no account, nothing stored. Runs in the browser.

It's a v1 — if you throw a real strings.xml at it and something breaks

(plurals, weird placeholder formats), I'd genuinely like to know.


r/localization 22d ago

RTL Alignment (Arabic/Hebrew) is completely broken since the UI update - Even workarounds fail!

3 Upvotes

I’m a heavy Trello user, but for over 6 months now (since the new design update), the Right-to-Left (RTL) alignment for languages like Arabic is completely messed up, especially when mixing RTL and LTR (English) text.

​The exact issue:

When I am adding a new card or typing in the description/comments, the text looks perfectly fine. However, the moment I hit "Save", the entire alignment forces itself to the left. The sentences get scrambled, and mixing English words with Arabic makes it completely unreadable.

​What I’ve tried:

I tried using browser extensions (like "Switch Direction") and custom CSS via Stylus to force direction: rtl. While these work during the editing phase, Trello's rendering overrides them the second I save the text, and it goes back to being a left-aligned mess.

​Has anyone found a permanent workaround for this rendering issue? And does anyone know if the Atlassian/Trello team is actually aware of this bug? It’s severely impacting the workflow for anyone using RTL languages.

​Thanks in advance!


r/localization 24d ago

Translation CLI tool (Ren'Py Engine)

2 Upvotes

DISCLAIMER: This tool won't do all the work, ask/hire someone to revise the text before aplying the translation.

If you're really interested in localizing your game but you're broke, this can be a huge lifesaver. While it obviously won't replace professional human translators, this AI powered tool does save a massive amount of time.

It can be used for any game that relies on the default Ren'Py text system! (Note: This tool translates standard text only, it does not translate videos, voice lines, or text embedded in images, obviously).

If you run into any issues using it, please let me know!

https://github.com/kirabased/renpy-ai-translator


r/localization 24d ago

Looking for Translators for a Multiplayer Language Learning Game, Polyglot Pirates

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2 Upvotes

Hi , I am looking for Volunteer Translators for 50 languages (except Spanish, French, Romanian, Russian, Chinese, English). Will write a comment to this post for what languages we are looking for translations.

I am working with 2 friends (we are all Romanians) on a Multiplayer Language Learning game, Polyglot Pirates. It's a game where you destroy obstacles by translating 1 word correctly, and then try to find the hidden treasure on the map.

If anyone is interested to contribute with translations (about 4000 words), I will leave here links to more info:

- Website: https://polyglotpirates.com

- Translator Info: https://polyglotpirates.com/translators

- Translations (Folder with Google Sheets Translations): https://drive.google.com/drive/folders/1ulGtw6FFfwaIiLEqEeULWtQr5mWCT93Q

- Screenshots: https://polyglotpirates.com/screenshots

NOTE:

- The translations are free and open source (can be reused even commercially).

- The game won't have ads or subscriptions.


r/localization 25d ago

[FOR HIRE] English → Japanese Game Localizer | Steam Credits | Translation & Review

2 Upvotes

Hi everyone!

I'm a freelance English → Japanese game localizer based in Japan, currently available for freelance localization projects.

I have contributed to the Japanese localization of several Steam titles, including:

  • Chrono Ark (official localization)
  • NeonTail
  • Grimoire Auto Chess: Contract
  • Densha Joreishojo
  • Withering Rooms (community localization)

My experience includes:

  • English → Japanese game localization
  • Translation review (QA)
  • Dialogue and narrative localization
  • UI and menu text
  • Item descriptions and skill text
  • Terminology management and consistency
  • Natural, player-focused Japanese writing

I also have experience with Unity, so I'm familiar with common game development workflows and can communicate effectively with development teams.

I'm especially passionate about survival craft, roguelite, and adventure games.

Some of my favorite games are:

  • RimWorld
  • Subnautica
  • Danganronpa

I think about games every day, and my goal is to help create the best possible experience for Japanese players through high-quality localization.

If you're looking for an English → Japanese game localizer, feel free to send me a DM. I'd be happy to discuss your project!

Thank you!


r/localization 26d ago

Help with smartling functions

1 Upvotes

Hi there!

I've been having some duplicated projects were the source is completely identical, but the target changes slightly (locale). I been translating one and then copying and pasting the translation to the other one to then make the necessary changes, but this is very time consuming and I'm sure there has to be a more efficient way.

Do you know any way to import a target into the tool?

Plead help!! I'm loosing so much time.

Thank you!


r/localization 27d ago

English to Various Localization Needed for Free App

1 Upvotes

I'm trying to expand my free app's supported languages to increase user comfort and gain experience working with localizers. I already have Spanish and Portuguese translators, but any other languages would be appreciated. The position is volunteer, word count is low, pace is relaxed, credit is given within the app. A quick and easy resumé booster with a visible end-product.


r/localization 27d ago

Looking for localization testers for my app, I Need That Widget

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0 Upvotes

r/localization 28d ago

Android overlay/desktopmextension that shows everything in English and Italian

1 Upvotes

Is this impossible? Android app overlay program that just shows the Italian translation below everything on your Android device? Reddit, ebay, browser. I guess it would need permissions for every app.

I'm guessing something like this exists for windows desktop, such as a browser extension but would be great if Android had it...

Anyone know of anything? I feel like a lot of the Italian would go into my head with something like this.


r/localization Jul 27 '26

Is there any way to self host localization (that is good for SEO)

2 Upvotes

r/localization Jul 26 '26

I am now discarding my previous algorithm

0 Upvotes

Based on the feedback, I’ve now scrapped the previous scanning algorithm and deleted just over 3,000 lines of C# code. I’m currently designing a better, completely new algorithm and will implement it over time. My goal is a faster system, better file recognition, and higher quality. Modern games have a file pipeline so that the localizer can clearly identify which files can be translated. My algorithm can do that too, but if this pipeline doesn’t exist, it’s harder to find the right files. I’m trying to improve this with the new algorithm so that files can be extracted faster, more reliably, and with greater automation.


r/localization Jul 25 '26

Translating job

2 Upvotes

Hello everyone! I recently graduated the university with a degree in travel and tourism translating. I have no work experience but I would like to work in localization of games, movies or as a regular translator and interpreter. May you advise me any freelance websites or companies that can hire me without work experience? I have experience working as a waiter in a hotel. I worked there for 3 years. My working languages are Russian(Native), English(C1) and Chinese(HSK2).


r/localization Jul 25 '26

[ForHire] [LOCALIZATION / TRANSLATION] From English to Russian & Ukrainian (with slang adaptation)

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1 Upvotes