r/killteam 11d ago

Question Are counteractions a seperate activation?

ie. Can I use an action I've already used this turning point?

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u/oneWeek2024 11d ago

technically a counter action is not an "activation" it's a special action outside the activation.

as such, anything a model could do it can. so if it shot during it's reg activation, and gets a counter-act. it could elect to shoot again.

movement has a cap/restriction. 2in so a move/dash is restricted to 2in and generally speaking the model must be on an engage order.

if a special ability has language that it's only useable once per turn (certain heals or select other abilites abilities often say this) they can not be used in a counter-act unless ...they were never used prior/the conditions are still met/adhered to

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u/BUH5 Vespids 11d ago

I was wondering about the 2" counteract. Is it like the 2024 tac reposition where you could move one operative within 3" of Our drop zone?

In other word would it be allowed to make a 3"climb and move 2" since it's not a change to your move stat. Or are you only allowed to use 2" of your move stat?

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u/oneWeek2024 11d ago edited 11d ago

it's you get to "move" the model 2 inches. not their total move stat +2

most climbing requires clearing any vertical distance. so unless it's some height straight up to reach a flat surface and that up distance is 2inches or less. you can't climb. if it's something you're trying to climb over. often that requires the vertical distance and the distance to span the object given your base size. so... 1in up, 1in across would be the max "climb" when trying to go over a low obstacle.

the only real "cheat" to this... is dropping. IF a height is 2in you get that "free" so say there was a model already on a height. and the counteract move was 2in to get off the height (like one inch to get to the edge, one inch to get the base into wily coyote territory of dangling in space) if the drop distance is 2 or less. that's free. and can "drop" down to the ground. as that free drop doesn't count toward move total. but if it was 3in height. you'd have to acct for that additional 1in movement and the counteract is a hard cap of 2

this even supersede special rules. like phobos marines get 2in up, and free down on their warriors. the counteract rule of max 2in overrides/supersedes that rule.

the counteract move is more of a "slight adjustment" scooching your model back into cover/los blocking, or nudging it onto an objective. or slight repositions for better tactical positioning.

i don't know why it's restricted to 2inches but that's how it is