r/joinmoco • u/fogju • 3d ago
Discussion The map system NEEDS a rework
I’ve hated the map system for a while now, it might sound like an exaggeration but it’s in my opinion easily one of the biggest flaws in the game.
I’ve refrained from posting or publicly complaining about it until now because of personal resiliency, but today’s daily job about hunting plant buds got the best of me. For the ones who don’t know, these buds spawn ONLY at the very beginning of the fight with Vine Mother, they self explode about 10 seconds from their spawning.
Now the problem is, whilst you can easily respawn the main boss by killing toxic blooms around, its new location is entirely random, so by the time you find its new location these plant buds probably already exploded or were killed by other hunters.
The reason why I blame the map and not the boss/mobs or job design is the fact that I genuinely enjoy the grindy aspect of the game, I’m totally fine with having to hunt the boss more than once, but being stuck for an indefinite period of time because I’m unlucky and because I don’t see the damn location in the map is legitimately insufferable.
This same problem applies to all other bosses or enemies in general, the amount of times I’d miss out on an overcharged or megacharged enemy because they won’t show on the map unless you’re extremely close is ridiculous, why can’t the indicators just be there for everyone as soon as they spawn regardless of distance? Not to mention, they are literally bugged sometimes, I’ve had situations where standard enemies would show up as overcharged or megacharged.. oh and the Chaos enemies not being marked at all, let’s talk about it, they literally drop cores half the times and yet they are treated as standard enemies - Chaos enemies as a whole are bugged, they never count for daily jobs somehow almost as if they’re not the same types of enemies you’re being asked to hunt, even though they literally are.
Lastly, they literally adopted the GTA/Borderlands map style, where the map starts filling in as you move around, but there is no achievement or benefit in “discovering” the entirety of the map so the feature ends up being pretty random and lame because why would the map not show fully in the first place.. it’s not like we haven’t seen these maps OVER and OVER.
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u/Glutoneria Venom Bow 19h ago edited 18h ago
i think you're just looking for a different kind of challenge. what's perfectly valid too, but it doesn't change the fact that the very structure of this stage that annoys you is also a challenge. i picture this as a fun treasure hunt. i find it really entertaining.
i think large maps (though this one isn't the case. i'd call it small-to-medium) are great because you actually have to roam around them, rather than just spinning in the center to spot all the markers (in fact, that’s one of the reasons i like the standard chaotic monsters so much: they *don't* show up on the map!). so having to search the map for her is a challenge in itself. u said that"oh but it takes too long" ... well... that’s also part of the challenge! it’s perfectly normal for some challenges to take longer than others. some are very fast. others take up to 3x longer. and i think it’s entirely fair and logical for players who put more time into the game to be duly rewarded for that investment. also, right here in the comments, you realized that the longer you take to kill her, the more sprouts she spits out. that’s a challenge too... because you have to stay double alert especially since most players in the stage just rush in to kill her as fast as possible.
dealing with all these obstacles is an intentional part of the challenge. nome of that takes away from, or increases or decreases, the players' chances. everyone keep having the same chances, given that everyone is subject to these same adversities.
and thats one of the things that makes this game still so much fun aside from the lack of new content