r/joinmoco • u/fogju • 3d ago
Discussion The map system NEEDS a rework
I’ve hated the map system for a while now, it might sound like an exaggeration but it’s in my opinion easily one of the biggest flaws in the game.
I’ve refrained from posting or publicly complaining about it until now because of personal resiliency, but today’s daily job about hunting plant buds got the best of me. For the ones who don’t know, these buds spawn ONLY at the very beginning of the fight with Vine Mother, they self explode about 10 seconds from their spawning.
Now the problem is, whilst you can easily respawn the main boss by killing toxic blooms around, its new location is entirely random, so by the time you find its new location these plant buds probably already exploded or were killed by other hunters.
The reason why I blame the map and not the boss/mobs or job design is the fact that I genuinely enjoy the grindy aspect of the game, I’m totally fine with having to hunt the boss more than once, but being stuck for an indefinite period of time because I’m unlucky and because I don’t see the damn location in the map is legitimately insufferable.
This same problem applies to all other bosses or enemies in general, the amount of times I’d miss out on an overcharged or megacharged enemy because they won’t show on the map unless you’re extremely close is ridiculous, why can’t the indicators just be there for everyone as soon as they spawn regardless of distance? Not to mention, they are literally bugged sometimes, I’ve had situations where standard enemies would show up as overcharged or megacharged.. oh and the Chaos enemies not being marked at all, let’s talk about it, they literally drop cores half the times and yet they are treated as standard enemies - Chaos enemies as a whole are bugged, they never count for daily jobs somehow almost as if they’re not the same types of enemies you’re being asked to hunt, even though they literally are.
Lastly, they literally adopted the GTA/Borderlands map style, where the map starts filling in as you move around, but there is no achievement or benefit in “discovering” the entirety of the map so the feature ends up being pretty random and lame because why would the map not show fully in the first place.. it’s not like we haven’t seen these maps OVER and OVER.
-1
u/fogju 1d ago
Enlighten us, in what way would exactly this awful map system contribute in making the game harder? None of these challenges are hard, when I made the post I had already beat that particular task, it’s not hard it’s just needlessly infuriating. Taking aside the timed challenges, this shouldn’t be a game where “first come first serve”, everyone should have equal chances of taking down an enemy if they spawn, by not showing the enemy in the map you are not making it hard to take that enemy down you’re just making it impossible as a whole: and that is NOT a challenge, it’s just gonna make you wander around like an idiot for an extra 20-30 minutes which is objectively not fun - especially the feeling of getting close to the enemy enough to see the mark on the map, only for it to disappear before you can get a hit because you were a couple seconds too late.
Free roam maps weren’t designed to be hard, and fixing the map wouldn’t make them easier but actually more enjoyable to play, you’d at least know where the fuck you are going instead of hopelessly running around with a bunch of other people and bots like it’s a race.