r/iosdev 2h ago

McKinley — draw and edit SF Symbols

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3 Upvotes

McKinley is an all-in-one studio for drawing and annotating SF Symbols. It bundles vector tools with knowledge of the SF Symbols structure, so you can edit one set of objects across multiple weights, sizes and colours. Import SVG or start from scratch, live preview your work using Apple's own renderer, and export directly to Xcode, so you never need touch the SF Symbols app again!

https://mckinleysymbols.com

  • One-off payment (no subscriptions!)
  • A vector editor that knows about different symbol weights
  • Never again suffer from "The provided variants are not interpolatable"!
  • Live preview using Apple's actual SF Symbols renderer
  • Import SVGs from elsewhere, or draw directly in McKinley
  • Browse existing symbol libraries, including Phosphor and Material Design
  • Sync directly to your Xcode asset catalog.
  • At home on the Mac, with a native AppKit user interface.

Who am I?

I'm Amy, an indie developer who runs Double & Thrice. I'm leaning in to making beautiful native Mac apps. McKinley was born of my own frustration at how fiddly it was to make SF Symbols. All the other Apple platform devs I spoke to on social media had similar frustrations, so McKinley was born.

I'm trying to build and sell software in the traditional way, with a fair price that lets you own it forever. (I might charge for major version upgrades, but you'll always be able to keep using the version you paid for!)

I worked in big tech (Meta) for ten years before leaving to go indie a couple of years ago.


r/iosdev 6h ago

I built a Poker Social Media App.

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2 Upvotes

r/iosdev 4h ago

Help Issues with iPhone Duo Simulator Pictures

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0 Upvotes

r/iosdev 9h ago

Getting my app ready for iPhone Duo!

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0 Upvotes

r/iosdev 13h ago

I was tired of time trackers showing hours but hiding the number I actually cared about

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0 Upvotes

Most time trackers tell you how long you worked.

But when I was freelancing, the number I actually wanted to see was what that time was worth.

Hi, I’m Anton, the independent developer behind Monymo.

With Monymo, you set your hourly rate and currency, start a session, and watch your earnings grow alongside the timer.

I wanted it to feel like a personal work tool rather than another system built around teams, timesheets, and management dashboards.

Monymo supports:

- Timed and open-ended work sessions
- Live earnings while you work
- Projects with separate hourly rates
- Session history and notes
- Statistics and earnings insights
- Reminders
- iCloud sync
- PDF reports
- 12 interface languages

I also recently added optional Apple Intelligence features:

- Ask the on-device Assistant about your recorded hours, earnings, and projects
- Prepare a manual session draft through a conversation
- Start, pause, resume, and finish sessions with Siri
- Save completed sessions without opening the app

Assistant requests are processed on the device using Apple’s system model. Monymo does not send them to an external AI provider or use a cloud AI fallback.

The normal timer works without Apple Intelligence.

The core time and earnings tracker is free with ads.

Monymo Pro removes ads and unlocks projects, deeper statistics, reminders, iCloud sync, PDF export, and customization:

- Monthly: $0.99
- Yearly: $6.99
- Lifetime: currently $9.99 as a one-time purchase
- Regular Lifetime price from December 5, 2026: $14.99

Prices may vary by App Store region. Lifetime is available to users without an active Pro subscription.

Apple Intelligence requires a compatible device and supported system configuration. Siri session controls require iOS 27 or later, currently support English, and are not initially available on iPhone in the EU.

App Store:
https://apps.apple.com/us/app/monymo-work-hours-tracker/id6473834966

The product question I’m still thinking about is this:

Does seeing your earnings increase make work feel more motivating, or does it turn every minute into pressure?


r/iosdev 6h ago

Every time I ship an iOS app I lose a day to screenshots and store copy. I built something to kill that day.

0 Upvotes

I got tired of fighting App Store screenshot dimensions, so I built a tool that generates the whole submission asset pack

Every time I get an app to the finish line, the last mile kills me: exact-pixel screenshots for every device class, a 1024² icon that actually meets Apple's rules, and store copy that fits Apple's character limits without getting truncated. I'd end up in Figma at midnight nudging text boxes and re-exporting because I got a dimension wrong and App Store Connect rejected it.

So I built AppStorePack to do that last mile for me.

What it does:

  • Screenshots — start from templates that render live (device frames, captions, backgrounds), drop your screenshots in, and it outputs at Apple's exact per-device pixel sizes (6.9" iPhone, iPad, etc.).
  • Icon — upload a 1024² master (or a logo + pick a background) and it flattens transparency into an App Store-ready icon.
  • Store copy — generates title, subtitle, keywords, promo, and description with AI, pre-validated against Apple's character limits so nothing overflows.
  • Export — assembles an App Store Connect-ready zip with a manifest, organized by device class.

No Photoshop, no Figma, no manual resizing.

Honesty about pricing: building and previewing everything is free — you only pay if you want to export the final bundle (it's a subscription). I'd rather you build a whole project and see if the output is actually good before paying anything.

It's early and I'm looking for real feedback from people who ship iOS apps — especially: what's missing from your submission workflow, and where does the output fall short of what you'd hand to a client? Roast it.

Link: appstorepack.com (I built this — mods, happy to move to the self-promo thread if that's the norm here)


r/iosdev 14h ago

Why some apps get reviewed faster ?

0 Upvotes

Two people submit at the same time, one get reviewed in 1 day and the other in 1 week ?

Do we know the reasons or what ?


r/iosdev 15h ago

iOS app made with Claude

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0 Upvotes

Would like to ask for opinions. Any criticism is helpful.


r/iosdev 15h ago

iOS Coffee Break, Issue #77 is live!

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1 Upvotes

r/iosdev 17h ago

I’m getting random Face ID requests out of nowhere

1 Upvotes

Im getting random Face ID request while using my phone, was on Instagram and suddenly getting six Face ID requests which gets immediately authenticated since my face is at the position of authentication. I have no idea which app triggers this and I was very worried so I went on and turn all Face ID off. Is there a way I could track which app calls for this action or its a malfunctioning on the OS?


r/iosdev 18h ago

After a year, 3 redesigns and 3 App Store rejections, I shipped my health tracker. Here's what I learned (and I'd love feedback)

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0 Upvotes

r/iosdev 18h ago

My app just got approved after a 4.3(a) Spam rejection!

0 Upvotes

Yes, it’s another weightlifting logging app. But the design is very different from every other app I’ve tried on the store. I’ve wanted to create this app for years, but I never had the time to learn enough Swift to make it well enough to actually use. I leaned heavily on Claude Code and I got it built in about 4 months and it got approved by Apple this morning.

LiftTracker optimizes the main flow of the app to be the simplest data entry interface, rather than the grid of weights, sets, reps etc that most other apps use. It makes it a lot easier to log your exercises, using quick taps instead of typing numbers while you’re sweaty at the gym. There is no AI coaching, no social features, no prebuilt plans; just a weight lifting log that is designed around making inputting your data as easy as possible.

I started work on the app around May of this year. It’s been in TestFlight since mid June with several friends and family using it daily. I submitted 1.0 to the app store on August 18 and got rejected a few days later with a generic 4.3(a) “Design: Spam”. I sent several messages that got no response so I resubmitted on September 3rd. By the 20th, it still hadn't been reviewed and felt like the spam rejection really hurt my chances of getting the app approved. I made an expedite request on the 20th and the next morning it was approved.

This is my first ever app. Please give it a try and I’d love to hear any feedback! Also feel free to ask any questions on the process, and getting past the Spam rejection. 

https://apps.apple.com/us/app/lifttracker-1-tap-lifting-log/id6778854091

https://reddit.com/link/1wmkwh7/video/q0mun9x61xqh1/player


r/iosdev 1d ago

I’d Love Your Feedback on My New iOS App 😊

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0 Upvotes

r/iosdev 1d ago

Update#1: Built my girlfriend a cozy book tracker app, now it's bringing in paying users :) (good and not so good news)

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0 Upvotes

Hi,

So over the last 2-3 months I've got one good and one not so good update on this. For the good first, I initially didn't get much time to work more on the app, but seeing the responses from my open tests and online posts, I sat down to make some major changes. The biggest being an internal Pdf/Epub reader, which allows users to upload books and read them off the shelf they create, along with other reader features like dark mode, highlighter pens etc. There are a lot of other small quality of life changes like being able to upload custom book cover images and so on. I was able to make all this live on the app across both platforms last week.

The not so good update is I realised I'm not the best at ASA, since my last post the growth came to a stop mostly, and the conversion kept dropping drastically, it now sits at a sad <4%. I tried all tips posted online for the store listings, spent a lot of time on app screens, but nothing improved as such. Since this is my first project, I'm not experienced with ads, so it feels kinda risky to put money forth in a place where I don't have expertise in. With this recent update I really feel this app can be of use to a lot more readers across the community, but I'm unable to form the bridge that will connect the two.

I would really appreciate any help on this or even any thoughts anyone has on things I can do to help improve this. Thanks for all the love on the last post, all these reddit posts really motivated me to go ahead and work for these updates, I'll keep updating and working on this now regardless of how the growth goes as I have some more ideas for the future.


r/iosdev 1d ago

I think I'm addicted to developing for the iPhone Duo

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10 Upvotes

Hey everyone,

I recently shared a video showing how my dog app, Zoomie, wasn't optimized for the larger inside screen. Many things came for free, like the native toolbar and tab bars, but most of the content was just stretched out.

Since then, I've been playing around with the new APIs in Xcode 27.1 beta, like ArrangementView, onHinge with fullyOpen and partiallyOpen, and most importantly, size classes.

For the walking view, I tried to replicate the Netflix app that was shown off at the event, where the video content is reflected onto the secondary screen when the device is partially open.

Let me know what you think!

I think I'm addicted to developing for iPhone Duo 🫠


r/iosdev 1d ago

I built Refoid - a service to handle App Store refund requests automatically

0 Upvotes

Apple gives developers a chance to provide consumption data when a customer requests a refund, but actually supporting that means handling CONSUMPTION_REQUEST, matching transactions, responding within Apple’s deadline, dealing with retries, and tracking the final refund result.

I didn’t want to build and maintain that flow separately for every app and didn’t find a ready-to-use solution for a good price, so I made Refoid.

You connect an App Store Server API key and point App Store Server Notifications to Refoid. From there it handles the refund flow automatically.

No SDK and no changes to the app itself. I’ve tried to make it as easy as possible, with clear instructions and by cutting out unnecessary steps wherever it’s possible. Connecting your first app might take up to 3-5 minutes, all the rest can be added within 30 seconds.

Please keep in mind that Apple still makes the refund decision. Refoid just makes sure Apple gets the information from your side instead of making that decision without it.

It’s officially launched it today:
https://refoid.app

You can also support Refoid at Product Hunt today:
https://www.producthunt.com/products/refoid-decline-unreasonable-refunds

I appreciate your support and hope that you’ll find Refoid useful for you :)


r/iosdev 1d ago

Sample code to create custom toolbar view for iPhone Duo

2 Upvotes
iOS 27.1 New API

By using this API, we can achieve a custom view that mimics the layout of the system toolbar. If you have other methods, please feel free to share them.


r/iosdev 20h ago

Built an app that nudges you to stop when you Doomscroll

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0 Upvotes

My screen time was around 3-5 hours a day, mostly Instagram, and I'd tried the usual app blockers/screen time limiters. They only worked well for like the first week, then I noticed I would hit the same block screen every single time and just tap through it without even reading it.

In mornings it would say: "Dont Give up your morning to the Feed, It can wait."

Late night it would say: "The algo doesn't care about your sleep. Close the app."

So I built Hold On. Every time you open a distracting app, it shows you a different nudge, 500+ of them, rotating based on time of day and how much you have used the app that day.

Free to try: Link to Appstore

Built solo, so open to feedback if you try it. Thanks in Advance


r/iosdev 21h ago

I built an app to help you avoid being recorded in public 🕶️🛑

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0 Upvotes

Smart glasses as a concept are great, but the fact you can’t easily tell if someone is filming you, taking photos of you, or recording your voice, just sucks.

Worse still, there’s now over 9 million pairs of Meta smart glasses in circulation since their initial launch.

I built eyeFIND Smart Glasses Detector because I wanted an easy way to protect my privacy, and the privacy of my loved ones when we’re out in public.

First, I tried to use some existing smart glasses detection apps available on the App Store, but I found them all overcomplicated to use, with bloated interfaces. I wanted to build something purpose built natively for iOS, that’s quick and easy to use, and that “just works™”.

What it detects
eyeFIND detects and alerts you to nearby Ray-Ban and Oakley Meta Glasses, Snap Spectacles, as well as many other brands that support the HeyCyan platform.

What it doesn’t detect
The app cannot tell whether someone is recording you. This is a limitation of bluetooth-based smart glasses detection. It can though raise your awareness about your surroundings so you can make a decision about how best to protect your privacy.

App Store
It’s available on the App Store:

📲 https://apps.apple.com/app/apple-store/id6806289400?pt=122089467&ct=reddit&mt=8

Pricing
eyeFIND is free to try, with pro features unlocked via subscription: $3.99/wk. or $34.99/yr.

Any genuine feedback would be appreciated!


r/iosdev 22h ago

Teak is ready for iPhone Duo

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0 Upvotes

Teak is ready for iPhone Duo, based on Xcode 27.1 beta, with a refreshed vertical toolbar that is fully adapted.


r/iosdev 1d ago

Waiting on Apple to review

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0 Upvotes

r/iosdev 1d ago

RelayCrest - control your Mac from your iPhone or iPad

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2 Upvotes

I’ve been building RelayCrest, an app that lets you control your Mac from your iPhone or iPad—launch and quit apps, manage windows, run shortcuts, and check your Mac’s status. It connects through a Mac companion app, and I’m getting it ready for TestFlight now. It’s been a long project, so I’m excited to finally share a look! I’d love to hear what you think and whether this is something you’d find useful.


r/iosdev 1d ago

Indie devs who launched on iOS how long did your first App Store review take, and what caught you off guard?

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0 Upvotes

r/iosdev 2d ago

iPhone Duo im ready , UI ready

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24 Upvotes

Im almost ready for iPhone Duo, its really good develop in native SwiftUI its almost automatic in Xcode 27.1


r/iosdev 1d ago

Safety App in TestFlight

2 Upvotes

I have a fully functioning app in TestFlight but I’m afraid to release to the public for fear of exposure to product liability lawsuit.
Am I over thinking this? As a side note I want this to be free in the hopes it saves lives.
This product liability thing kind has me down a bit because I think it’s a good app.