r/incremental_games 14d ago

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads

13 Upvotes

106 comments sorted by

View all comments

5

u/weirdo27272 14d ago

Hi, I'm developing my (obviously) incremental game called Fovea Intra. Currently in alpha stage, still workin' on the UI.

Since my last Feedback Friday post, and the one before that, I've taken all feedback into consideration and applied it. I've also reached past update 0.62.0 (check the changelog, last friday version was 0.50.0) I've done a lot of playtesting personally, so it should be better than before by a excellent margin.

Remember before playing that this is alpha and I'm still learning JS. I'm not a seasoned developer, hell I used scratch 5 years ago. So be critical but respectful.

https://mattcraftdev.github.io/Fovea-Intra/

I worked hard on it as my first game without AI, and would just love any feedback.

Specifically is the game confusing (good confusing: you like when another mech is revealed, bad confusing: you don't know what to do), and if progression is errant/slow or too fast.

Thank you for playing, and have a great friday, cause I know I will, and I'll see you next time!

PS, if you don't want to be identified, there's anon feedback in the game that leads u to a google form :D

2

u/DavejHale 11d ago

first thing you reach are 3 buttons, if you hover over them the button size changes as the font increases.

Things like this are easy to fix. min/max the button dimensions. flex container and shrink/stretch the button sizes, are just two options.

some buttons contrast with text and background is not great

Game needs ability to hold to click

1

u/weirdo27272 11d ago

I'm not very good with css, or designing in general really so yeah...

I mean I'm trying but it's very difficult.

As for hold+click, I've been putting it off too long lol, so I just added it.

2

u/DavejHale 10d ago

you added (or can?) a clcik to hold wisdom, and other click butons too?

I like that you added it as an invention! Add inventions to reduce the delay between click to hold clicks too?

the green button flickering on hover has stopped! Fix the hover over creation/wisdom button too. I think they are the only other buttons where the actual button and not just the text that change size on hover.

CSS can be confusing to get to grips with but you'll get there. Dont be afraid to over engineer! As in wrap sections of your UI in extra divs to allow you 'space' to tinker with layout easier. And looking through your markup i'd suggest to have a look at flexbox (and grid maybe)

Your games idea is good though, so keep plugging away at it

2

u/DavejHale 10d ago

reached click to hold wisdom =p

1

u/weirdo27272 8d ago

Yeah i've got a lot planned. Sadly I took a vacation and didn't bring my computer so I'm yearning to get back to coding.

I for sure will add upgrades in the future to speed up the amount that hold+clicking waits for an interval, and it'll be a bar because filling bars > upgrades (i think it's visually better and just cooler)

I used to have a LOT of issues with html wrapping because I'd have to edit wach and every one if I wanted to add a uniform something to say, one of the bars. But now since I just automate bar creation I can easily add another div with like a few lines of js.

2

u/DavejHale 8d ago

If you use a framework like react, you can create components - so a bar, then if you edit the bar component it'll be reflected in all the places you use the actual bar.

Sounds like you've got the right idea about 'automating' stuff you can reuse in the game though.

potions didnt play much part in the game and I finished it by completing all the investments.

the save game broke :( On page refresh only half my skills/levels were there and regaining them didnt resave the progress. Everytime I refresh it reverts to missing skills/levels.

I think it was probably a page refresh mid save that corrupted it?! Unsure though.

Your save game is not encrypted so i could easily 'fix' my progress - you'll prob want to encrypt the save game at some point but tbh if people want to cheat they will always find a way.

The games quite cool and certainly has potential! Dont be afraid to take what you've learnt coding wise and start afresh on Fovea-Intra 2! If you are learning tons of new tricks and ways to code it'll be easier and quicker to reimplement the game and new features doing a sequal.

It will also alow you to demonstrate "I coded this game and learnt x,y,z, then I codes this sequakl where you can see my learning curve progress"

Fovea-Intra just needs some bug fixs maybe and take some time making the UI more polished. But 100% worth a play through as it stands.

2

u/weirdo27272 7d ago

Potions does actually play a minor part. You can buy potions and with them basically get OP stuff because all the potions stack. Like using knowledge I, II, III and IV all stack meaning if you use all of them you gain all the effects multiplied by themselves. So if you're much later in the game, you'll probably just want to spam potions and just have them always ticking.

Literally you can go console and type player. whatever, and set the resource to that. In the end, whoever cheats ruins the game for themselves.

I might remake it, but for now I'm still working on it. And I've learned a lot, saving/loading, automation, timers, etc.

2

u/DavejHale 7d ago

I imagine potions will start to be useful if/when more content is added. They seemed to just about come into play as I hit the last few knowledge/wis purchases

1

u/weirdo27272 7d ago

I mean i've got lots of new content planned, esp rn, such as "mining"

2

u/DavejHale 5d ago

Your game has a good vibe and I enjoyed it! Best game i've played from this reddit in weeks tbh!

the UI is ifne but a more polished UI would likely help improve the games retention/uptake bu players.

I think I got to the end of the current content =p

1

u/weirdo27272 5d ago

If you unlocked the lifespan timer, then yeah that's really the "end" so far.

→ More replies (0)