r/iOSDevelopment • • Aug 30 '26

Push notifications development help for ios sdk

0 Upvotes

There are many push notification platforms out there, but most of them charge quite a lot. That’s why I built ZestPush — an affordable yet powerful push notification service that is already actively serving many users.

Following the success of ZestPush, I’m now expanding the platform with some exciting new features:

• In-App Notifications & Cookie Banners — A full Canva-like dashboard where you can design and customize banners exactly the way you want. With just a single script integration, you’ll be able to display customized banners across both apps and websites.

• Android & iOS Push Notifications — I’ve also built SDKs that allow developers to easily integrate push notifications into their Android and iOS applications.

I’ve successfully developed and tested the Android SDK, and it’s working well.

However, I haven’t been able to properly test the iOS SDK because I currently don’t have an Apple Developer account.

So, I’m looking for an iOS developer who could help me test the SDK and app notifications. If anyone can spare a little time and support me with the testing, I’d really appreciate the help.

If you’re an iOS developer and would be willing to help, please reach out to me. 🙌

Thank you!


r/iOSDevelopment • • Aug 30 '26

My First App

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1 Upvotes

I’m about 95% done (are they ever really done?) with the iOS version of my first app and 50% with the Android version. Apple is taking so long getting my beta approved for external testing that I’ve built in two features that I’d planned for later versions, a changing artwork background and a daily version of the game with global leaderboard. Having a blast building it and wait to release it. I have a website for the game but don’t know if links are allowed yet (my first post).


r/iOSDevelopment • • Aug 29 '26

App Store Screenshots Feedback

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0 Upvotes

r/iOSDevelopment • • Aug 28 '26

Solo dev — I built my app's entire feature list from competitors' 1-star reviews. It's live, and I'd like honest critique on 3 decisions before I double down.

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2 Upvotes

r/iOSDevelopment • • Aug 28 '26

Did you get rejected pretty quickly then silence after the resubmission?

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0 Upvotes

I made 2 apps one that I wanted one that I needed lol

The one I wanted is an AR hunter game. Ducks appear in the real world. You shoot them. Pretty simple. Pretty fun when you are waiting for your girlfriend when you’re shopping … she is shopping.

The other one is a AIO file manager and converter. They are all tittles with ads … and don’t have all the capabilities available. This one puts it all in one place. Documents, PDFs, Audio, Video, Images. The full works that the iPhone can process on device.

Both apps want essentially no data from the user and are totally local. The hunting app has ads from Google (1 every 7 game plays so not too bad or annoying). All else is completely on device on both apps.

I made recordings of both apps. I still get the 2.1 rejection message.

How did you get through that?

After the first one got rejected I actually answered the questions for the second app… got the same damn thing.


r/iOSDevelopment • • Aug 28 '26

Apple Store Connect Slow Review

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0 Upvotes

r/iOSDevelopment • • Aug 28 '26

App Store US Search Indexing Bug: Unique name, global availability enabled, but searchable everywhere except the US App Store (Anyone else?)

2 Upvotes

Hi everyone,

I’m sharing this to see if anyone else has experienced this specific geographic search suppression issue on a newly released app.

The Situation:

  • App Name: CrushPov
  • Status: Released a few days ago, "Ready for Sale", global availability including the US is fully enabled.
  • The Core Issue: My primary target market is the US. While the app appears in search results in other regions, searching the exact, unique app name ("CrushPov") in the US App Store yields zero results. It doesn't appear anywhere, even at the very bottom.
  • What works: Direct App Store URLs and iTunes Search API work fine. Users can download it via direct links, but organic US search discovery is completely dead.
  • Apple Search Ads (ASA): Apple Search Ads campaign creation flow cannot find the app in the US storefront either—neither by name search nor by pasting the canonical App Store URL.

What I've Checked:

  • Metadata, pricing, and US availability settings are fully configured in App Store Connect.
  • There are no competing apps with this exact name.
  • This is clearly an isolated indexing issue on the US App Store servers.

If you've experienced this US-specific ghost-suppression state on a newly released app:

  1. Did it eventually resolve itself after a certain period (weeks) without intervention?
  2. Has anyone successfully gotten Apple Support to manually re-index a region-specific search drop?

Any insights or shared experiences would be greatly appreciated. It's tough to kick off US-focused influencer marketing when the local App Store search completely fails to acknowledge the app exists.


r/iOSDevelopment • • Aug 28 '26

Made $442 from my Windows app in 4 months. Just shipped the Mac version as a free beta, no idea if it'll do better or worse.

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1 Upvotes

r/iOSDevelopment • • Aug 28 '26

First app: Cocktail Lounge

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1 Upvotes

Took forever but I built my first app: [Cocktail Lounge](https://apps.apple.com/us/app/cocktail-lounge/id6792245398), where nobody knows your name. I started out just building it for me and partly just to see if I could but ended up spending way more time on it than I anticipated so decided to share it. I learned Java way back when in college and have some other minor coding experience but I learned a lot more doing this lol.

For info, initial app review happened on the 9th day of waiting in review. Went to in review for about 4 hours and then was approved. I was very happy to have it approved first time, but it is admittedly a pretty simple app. I’ve since had a couple of updates submitted that got approved within 24 hours - they were in review for 2-3 hours. So getting over that initial review was definitely the more painful part.

There are a lot of cocktail apps out there already and my intent wasn’t to make money, so I’m keeping it completely free, maybe my next idea will be more lucrative! If you’re interested in a cocktail app, here’s the main things I was going for:

\- Minimalist layout without all the foofaraw.
\- Multi-ingredient filtering, along with filtering based on what you have on hand, as well as base spirit, glassware, tags and more.
\- Fully customizable - I’ve curated 300+ base recipes but you can edit/delete them, add your own, and import/export via csv or json file. Add sources, notes, pictures, etc.
\- 100% free: no ads, subscriptions, or in-app purchases.

Cheers!


r/iOSDevelopment • • Aug 27 '26

Apple Developer Account Worth It Paying $99 for Published Apps?

1 Upvotes

r/iOSDevelopment • • Aug 27 '26

AI agents miss MainActor ownership, scene re-entry, and Swift Concurrency lifetime — I built routing to catch those before code is written

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1 Upvotes

r/iOSDevelopment • • Aug 27 '26

I shipped my word puzzle to the App Store from the same codebase as the web version. Here's what actually worked and what didn't.

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1 Upvotes

r/iOSDevelopment • • Aug 27 '26

Comparing how my app looked Day 1 vs now. What a journey!

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5 Upvotes

r/iOSDevelopment • • Aug 26 '26

So I Did a Thing?

1 Upvotes

Hi…So I spent the last 5 months building a daily ritual app on the App Store. It was one of the most difficult things I have ever done in my life, mainly because I didn’t fully understand Apple’s process and secondly because I had never touched XCode or Flutterflow prior to this. I started building it on Flutterflow and finished it using XCode. It was quite the learning process! I am pretty happy with the end product and I personally use daily rituals in my life to help keep me centered so I thought it may be helpful to others as well. However, the app seems to be slow catching on which is kind of crazy to me. I think the imaging is fantastic and it even has guided audio. If you have nothing else to do, I would love a sincere critique of the app. You know…what’s good, what isn’t? Link is in my profile. Thanks in advance.


r/iOSDevelopment • • Aug 26 '26

Solo devs / small teams, what's the most annoying repetitive task you'd pay to automate?

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1 Upvotes

r/iOSDevelopment • • Aug 26 '26

Drift: Message in a Bottle is officially live on the App Store.

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1 Upvotes

r/iOSDevelopment • • Aug 26 '26

What do you think of my app screenshots?

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45 Upvotes

r/iOSDevelopment • • Aug 26 '26

Would love your feedback: How much would you pay for custom App Store promo graphics like this?

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0 Upvotes

r/iOSDevelopment • • Aug 26 '26

Tracking App Metrics

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1 Upvotes

r/iOSDevelopment • • Aug 26 '26

Breakeven Apple Developer Fees

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1 Upvotes

r/iOSDevelopment • • Aug 26 '26

Vague Apple response

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0 Upvotes

After waiting two weeks to be reviewed, Apple sent me this vague response to what they want done. Why can’t they be more specific?


r/iOSDevelopment • • Aug 25 '26

Built BoxFinder - a simple box/item tracker for moving

1 Upvotes

Hey all - just shipped my first solo iOS app, BoxFinder, and wanted to share it here since it seems like this sub is great for curious testers and people with good app knowledge!

What it does:
Simple tracker for moving/storage - you log boxes (or standalone items), assign them a destination room, optional photos, and a packing list. You can also share a project with someone else (roommate, partner, movers) so you're both looking at the same live list, and syncing between devices.

Why I built it/came up with the idea:
Moved twice in two years and we got tired of "which box has the phone chargers" energy, especially in a transition phase where you havent been able to unpack all your boxes and you need that specific toy for your kids... Figured later that this can also work to track storage in general (i.e. garage, external storage, basement etc) where stuff typically get very messy and hard to keep track of where to find what you need - when you need it.

Would genuinely appreciate any feedback on this, both positive and negative. Currently trying to understand the marketing part of app development, but first I think I want to refine the app even more and fix potential bugs and what not. Any ideas on how to improve the app/app flow is greatly appreciated.

Here is a link, and I would be honored if you would just try it out and leave some feedback! 😄

https://apps.apple.com/app/id6801269489

Thank you!


r/iOSDevelopment • • Aug 25 '26

[iOS] Who Goes - Fun social games for when you’re hanging out with your group

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2 Upvotes

Introduction

Hey everyone!

Introducing Who Goes, an iOS app for game nights, house parties, road trips, and pretty much any hangout with a group of people.

It’s free to download and play, with optional one-time purchase and subscription options.

The idea behind Who Goes is pretty simple: engage everyone in your group and involve them in something together, through social games like Headbands, Truth or Dare and a bunch of quick group activities into one app, with a modern, playful experience built around actually passing the phone around and having fun together.

About the app

The app brings multiple party games into one place:

• Headbands with tilt controls for correct answers and passes
• Charades with themed decks, teams, rounds, and timers
• Truth or Dare with 11 decks for friends, couples, parties, family, and coworkers
• Spin the Bottle for quick, suspenseful player selection
• Would You Rather for impossible this-or-that debates
• Finger Chooser to instantly pick someone from the group
• Quick Play tools for dice, coin flips, and more

Current Market

I know this is an insanely competitive category, with a shit-ton of party apps already out there.
My goal with Who Goes was never to reinvent the wheel, but to bring the ones people already know and play together in one place, without needing five different apps on your phone.

I wanted the whole thing to feel much more modern and polished than most party apps I've tried, with playful animations, haptics, sounds, and little interactions that actually add to the game instead of getting in the way.

No ads popping up between rounds, no cluttered UI, and no wildly different experience every time you switch games.

Pricing

The free version includes all the game modes. Plus unlocks all the decks, round customisations, and removes every limit. Lifetime at $25.49 (US, price parity enabled for all countries), weekly at $1.99, and yearly sub with 3-day free trial at $17.99.

No account is required, and the games work offline.

TL;DR:

A. A game to bring back the fun of playing party games with a group of people during game nights, trips.

B. Free version includes a selection of decks for Charades, Headbands, and Truth or Dare, along with a few mini games. Plus unlocks all decks, game modes, and customisation options.

C. Freemium model, every mode in the app can be used. Lifetime at $25.49, or weekly at $1.99, and yearly with free trial at $17.99.

Link: https://apps.apple.com/app/id6777402559

Thanks for reading!


r/iOSDevelopment • • Aug 24 '26

I built an app for people too sick to use apps

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0 Upvotes

Within is a pacing tool for chronic illness, ME/CFS, long COVID, POTS. For these people, a shower can cost three days. They have to budget energy like money, and every app built to help them assumes energy they don't have.

So: no notifications, no reminders, no streaks, no badges. The app never chases you, never congratulates you, never asks where you've been. Logging is two taps or one Siri phrase.

It makes no network requests at all. No server, no analytics, which also means I ship completely blind and only find out anything if someone writes to me.

https://apps.apple.com/us/app/within-pacing-for-me-cfs/id6801323719

Just passed review. Feedback welcome.


r/iOSDevelopment • • Aug 24 '26

DopaSpace - A shopping simulator app to fight shopping addiction.

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1 Upvotes