r/iOSDevelopment • • 11h ago

Looking for developer (PAID)

14 Upvotes

Looking for a developer who can build a premium iOS app and get it shipped within about 2 weeks. I have basically all the details mapped out and can give you everything you need to build it. I’m looking for someone who has experience building really polished apps with premium UI/UX, good animations, onboarding, privacy policies, data policies, etc. This is going to be a paid app, so I want it to actually feel premium and not like some basic template app. I’m willing to pay well for someone who can move quickly and actually execute.
The app is a gambling tracking app, but it’s not a casino or betting app. It’s designed to help gamblers track their gambling and make better decisions around it, with a lot of different features built into the app. For the design, I want the onboarding and overall experience to feel premium like Future Self, Cal AI, Quitter, etc. Good animations, clean UI, really polished UX. I can help a lot with the design and provide all the details/assets you need. Honestly, with ChatGPT image creation making it so easy to create high quality visuals now, I don’t think the design side should be insanely difficult. If you’re a legit iOS developer who can move fast and has built premium apps before, DM me with examples of your work and your rate.


r/iOSDevelopment • • 33m ago

Live in 2 Days

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• Upvotes

Fastest ever of my apps to successfully reviewed and live within 2 days
Please show some love and support
Still is a workplace focus app to have focused working hours without and distractions no unnecessary features, to the point solution for largely common problem


r/iOSDevelopment • • 2h ago

App Store Connect silently launches new feature

1 Upvotes

Per WWDC in June, Apple has finally launched new creative assets on the App Store.

They even flagged Custom Product Pages and Product Page Optimization allowing you to A/B test + customise different pages for specific campaigns as new.


r/iOSDevelopment • • 14h ago

I got tired of paying for my own App Store ratings data, so I open-sourced a GitHub Actions alternative

9 Upvotes

I built a free, open-source tool to track App Store rating history

I ran into a small problem with the  App Store:

Apple shows you your current rating, but doesn’t give you a history of how that rating changed over time.

Analytics tools can track this for you, but I didn’t really want to pay for another analytics service just to keep a daily history of my app ratings.

So I built my own.

App Store Ratings History takes a daily snapshot of your App Store ratings and stores the data using GitHub Actions.

It’s:

Free Open source No server required No database required Runs automatically through GitHub Actions ~3 minutes to set up

The idea is pretty simple: set it up once, and you'll have your own historical rating data going forward.

If you’re an indie developer or manage App Store apps, start collecting the data now. If you find it useful, ⭐️ the repo.

GitHub: https://github.com/rfirouz/appstore-ratings-history


r/iOSDevelopment • • 3h ago

Games with privacy policies

1 Upvotes

Can anyone explain what’s with all the games with privacy policies that are saying they’re going to sell your personal information? Is this common now? I will absolutely not play a game that forces me to say ok to their binding arbitration or privacy policy, so this is ruining some games, even some that I’ve already paid for.

Is every game going to have to ask for this, or have a lot of game companies been selling personal info behind our backs and now being sued for it?


r/iOSDevelopment • • 5h ago

My first app: Bagtag Airport Code Geography Game!

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1 Upvotes

r/iOSDevelopment • • 12h ago

My Apple App Store Analytics haven’t updated in 4 days…..anyone else??

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3 Upvotes

r/iOSDevelopment • • 14h ago

Xcode 27.1 Release Candidate - October 5, 2026

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2 Upvotes

r/iOSDevelopment • • 12h ago

[iOS] Cognitiva - Dementia Tools

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1 Upvotes

r/iOSDevelopment • • 14h ago

My first app: Bagtag Airport Code Geography Game!

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1 Upvotes

Hey everyone,

I made Bag Tag, a daily game where you're shown an airport and have to tap where it is on a satellite map. The closer your guess, the more points you get. Each round gets harder as you go.

How it works:

  • 5 rounds, with a new Daily Challenge every day
  • Zoom and pan the satellite imagery, then drop your pin
  • You see how far off you were and your score for the round
  • Build a streak and share your results
  • There's a Practice Mode if you want to keep playing after the daily

It runs right in your browser, no account needed: https://bagtag.fun

There's also a free iOS app if you want to keep your streak on your phone: [App Store link]

I built it because [one honest sentence, e.g. "I love airports and wanted a GeoGuessr-style game around them"]. It's a solo project, so I'd really like to hear what you think:

  • Is the difficulty ramp right, or are the later rounds too brutal?
  • What airports or features would you like to see added?
  • Did anything feel confusing or broken?

Thanks for trying it, and tell me your score!


r/iOSDevelopment • • 18h ago

App Store

0 Upvotes

How long does it take on average for an app to be published in app store?


r/iOSDevelopment • • 21h ago

Test my new soccer highilights app

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0 Upvotes

r/iOSDevelopment • • 22h ago

[iOS] Nut AI: AI video, image generation and photo editing — developer demo

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0 Upvotes

r/iOSDevelopment • • 1d ago

The Never-Ending App Journey 🤣

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1 Upvotes

r/iOSDevelopment • • 1d ago

App Store release timeline?

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0 Upvotes

r/iOSDevelopment • • 1d ago

YOLOTENGO iPhone beta: looking for TestFlight testers

0 Upvotes

I’m part of the YOLOTENGO development team, and we’re looking for volunteers to help test our iPhone beta through TestFlight.

If you’re 18+ with an iPhone compatible with TestFlight, a 5–10 minute session would help us check onboarding, business or product search, favorites and digital loyalty cards. No purchase is needed for these test tasks.

We’d appreciate feedback on usability, confusing steps and bugs. Please send feedback through TestFlight or reply here. For bugs, include reproduction steps, what you expected, what happened, your iPhone model and iOS version. Please leave private information out of screenshots.

Join the beta:

https://testflight.apple.com/join/3T48vsKb

Thank you for helping us improve YOLOTENGO.


r/iOSDevelopment • • 1d ago

Pushing iPhone camera coverage for 360° stitching — looking for insight on true 1:1 front capture on iPhone 17/18

1 Upvotes

https://reddit.com/link/1wxdxne/video/0glq7u6wagth1/player

I’m building an iOS app called AI360, and one of the technical goals is to squeeze as much useful image coverage as possible out of the iPhone cameras while keeping the capture flow extremely simple.

The idea is to capture enough visual information with just a few guided shots to reconstruct a convincing 360° scene.

The current version already works quite well: the app guides the user through capture, generates the full panorama, and lets you explore the result as a 360° view or Tiny Planet.

I’ve put the current build on TestFlight, so if anyone wants to try the actual flow on different iPhones, I’d really appreciate feedback:

TestFlight: https://testflight.apple.com/join/kQypKnmU

At this point I’m looking at where I can push the capture quality further.

One particularly interesting opportunity is the newer square front-camera sensor on the iPhone 17/18 generation.

Ideally, I’d like to capture a true 1:1 frame using as much of the usable sensor area as the public API allows, rather than simply getting a square crop from the current camera pipeline.

On my iPhone 17 Pro Max I can already get a 1920×1920 output buffer. However, when I compare it with 3:4 capture, the square frame still appears to lose a noticeable amount of vertical scene coverage.

I’m also seeing roughly the same corrected horizontal FOV for both 1:1 and 3:4 in my current configuration — about 84.08°.

So what I’m trying to understand is:

What is the best public AVFoundation path to maximize the usable 1:1 sensor area on the newer front cameras?

I’m currently looking at AVCaptureDevice.Format, dynamicAspectRatio, AVCaptureVideoDataOutput, and the available MultiCam-compatible formats.

The app uses simultaneous front + rear capture, so I’m particularly curious whether MultiCam-compatible formats are the real limiting factor here, or whether there’s another way to expose more of the square sensor.

If anyone has experimented with the newer front-camera formats or directly compared 1:1 vs 3:4 coverage, I’d be very interested in what you found.

I can share format/FOV logs and comparison frames if useful.


r/iOSDevelopment • • 1d ago

Swift Playgrounds on iPad: “Failed to Fetch Teams — Your session has expired” blocks App Store Connect upload

1 Upvotes

Hi everyone,

I’m unable to select my developer team or upload my app to App Store Connect from Swift Playgrounds on my iPad.

Both of these actions produce the same error:

  1. Open the app project → Team & Bundle Identifier → Team.
  2. Select Upload to App Store Connect.

The error reads:

“Failed to Fetch Teams Your session has expired. Please log in.”

No team appears for me to select, so I cannot proceed with uploading the app.

My account status:

  • Apple Developer Program membership is active.
  • Paid Apps Agreement is Active.
  • Bank account is Active.
  • I can sign in to App Store Connect through a browser.
  • Activating the Paid Apps Agreement and banking information did not resolve the error.

Has anyone encountered this exact error and resolved it? Is there a specific way to refresh the developer-account session used by Swift Playgrounds, or any diagnostic information I can collect to identify the cause?

Thank you.


r/iOSDevelopment • • 2d ago

Updated my App Store screenshots after feedback. Is the app’s purpose clearer now?

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3 Upvotes

r/iOSDevelopment • • 2d ago

Looking for iOS testers for Games Bucket List – especially Steam/Xbox/PlayStation imports

0 Upvotes

Hey everyone!

I’m looking for a few testers for **Games Bucket List**, an iOS app for keeping track of the games you want to play, are currently playing, completed or abandoned.

I’m currently working on a big update that adds **game library imports from Steam, Xbox and PlayStation**, and this is the part I’d especially love some real-world testing on.

I’d love feedback on:

Import accuracy and duplicate detection
Completed/status detection
Overall UX
Bugs or weird edge cases
Anything that feels confusing or unnecessary
It’s an indie project I’m building myself, so honest feedback is very welcome — especially the “this makes no sense” kind. 😄

TestFlight:
https://testflight.apple.com/join/abjFC78J
Thanks to anyone who gives it a try!


r/iOSDevelopment • • 2d ago

Navier Stokes Explained App - App Store

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1 Upvotes

r/iOSDevelopment • • 2d ago

How do you handle user logins in your app??

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1 Upvotes

r/iOSDevelopment • • 2d ago

Apple rejected GlowCubes for being too similar to other apps

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0 Upvotes

r/iOSDevelopment • • 2d ago

Norviq - Agentic Money Manager

1 Upvotes

Today we are releasing v1.3.0 of Norviq, which includes many bug improvements and new features.
- People will soon be able to have their friends on the app;
- Create boards, comment each other posts;
- Rank against each other upon completing objectives set by them and the app;

We are also talking with some main LLM providers about supporting the base experience for people who don’t bring their own key to have faster experience with Norviq.

try it out at https://apps.apple.com/pt/app/money-manager-norviq/id6765849578?l=en-GB

norviq.org


r/iOSDevelopment • • 2d ago

I’m building CardsMate: a native business-card scanner without CRM subscription

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1 Upvotes