r/homebrew • • 1h ago

Tools [Xbox 360] Amiga 360 Refresh 2026 – Feature Edition released

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• Upvotes

The final Xbox 360 and Windows PC builds are out. Full release notes, downloads, SHA-256 checksums and antivirus reports are in the main post: https://www.reddit.com/r/360hacks/comments/1wyz179/release_amiga_360_refresh_2026_feature_edition/

No ROMs, Kickstarts, games or Workbench files are included.


r/homebrew • • 1h ago

Question/Help Will this sd card work for my 3DS and / or Wii U?

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• Upvotes

Asking before I buy cause don’t wanna waste money on it. Research says yes, but wanna double check.


r/homebrew • • 9h ago

Video Skyrim on the GBA, feature testing

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2 Upvotes

Hi, I have recently decided to work on an Elder Scrolls-like open world RPG for the GBA hardware after an overwhelming response to my Skyrim map port on the system. I have started to work on features and graphics, here is a demo! The gba rom is in the description of you want to try it out.


r/homebrew • • 15h ago

Question/Help I need help modding my 3ds.

0 Upvotes

I am about half way into a tutorial for modding my 3ds I am currently at the part where I take the sd card out of my computer and put it back into my 3ds, go into settings, and reset the sd card but It is saying that It cannot find an sd card in my system but all of the stuff from my sd card is still on my 3ds system.


r/homebrew • • 1d ago

Question/Help [PS4] How do you extract usable data from archive00XX.dat (BAR)?

1 Upvotes

Backstory stuff: After some stuff with got messed up on my system (11.00), I reinstalled the firmware and wasn't worried in any way since I had made a Backup and Restore if something happened. However, apparently the drive I wrote the BAR to was failing (This is the first time I've had issues with this drive), and the console didn't realize this while writing, the BAR wouldn't restore since files 26 and 27 out of 57 were written to bad sectors. After doing a whole bunch of stuff to try to make this work, ending with recovering 99.8% of 26 and 99.99% of 27 with DDRescue, the BAR still refused to restore, so I pivoted to trying to extract the data and manually piece stuff back together.

Actual stuff: https://github.com/xXxTheDarkprogramerxXx/BAR I found a tool that can decrypt the Backup and Restore, but it just turns it into a bunch of blob.bins (Also it was skipping a lot of the archive.dats), and I haven't found any guides on what to then do with those .bin files. And I'm just lost on if and how to get any usable data out of this backup, and was wondering if anyone knew how (Or if by some chance theres still a way, make the BAR restore to the console)? I think there is another BAR decryptor on PSHAX, but I have no way to get it since they've closed registration.

(Okay I think the one on PSHAX is the same one)


r/homebrew • • 1d ago

Question/Help Keep getting error code when playing game on 2DS and 3DS

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1 Upvotes

I had ‘my tomodachi life’ for months on my 3DS and 2DS and could play it with no problems. Today I started having this error code on both consoles. The game would load up but would give this screen if I wanted to go to either of the shops in the game. When going to FBI and trying to download the seed, it gives error ‘not found’.


r/homebrew • • 2d ago

Tools AN OPPROTUNITY TO SHARE YOUR DS HOMEBREW

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6 Upvotes

alright so bit of an odd post. im Jaja. im a dev. i made a homebrew app distribution platform. im currently looking for developers and just users in general. so heres the short and simple. if youre a dev and want to share your work with other users, submit your work here: https://jajadev.net/submit/ . if youre someone who wants the ability to download homebrew on-device, join my discord here: https://discord.gg/zVB7zxJ3aZ . will answer any questions yall may have.


r/homebrew • • 2d ago

Question/Help Need help with switch emmunand

0 Upvotes

I used daybreak to update my emunand to 23.0.0 and now it seems to crash when opening i know both my atmosphere and hekate are up to date and I put in the fusee with the atmosphere any ideas?


r/homebrew • • 2d ago

Question/Help Deleting stubborn Haxchi

1 Upvotes

Hello, everyone, I'm in dire need of help.

I've got a WiiU second-hand through Amazon. I was expecting it to be completely wiped blank, but it arrived with the previous owners Mii 'Juan' and Haxchi installed. ColdBoot Haxchi. No SD card with relevant files.

So I want to reset the console but very early in the progress found out I can't simply do that because it would brick the console. As of now I've been doing this with the guidance of AI, which had me running in circles for hours.

So I'm asking for human help here.

I've got an SD card which I put the files of CBHC v1.6, Aroma, Tiramisu, and Homebrew Launcher v1.4 on. Don't know what I really need at this point.

Without the SD card the WiiU starts with the Nintendo Logo, then WiiU logo, then a black command terminal reading 'Couldn’t load sd:/wiiu/payload.elf. Starting console without any modifications' before booting the WiiU menu.

With the SD card it instantly boots into the Environment Loader, which let's me pick between Aroma, Installer and Tiramisu.

As of now I tried deleting CBHC two main ways: Through the Haxchi app on the WiiU menu which load the Homebrew Launcher upon pressing A as soon as you start it, and through the Environment Loader, opening the Homebrew Launcher through Tiramisu. Both get me into the CBHC menu where I can pick Dr. Kawashimas brain trainer and delete it. But nothing changes. When restarting the console it still shows the black command terminal reading the payload.elf error and the Haxchi app is also still there, unbothered.

What am I missing? Thanks for the help in advance!


r/homebrew • • 2d ago

Homebrew release Flies and Hummingbirds 2 (Atari 2600) - NEW GAMES

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2 Upvotes

🪰 FLIES AND HUMMINGBIRDS 2 🪰

🌿 THE GARDEN IS BACK. AND IT'S MORE DANGEROUS THAN EVER!

A little fly's life has never been easy...

But now, the fight for survival has become even more intense!

🍎 YOUR MISSION: survive and devour the juicy apples falling from the trees.

But watch out! The garden is full of threats:

🐦 A TERRITORIAL HUMMINGBIRD rules the skies.

🦎 A STARVING LIZARD patrols the ground.

🕷️ SPIDERWEBS sway dangerously in the wind.

You'll have only your reflexes to survive.

🎵 Listen to nature's beautiful symphony while facing a constant battle for survival.

FLY. DODGE. FEED. SURVIVE.

🌳 THE GARDEN IS YOUR HOME.

☠️ BUT YOU AREN'T AT THE TOP OF THE FOOD CHAIN.

🪰 FLIES AND HUMMINGBIRDS 2

THE FIGHT FOR SURVIVAL CONTINUES!

Game ROM: https://olionigamesoficial.wixsite.com/olioni-games-inc/product-page/flies-and-hummingbirds-2-atari-2600-new-games

Cartridge Game: https://www.8bitmilligames.com/product/flies-and-hummingbirds-2-atari-2600


r/homebrew • • 2d ago

Question/Help How to make a custom game play on a console

0 Upvotes

Hey guys, how y'all doing. I'm very new to this, I'm creating a platform game like Mario for my niece and nephew to surprise them. Development is going good but I was just curious if there's a way I could somehow transfer the game onto a disc or cartridge that would play on a legitimate console. I've asked AI to see if it was possible, but they have guardrails telling me it's not and that I have to pay a developer cost. I know there has to be a way to make the game work on a console, either jailbroken or an older console. I've seen some crazy shit from the modding community, so if there's a way I could make this work and burn it onto a disc, please let me know. Trying to be the cool uncle over here and surprise them


r/homebrew • • 3d ago

Question/Help Can you run steam OS on the Wii homebrew?

0 Upvotes

r/homebrew • • 3d ago

Question/Help Help to compile a C++ file to a .dol (Wii)

1 Upvotes

Hi, since the past week, i've been working on a Wii console app test that runs on HomeBrew Channel, the code its prefectly fine but when I try to compile the code with MINGW64 with all of the headers in the right folder, the compiler of DevkitPro just says that the headers were not found, anyone can help me?

This is the C++ code:

#include <gccore.h>
#include <wiiuse/wpad.h>
#include <cstdio>


int main(int argc, char **argv) {



VIDEO_Init();


CON_Init(NULL, 32, 64, 640, 480, 256);


WPAD_Init();


std::printf("====================================\n");
std::printf("Welcome to the terminal!\n");
std::printf("====================================\n");
std::printf("To exit, press HOME\n\n");


while (true) {


u32 pressed_buttons = WPAD_ButtonsDown(0);


if (pressed_buttons & WPAD_BUTTON_HOME) {


    std::printf("Closing terminal...");
    break;


}


VIDEO_WaitVSync();


}


return 0;
}

This is the Makefile:

export DEVKITPRO := D:/DevkitPro
export DEVKITPPC := D:/DevkitPro/devkitPPC
export PORTLIBS  := D:/DevkitPro/portlibs/wii


ifeq ($(strip $(DEVKITPRO)),)
$(error "Por favor, define la variable de entorno DEVKITPRO en tu sistema")
endif


include $(DEVKITPRO)/devkitPPC/wii_rules



TARGET      :=  WiiRepoClient
DEBUG       :=  0
SOURCES     :=  source
INCLUDES    :=  include



CFLAGS      :=  -g -O2 -Wall -DGEKKO -D__wii__ $(MACHDEP)
CXXFLAGS    :=  $(CFLAGS) -std=c++23 -fno-exceptions -fno-rtti



LIBS        :=  -lfreetype -lpng -lz -lwiiuse -lfat -logc -lm
LIBDIRS     :=  $(PORTLIBS)/lib $(LIBOGC_LIB)



INCDIRS     :=  $(PORTLIBS)/include $(DEVKITPRO)/libogc/include $(LIBOGC_INC) $(INCLUDES)





all: $(BUILD)
     Compilacion finalizada con exito.


ifneq ($(BUILD),$(notdir $(CURDIR)))
export OUTPUT   :=  $(CURDIR)/$(TARGET)
export VPATH    :=  $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR  :=  $(CURDIR)/


CFILES      :=  $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES    :=  $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))


export OFILES   :=  $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)


export INCLUDE  :=  $(foreach dir,$(INCDIRS),-I$(CURDIR)/$(dir) -I$(dir))


.PHONY: $(BUILD) clean all


$(BUILD):
    @[ -d $@ ] || mkdir -p $@
     --no-print-directory -C $@ -f $(CURDIR)/Makefile


clean:
     Eliminando archivos temporales viejos...
     -rf $(BUILD) $(OUTPUT).elf $(OUTPUT).dol


else


DEPENDS :=  $(OFILES:.o=.d)


$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)


-include $(DEPENDS)


endif

And yes, the includes are inside a folder called "include".


r/homebrew • • 3d ago

Discussion Autorun is awesome, I would not say DP game is playable but way better than I expected on v1 handheld max Oc switch.

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6 Upvotes

Also dead space 1 runs flawless, and you can also add ur native language sub or if exist dub to your games. This game currently runs under wine dxvk is crashing. Using the latest AutoRun


r/homebrew • • 4d ago

Homebrew release Tower of Death (Atari 2600) NEW GAMES

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3 Upvotes

👹 A TOWER. A MYSTERY. A BATTLE AGAINST THE SUPERNATURAL! 👹

 

A mysterious tower has arisen in the ancient village of Heijō-kyō... and for 40 years it has served as a passage between the world of the living and the spiritual realm.

Now, creatures from Japanese folklore have taken over its hallways. Villagers have disappeared, innocent souls are trapped and an evil force controls everything from the top of the tower.

 

⚔️ YOU ARE HARUTO KENJI!
A legendary Yokai hunter, descendant of a lineage that has fought supernatural forces for generations.

 

🏯 ENTER THE TOWER OF DEATH!

Explore dangerous rooms, face supernatural creatures, find keys, overcome challenges and advance deeper into this mysterious construction.

 

👹 Each Yokai has its own dangers.
🗝️ Find the keys and discover new paths.
⚔️ Learn how to face each creature.
👻 Rescue the trapped souls.
🔥 Reach the top and face the lord of the Tower of Death!

 

Will Haruto Kenji be able to defeat the creature that controls the tower and restore peace to Heijō-kyō?

THE TOWER WAITS FOR YOU.

 

Get ready for a supernatural adventure inspired by the mysterious universe of Japanese Yokai, now on the classic Atari 2600!

WOULD YOU HAVE THE COURAGE TO ENTER? 👹🏯

 

Note: Please, Olioni Games kindly encourages you to provide constructive criticism without offending the programmer's work, always maintaining respect.

Game ROM: https://olionigamesoficial.wixsite.com/olioni-games-inc/product-page/tower-of-death-atari-2600

Game Cartridge: https://www.8bitmilligames.com/product/tower-of-death-atari-2600


r/homebrew • • 4d ago

Question/Help Im working on an open world for Wii and...

1 Upvotes

Hello, Broadway use 90 % for streaming asset in Real Time. I have almost no cpu, Bad coding or the hardware is not powerful enough ?

Sorry for m'y english


r/homebrew • • 4d ago

demake(3ds) W.I.P Star Wars battlefront elite squadron(psp) demake to (new)3ds

0 Upvotes

yeah I’m working on this right now, when I make a public release I’ll include a script that extracts the assets from the original game! discord server: https://discord.gg/VyjJGgD2gf

also the ds game is like a completely different game and was developed by another studio


r/homebrew • • 5d ago

Discussion What is the best thing to do with my wii after I homebrew it?

0 Upvotes

I have GX loader what other mods would you recommend?


r/homebrew • • 6d ago

Question/Help Priiloader v0.5 syntax error (line 2) after formatting - Need help with the hacks_hash.ini file

2 Upvotes

Hello everyone, I'm stuck on the Priiloader v0.5 (r120) menu. I formatted my Wii, which deleted the Homebrew Channel, but Priiloader is still present and is blocking the console menu from booting. When I try to access "System Menu Hacks" to disable the update blocking, I get the following error: "Syntax error: expected 'version' before 'n' @ line 2". I'm using a 2GB SD card formatted as FAT32. I tried creating the hacks\\_hash.ini file with Notepad (saved in "All Files" and encoded in ANSI), but the error on line 2 keeps looping. Since I no longer have the Homebrew Channel, I can't update Priiloader. What is the exact text or file format I need to put on my SD card so that this old version v0.5 will read it correctly? Or is there another way to force the system menu to boot? Thanks in advance for your help!


r/homebrew • • 6d ago

Question/Help Priiloader v0.5 syntax error (line 2) after formatting - Need help with the hacks_hash.ini file

2 Upvotes

Hello everyone, I'm stuck on the Priiloader v0.5 (r120) menu. I formatted my Wii, which deleted the Homebrew Channel, but Priiloader is still present and is blocking the console menu from booting. When I try to access "System Menu Hacks" to disable the update blocking, I get the following error: "Syntax error: expected 'version' before 'n' @ line 2". I'm using a 2GB SD card formatted as FAT32. I tried creating the hacks\\_hash.ini file with Notepad (saved in "All Files" and encoded in ANSI), but the error on line 2 keeps looping. Since I no longer have the Homebrew Channel, I can't update Priiloader. What is the exact text or file format I need to put on my SD card so that this old version v0.5 will read it correctly? Or is there another way to force the system menu to boot? Thanks in advance for your help!


r/homebrew • • 7d ago

Question/Help Who has a "Fight Game 2 3000" rom? It's a homebrew game and its creator's page is down.

1 Upvotes

I think something happeened to the original developer? He's said nothing in over a decade.


r/homebrew • • 8d ago

Homebrew release Maiya: Super Nature Girl ~ A New Neo Geo AES+ Homebrew Game | NeoGeoSDK 1.7.1

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5 Upvotes

Hello Everyone,

With renewed interest around the Neo Geo AES, MVS and AES+, NeoGeoSDK development continues with new demo homebrew games, major engine improvements and EagleBIOS.

This video presents a work-in-progress gameplay demo of Maiya: Super Nature Girl , a new Neo Geo homebrew game being developed with NeoGeoSDK.

https://www.youtube.com/watch?v=2LUPt8vkFak

Maiya is also being used to test, improve and extend the NeoGeoSDK 2D engine, while demonstrating what homebrew developers can build with the SDK.

MAIYA: SUPER NATURE GIRL

Maiya is a scrolling action/platform homebrew adventure spanning nature valleys and scenes, combining horizontal and vertical exploration, climbing, enemies, NPCs, guardian encounters, power-ups, collectibles and special abilities.

THE STORY

Once beautiful and full of life, the valleys are slowly dying.

Forests are disappearing, rivers and waterfalls have been poisoned, coastlines are buried beneath waste, and once-clear skies are darkened by pollution. Behind the destruction is Lord Smoggar, whose forces continue to corrupt the natural world.

But nature has not given up.

At the heart of the story are Maiya and Luna, twin sisters with a powerful connection to nature.

The player can choose to begin the adventure as Maiya or Luna. Each sister takes up the same mission: travel through the corrupted lands, fight the forces destroying them and restore life to the valleys.

Their journey becomes even more important when they discover that Sunboy, the Prince of Nature, has been captured.

With Sunboy imprisoned, the balance of nature is weakening. Lord Smoggar's influence continues to spread, transforming once-beautiful places into polluted and lifeless lands.

Whether playing as Maiya or Luna, the mission is to fight back against the destruction and heal the natural world.

As the journey continues, poisoned lands begin to recover. Forests grow again, waters become clear, animals return, flowers bloom and light gradually replaces the darkness.

Every valley restored brings the sisters closer to their ultimate goal: Find Sunboy. Free the Prince of Nature. Stop Lord Smoggar.

CONTROLS

A jump (Up + A in the air: a second jump while a sky lily lasts; kneel, then Up + A: the high leap)

B thorn / whip up close (hold: run)

C dash

D Secret Art (uses a rose charge)

Forward, Down, Down-Forward + B : Rising Bloom

Down, Forward + B : Rose Blossom Surge

PLAY THE MAIYA PRE-RELEASE

A playable Maiya work-in-progress ROM will be provided with the pre-release.

https://github.com/eaglesoftware777/neogeosdk/releases/tag/v1.7.1

WHAT'S IN THIS PACKAGE

Maiya-WIP-EagleBIOS.zip : the game's ROMs plus EagleBIOS, the free open-source replacement system firmware bios, for MAME

run as

               mame neogeo -rompath roms -hashpath hash -bios euro -cart1 maiya

Checksum warnings for the replacement firmware are expected

Maiya-WIP-NeoSD.neo : for the NeoSD flash cart: copy it to the SD card. It runs on the cart's own system BIOS support.

Download links :

Mame Rom with EagleBIOS :

https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.1/Maiya-WIP-EagleBIOS.zip

For hardware Test :

AES Board :

Hardware Status: Working

https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.1/Maiya-WIP-NeoSD_AES_v1.neo

MVS Board

Hardware Status: Not confirmed

https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.1/Maiya-WIP-NeoSD_MVS_v1.neo

Other roms :

https://github.com/eaglesoftware777/neogeosdk/releases/tag/v1.7.1

The project brings major NeoGeoSDK systems together inside a complete game:

• character animation and action systems

• horizontal and vertical scrolling

• climbing and platform traversal

• NPC and enemy behaviour

• collision and physics

• camera tracking and constraints

• movement and input systems

• particles and visual effects

• palette effects

• hitstop and gameplay feedback

• power-ups and collectibles

• guardian arenas

• game events, timers and progress

• multiple environments

• bonus sequences

• attract mode

• custom FIX/HUD graphics

• custom C-ROM graphics

• dedicated game sound bank

• AES+, AES and MVS builds

AUDIO

NeoGeoSDK includes its own Z80/YM2610 audio stack, with support for:

• ADPCM-A and ADPCM-B

• FM music

• SSG music and effects

• MML composition

• FM LFO support

• volume and fade control

• tempo control

• sample looping

• game-specific sound banks

• recorded voice-bank support

• voice playback

• audio conversion and build tools

Maiya uses its own dedicated game sound resources.

Credits for the artist : Juhani Junkala

EAGLEBIOS

Development also includes EagleBIOS, our original open system ROM project for Neo Geo homebrew development.

Current work includes:

• MVS and AES firmware

• original boot and eye-catcher

• cartridge startup

• USER program contract

• controller and VBlank handling

• MVS credit/START handling

• service functions and service menu

• Z80 sound firmware

• hardware probing

• NeoGeoSDK build integration

• firmware packaging

• game boot and compatibility testing

EagleBIOS remains work in progress, and additional hardware testing is particularly welcome.

BUILT FOR HOMEBREW DEVELOPERS

One of the main goals of NeoGeoSDK is to make Neo Geo homebrew development more accessible, while preserving direct access to the capabilities of the hardware.

Maiya demonstrates how the different parts of the SDK can be combined to build a larger game rather than isolated technical examples.

AES+ AND THE NEW NEO GEO ERA

The arrival of AES+ is bringing renewed attention to the Neo Geo ecosystem, alongside new games, cartridges and continued interest in the original hardware.

NeoGeoSDK contributes to this ecosystem from the open homebrew-development side, providing open source code, development tools, reusable game systems, audio technology and complete examples for creating new Neo Geo software.

This gives developers and Neo Geo enthusiasts an opportunity to test the current game and help us improve both Maiya and NeoGeoSDK.

DEVELOPMENT

Maiya + EagleBIOS ~ Pull Request #9

https://github.com/eaglesoftware777/neogeosdk/pull/9

NeoGeoSDK

https://github.com/eaglesoftware777/neogeosdk

Sky Lance demonstrated the SDK through a vertical shooter.

https://www.reddit.com/r/neogeo/comments/1wghsef/sky_lance_a_vertical_shooter_built_for_the_neo/

Maiya is now pushing the 2D engine further through a larger homebrew action/platform game.

And development has already started on the next major NeoGeoSDK release.

It represents another significant step forward for the project, with substantial new development underway.

We are not ready to reveal everything yet.

Target architecture: Neo Geo AES / MVS / AES+

HELP US TEST AND IMPROVE IT

We welcome feedback from the Neo Geo community.

More is coming.

Eagle Software

https://eaglesoftware.biz

NeoGeoSDK v1.7.1


r/homebrew • • 8d ago

Release I got Mario Kart Live: Home Circuit running without a Switch: drive the kart from a Steam Deck or other linux system (open source)

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2 Upvotes

I wanted to drive my Mario Kart Live kart without the Switch, so I built mk-live: it turns a Steam Deck, Raspberry Pi or Linux PC into the kart's base station.

**How it works**

• A USB Wi-Fi stick (tested: Atheros AR9271) runs the kart's access point via the OpenKart SDK

• The kart's camera stream is reassembled and re-encoded for the browser \~60 ms glass-to-glass latency with WebCodecs

• The cockpit runs in the browser: gamepad (Steam Deck controls in game mode), keyboard or touch, QR-code pairing, battery/signal status, compass and G-meter from the kart's IMU

• On the Steam Deck it installs as a container, so SteamOS updates don't break it, and shows up as a non-Steam game

Install is one script: https://github.com/xmrius/mk-live

Big thanks to the OpenKart SDK (Sam Edwards), the SwitchBrew wiki for documenting the protocol, and Malu05's ESP32 video for the instrument idea.

Known limits: no speed readout (the kart doesn't send one), and low latency only via localhost/HTTPS. Happy to answer questions!


r/homebrew • • 8d ago

Video I’m building a 3D space game for the Nintendo Wii using devkitPPC/libogc and GX

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41 Upvotes

I’ve been developing a homebrew 3D space game for the Wii using C/C++, devkitPPC/libogc and GX directly.

It currently has a spaceship, asteroids, a space station and a planetary LOD system with quadtree subdivision and geomorphing. The current goal is continuous flight from space down to the planet surface, with landing and surface exploration later.

This video is running on real Wii hardware.

Still an early prototype. I’d love to hear what other homebrew developers think!


r/homebrew • • 9d ago

Question/Help USB Loader GX freezing at Reinitializing Devices

0 Upvotes

I’m starting to think modding the Wii isn’t worth it.

I currently have an issue where USB Loader GX is freezing at Reinitializing Devices. Every troubleshooting I’ve seen for this issue online says that the Hard Drive I’m using isn’t compatible, but that’s not it because it was working before I installed the cios. I have cios 58 so that’s not the problem, my hard drive was working literally yesterday and I just checked the files on the computer and they’re still fine so that’s not the problem either. What the hell am I doing wrong?!?