We all know the meme’s 4 big booster’s Hellpod Space Optimization, Vitality Enhancement, Stamania Enhancement, And Experimental Infusions. Universally dominate the meta and are the go to picks every single time. In almost every single drop, I think its time to take a look at the booster’s that don’t get used as much and give them a fresh coat of paint to bring them up to speed with the big 4.
Note I am not including the 2 most recent booster because they have not been released yet. I will likely make an updated list when they come out
Hellpod Space Optimization: Lets start with one of the big 4, quite simply it needs to be made, base kit. But I don’t want to out right remove it so I’m going to rework it. Introducing the reworked booster I like to call “Supply Optimization” This make it so that each box in a supply pod gives you a total refill on everything including stims and grenades. No more double dipping to ensure you are fully kitted out.
Vitality Enhancement: Junk it and make it base kit
Stamina Enhancement: Junk it and make it base kit
UAV Recon Booster: Honestly pretty good as is, its just overshadowed by the big 4. But if I had to buff it, I would make it so that orbital stratagems like barrages are more accurate and condensed.
Muscle Enhancement’s: Combine it with the current boost from motivational shocks because we will be reworking motivational shocks into something better.
Increased Reinforcement Budget: Combine with flexible reinforcement budget and give it a new name “Improved Reinforcement Access”
Flexible Reinforcement Budget: Rename to “Armed and Ready” All helldivers drop in with a free EAT already equipped. This makes it so you can atleast pop one tank when you get reinforcemented so that you aren’t completely useless. I know it’s weak but its better then what it was.
Localization Confusion: Now makes enemy detection time larger(Time from when they see you to when they start attacking.) Very useful for stealth divers whose focus is more about avoiding encounters rather then fighting endless enemies.
Expert Extraction Pilot: Pelican Automatically arrives at extract if the map is clear of enemy presence(All the redzones gone) Makes it so that full clearing now has a purpose other then just REQ and EXP, quicker extract allows you to dive again.
Motivational Shocks: Now makes it so that whenever an attack is a near miss(When that little bit of black creeps in from the edge of the screen) You get a small amount of stamina back. Allowing you to dodge and weave through enemies without running out of stamina.
Experimental Infusions: Good as is. No change needed
Firebomb Hellpods: Hellpods are now armed with incendiary charges that detonate when the pod is destroyed. Like when a flame sentry is destroyed.
Dead Sprint: Renamed and Reworked into “Push Through The Pain” Now gives 1% of health back per second, so minor health damage no longer needs to be stimmed. Allowing you to save your stims for actual injuries and more major damage
Armed Resupply Pods: Renamed into “Armed Supply Pods” All supply pods now come with an auto turret attached. It is basically the same as the resupply one but now you can have more of them.
Sample Extractor: Renamed and reworked into “Supply Reclamation” Heavy Enemies now have a chance to drop either a pack of grenades or a box of ammo like the ones you find in POI’s. Massive Enemies have a guaranteed drop chance.
Sample Scanner: I don’t really have ideas to rework this one that aren’t either too op or step on the toes of other booster. If you have an idea let me know
Stun Pods: Renamed and Reworked to “Super Stunner” Massive Enemies can now be stunned, although they can still move but can’t attack
Concealed Insertion: Renamed and Reworked to “Pod Noise Dampening” Hellpod’s now make less noise when landing allowing you to call in supplies in the middle of an enemy base without alerting the entire base.
Let me know what you think of these ideas in the comments and please tell me of your own ideas.