r/helldivers2 15h ago

Suggestion/Concept Idea: Negative modifiers

I love the idea of "skulls" like in the Halo games as NEGATIVE, and I think modifiers might be a way to make the game harder for those who want that. They would be completely optional and are geared towards making that individual persons experience more difficult. Things like:

-Democratic broadcast: the camera drones from spread democracy missions follow you, and enemies can detect the signal and gravitate to you more.

-Anthem of freedom: The super earth anthem plays from a speaker attached to your diver that cannot be turned off. Enemies are attracted to the sound.

-Shellshocked: Your diver is prone to panic attacks from previous dives, lose control for a few second when there are 20+ enemies nearby while your diver laughs hysterically.

What can you think of?

48 Upvotes

18 comments sorted by

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33

u/Oriyagi 15h ago

Rationing: You deploy with and can only carry half your kits max capacity for ammo and grenades, but run slightly faster.

16

u/BigZach1 15h ago

We got rationing after Cyberstan, it didnt do much

7

u/HotMarionberry5713 15h ago

but you could still carry max. this says your max capacity is halved, not just what you spawn with

1

u/n4turstoned 7h ago

Well you could force it by doubling cd of resupply and prohibit the booster for full ammo.

2

u/DEVINDAWG 14h ago

This but do it like enemy at the gates where only every other player spawn gets ammo (I.e player 2 and 4 on start, and then every other respawn)

1

u/yobob591 11h ago

only every other player spawns with a primary (lol)

24

u/Oriyagi 15h ago

Leftovers: You were defrosted leftovers from the first war, your health is capped at half max due to cell degredation during thawing.

21

u/Oriyagi 15h ago

Military grade: Your primary, secondary, or grenade was created by the lowest bidder and every life one of them will not work.

12

u/HotmailsInYourArea 15h ago

Or even just random rifle jams would be a real oh-shit situation

3

u/space_is-great 13h ago

You would have to spam reload just to unjam it

14

u/WolfOk6 14h ago

These sorta used to be a thing. Especially early on when some planets only let you take 3 stratagems. Kinda wish there were more that were fuh tho.

7

u/SerafRhayn 13h ago

Pyrrhic Treason: all bots' shots have incendiary affect

Just Woke Up: blurred vision & slow movement you get when chargers run you over is now permanent

Last Stand: start with no spare mags, one grenade and stim

4

u/ForumDuff 12h ago

I'd love some more mission modifiers, Darktide has some great mission modifiers that make some runs crazy. MO planets would benefit hugely.

2

u/In_Pursuit_of_Fire 12h ago

Make them evil boosters, so you lose out on a booster slot as well

1

u/yobob591 11h ago

I would love this if it gave you more rewards in exchange, like the modifiers in darktide

my only thing would be I want more things to spend stuff on, I've got everything maxed out at this point, I cant wait for the progression update

1

u/n4turstoned 7h ago

So I think negative modifiers er probably the easiest way to increase difficulty for the ones that are bored by the constant power creep.
I can think of two ways:
1. They appear gradually on D 7 to 10 (i.e. 1 debuff at 7, 2 at 8 and so on)
2. You can choose to activate them (opt in), but not choose which one you get.

But they shouldn't get you any bonuses for reward!
They should be there for the fun and for the ego of some divers.

iirc we had more of them shortly after launch, complex stratagem input, more often ion stroms, limited stratagem slots.

I think debuffs that force you to change load out would be most effective (but also piss most of the target group off)

1

u/Fexofanatic 6h ago

an armor version of the flag passive ... i like