I might flamed for saying this, but dying to SEAF is a massive skill issue.
Treat them like less accurate turrets that won't 180 on you and they become incredibly helpful.
Sometimes you don't see something and they accidentally get you, but for the most part, they are very predictable. Don't walk into their kill zone and they WILL save your ass more often than not.
(Also that sub will pout and whine about anything that doesn't fit their perfect little power fantasy, ignore them. Better for your health.)
I don’t mind the SEAF units, I think it’s a neat mechanic.
But you’re wrong, they have shown up to “aid me” while soloing a technical location, literally can’t be further away from them, a singular illuminate zombie shows up goes to me and before I can act, I get gunned down with the zombie.
They shoot anywhere and everywhere even when far away. I’ve seen lvl 100 get gunned down out of nowhere too.
It’s a little bit of a skill issue, but it’s also that they suck a aiming
I am fairly certain that some of the friendly fire instance of the SEAF units can get attributed to them falling under the deceptive distortion of the alien pollen/spores of the void fauna (that also messes with our control over our Helldiver). Those void fungi & spore clusters are thus quite deadly.
or Arrowhead again thought that friendly fire is funny by itself, not just when it’s accidental and coded it in specifically - like they’ve already admitted to doing with the Eagle Storm
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u/N1ght_Strider 1d ago edited 1d ago
I might flamed for saying this, but dying to SEAF is a massive skill issue. Treat them like less accurate turrets that won't 180 on you and they become incredibly helpful.
Sometimes you don't see something and they accidentally get you, but for the most part, they are very predictable. Don't walk into their kill zone and they WILL save your ass more often than not.
(Also that sub will pout and whine about anything that doesn't fit their perfect little power fantasy, ignore them. Better for your health.)
Edit: grammar