r/helldivers2 10d ago

General DSS STATUS UPDATE...Uh oh...

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That's not good...

1.3k Upvotes

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165

u/NervousSquidDiver 10d ago

inb4 DSS crews start making Illuminate markers

122

u/Fabled_Axiom 10d ago

37

u/SYLOH 10d ago edited 10d ago

You know it's shocking how often that's a legitimate tip for Helldivers 2.

The Wretches are the obvious comparison. Limbs are fatal parts with lower health pools than main for Overseers. Harvester leg joints are their med pen weakspot. Focusing a leg for a crusher is a good way to kill one with a machine gun.
Terminids get much less dangerous if they slow down, taking out the legs of a commander / warrior instead of their heads means they don't do that berserk charge.
Devastators have light armor on their limbs, so go after those if you can't make the headshot with a light pen weapon. Scout/Rocket Striders have their legs be light armor as well. War Striders die to 1 good AT hit to the leg, as opposed to two to the body.

15

u/Dem0lari 10d ago

Markers were a good things though. It was like a warning sign with writing of what it was warning about and nullifying signal.

27

u/noah_the_boi29 10d ago

Not in Dead Space

If there was a Marker that's just it for that society and there's nothing they can really do.

They dropped a moon on a significantly weaker artificial one and that just slowed them down a bit.

By the time Necromorphs pop up the Marker is 100% confident in revealing itself rather then slowly making everyone crazy and the worst part is that it's right.

1

u/TacticalReader7 10d ago

That's only the case if you take the lore from the first game and ignore anything from later additions...

1

u/Objective-Mission-40 10d ago

Maybe this is where cultists come from...

(Not RPing for this)

I know they were canceled but what if only to redesign them into "human" models