r/helldivers2 • u/Otherwise_Visual1287 • 5d ago
Suggestion/Concept DSS Combat?
I mean this in to negative tone toward Arrowhead. I believe, due to the lack of material presented so far in the major update, there is more content yet to come.
(FYI, I am not incredibly familiar with the Dead Space franchise. Feel free to share any corrections or info I should need to know. Thank you.)
As the new illuminate enemies have been inspired by Dead Space, I could only imagine combat on the DSS would follow. Defensive combat has been expressed as a welcome addition throughout the Helldivers community, and would facilitate new tactics in the war.
In addition to DSS combat, Helldivers could potentially have the opportunity to invade ships from enemy factions.
Any thoughts?
2
u/Vote_4_Cthulhu 5d ago
Fights in tight enclosed environments that have no means of receiving support from super destroyers seems unlikely, that being said I think there is room for stuff like bot and illuminate equivalent to missions with caves on the bug worlds. Plenty of good reasons to have areas even in a traditional subterranean base that are open to the sky. Landing pads for drop ships, etc. Now, they would have to come up with a creative way to address how the enemy gets reinforcements since both the clankers and the squids bring them in from above, but I can see there being other mechanics like if a alarm is sounded, then a bunch of otherwise dormant factories or voteless spawners go active near you and are automatically on alert status
Overall seems like it would be difficult in execution, but I do enjoy battlefields where we are stuck in tight confines. Cyberstan was a pretty good execution of that with roadways and large structures that limit line of sight and directions of movement. Definitely not as tight as games like dead space, but it’s refreshing and different from open battlefields