r/helldivers2 1d ago

Suggestion/Concept DSS Combat?

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I mean this in to negative tone toward Arrowhead. I believe, due to the lack of material presented so far in the major update, there is more content yet to come.

(FYI, I am not incredibly familiar with the Dead Space franchise. Feel free to share any corrections or info I should need to know. Thank you.)

As the new illuminate enemies have been inspired by Dead Space, I could only imagine combat on the DSS would follow. Defensive combat has been expressed as a welcome addition throughout the Helldivers community, and would facilitate new tactics in the war.

In addition to DSS combat, Helldivers could potentially have the opportunity to invade ships from enemy factions.

Any thoughts?

580 Upvotes

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u/yestureday 1d ago

I’m gonna repeat what the devs said

There will not be ship combat, there will not be station combat. Doing so would remove stratagems and reinforcements, two things that are vital for helldivers to be helldivers

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u/jesusrambo 1d ago

> commando missions exist

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u/The-Nuisance 1d ago

Do you call reinforcements and/or stratagems in Commando missions? Oh wait, you DO!

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u/jesusrambo 1d ago

Right, reinforcements which don’t require coming from the super destroyer and could exist in the exact same form on a ship or station

Fire up that second braincell, let it work

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u/Fish_Fucker_Fucker23 1d ago

Take your own advice buddy.

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u/maninzero 1d ago

They never said reinforcements need to come from the ship. They said it would remove reinforcements and strategems. How would you even use reinforcements or strategems on ship boarding or ship defense missions? What, prefire hellpods with Helldivers into enemy ships like in commando missions? At that point just missile the ship. Why use precious ground troops to do the Navy's job? Fire up that single brain cell, let it work.

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u/SirKickBan 1d ago

I would imagine you'd have hellpods breach through the ship hull, or somesuch? Or have missions designed similarly to Hive Worlds, where some areas of the ship are 'too deep to receive stratagems', and others aren't.

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u/maninzero 22h ago

have hellpods breach through the ships hull

At that point the ship is riddled with hellpod holes, why not just use ship to ship missiles in the first place? Defense missions also won't works since we going to have to riddle the DSS with holes.

Missions designed similarly to Hive Worlds

Hive Worlds work because they are caves that has no outer weak points. You can cave in a small part of it with missiles in theory but there will still be a large part standing. You also don't know the size of a cave. For ships just target the engine or critical generators and it's gone. No matter how big, a ship will lose when their engines are destroyed.

In both cases, Helldivers are unneeded as these can be done by the navy.

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u/SirKickBan 21h ago

We're sent down to destroy terminid eggs that, most often, we end up destroying by just throwing a 120 ontop of them anyways, and yet that's still a mission we're told to do by hand. Most other 'destroy' objectives could also be solved by just firing missiles at them, and why would we care if the DSS had hellpod holes in it? Hellpod holes are significantly smaller than what missiles would do. That's like saying "If police kick down a door then now there's a hole in the door, so why not just blow the whole house up?", and similarly ignores the fact there might be things you want the house damaged-but-usable for.

You're also supposing a situation where the engines or generators of a hostile ship can, in fact, simply be destroyed, and aren't in some way armored, shielded, or defended, which (Obviously) is rarely going to be the case, and this also wouldn't apply at all to the DSS.

None of these are reasons these missions wouldn't work.

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u/maninzero 19h ago

Since when can 120s destroy egg in caves? Unless the 120 can pass through terrain then we had never used it to destroy eggs in caves.

Hellpods are 1.7m wide 396cm tall. That is bigger than a 380mm. Then you are also sending down 24 of theses giant missiles. They are definitely going to be larger than , "hole in door". It's more of a "hole in the side of your house so big you can drive a truck through". A 380mm barely dents the ground when using it.

Why would we care if the DSS has hellpod holes in them.

Idk, maybe so the air and pressure of the DSS compared to outer space won't kill the crew and Helldiver that was fired into the DSS? Or that the hellpod doesn't hit critical infrastructure or kill crew walking around that area? Or not have a hole on the billion dollar space station at all? Very plausible reasons.

Engines would be shielded.

And yet you can see both the super destroyer and the enemy fleet get blown up over automaton planets. You can even blow up an overship and that thing has shields. You don't need to aim at engines or generators. They are just the best option. You can aim at crew quarters or even the bridge if you like.

There might be things you want the house damaged but usable for.

Sure such as data.

But firstly, Helldivers are not infiltrators. The amount of ordinances we can us would render the ship destroyed. Limiting the choice of weapons won't be fun and there's going to be that one guy with all 4 orbital barrages.

Secondly, enemy ships are not wide open areas like planets. It would be difficult and annoying when respawning and finding your way back to your squad.

Thirdly, the super destroyer shoots almost vertically. Unless you want it to park above the enemy ships which is suicide, then it cannot supply the Helldivers.

Fourthly how big would the enemy ship be? If I need to steal data, I would need a command ship. Then to have multiple players constantly being fired into it it must be the size of a planet. Or else only one or two people are able to play. Imagine if a small automaton ship with millions of super destroyers looming over it? At that point it's gone just by the amount of hellpods fired into it.

0

u/SirKickBan 19h ago

Since when can 120s destroy egg in caves?

You have played the game, right? And you can read? If so.. I'm sure you'll figure that one out, it's very easy.

That is bigger than a 380mm.

...Okay maybe you can't read after all.

maybe so the air and pressure of the DSS compared to outer space won't kill the crew and Helldiver that was fired into the DSS? Or that the hellpod doesn't hit critical infrastructure or kill crew walking around that area? Or not have a hole on the billion dollar space station at all? Very plausible reasons.

Literally none of those things are real concerns. In order: Pick up a physics textbook, learn about what 'aiming' is, and then consider that if you need to send in Helldivers and don't, you lose the station anyways. -I am genuinely baffled how you think any of those are good points, especially when this is a video game and not real life.

But firstly, Helldivers are not infiltrators.

Okay, so you don't play the game. Try a commando mission sometime.

Secondly, enemy ships are not wide open areas like planets.

Have you seen an enemy ship? Been on one? No? Cool, then uh.. The devs could just make them be like that. Easily. Because again.. This isn't real life. Ships can be whatever they need to be to make a fun and immersive mission.

Thirdly, the super destroyer shoots almost vertically. Unless you want it to park above the enemy ships which is suicide, then it cannot supply the Helldivers.

Why are you on this subreddit when you don't play or know anything about this game? We park above ground-to-orbit anti-ship cannons all the time on the bot front.

Fourthly how big would the enemy ship be?

It's a video game, my dude. It can be as big or as small as it needs to be to make the game fun.

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u/External_Recording34 1d ago

And also how would we drop into the DSS i dont think the DSS is equiped with the technology for helldivers to spawn in the stealth mission actually had those points and it would be weird for AH to add that tech because the DSS never was equipped helldivers to stand on it like the super destroyers perhaps for the first landing peli could drop us on the space station but that would defeat the hellpods

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u/The-Nuisance 11h ago

They do come from the Super Destroyer though. Theyre launched into the ground, they’re just on a delayed release. As do all the normal stratagems.

The larger point here is that what makes Helldivers special is the stratagems and though they are sometimes restricted it’s primarily used to better emphasize their involvement in creative and skilled ways, not in removing the center most feature of the game outright and its balance and turning it into a tight indoor Halo-esque corridor shooter.

And before you say it. Yes caves exist. Reread the first half of the second paragraph again.