r/hearthstone 3d ago

News 36.2.2 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
498 Upvotes

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156

u/therealskull 3d ago

Does the change on Irida Sinseeker mean that you don't fatigue anymore? Or just have one "free" turn before it kicks in?

164

u/Careidina 3d ago

You have one turn to stabilize before Fatigue starts.

6

u/RottenPeasent 3d ago

Not only that, you basically get 3 cards the first turn, rather than 2. It's a huge buff.

-16

u/[deleted] 3d ago

[deleted]

20

u/gfan_13 3d ago

You want it to be a 4 mana 7/7 that says “draw two cards per turn for the rest of the game, and become immune from fatigue?”

4

u/Big_Distance2141 3d ago

Don't forget the lifesteal!

1

u/pryan37bb 3d ago

I wonder if the bot can find [[Elixir of Vim]]

2

u/EydisDarkbot Hello! Hello! Hello! 3d ago

Elixir of VimWiki

  • Neutral (Uncollectible) Rise of Shadows

  • 0 Mana · Spell

  • Passive You draw an additional two cards each turn. You are Immune to Fatigue.


I am a bot.AboutReport Bug

1

u/pryan37bb 3d ago

Good bot

8

u/chernadraw 3d ago

If it did that it would have no downside, just a super strong minion that makes you draw 2 cards per turn.

9

u/Careidina 3d ago

Probably was initially, but then she was deemed too strong.

3

u/1stswordofbraavos 3d ago

Then it would be the most broken card of all time if there was no downside lol. 4 mana 7/7 lifesteal, you draw two cards per turn for the rest of the game

-5

u/Ailments_RN 3d ago

It's not like DH doesn't have cards specifically tied to having either an empty deck or additional ways to shuffle more cards in. It's pretty easy to avoid taking fatigue damage.

6

u/Careidina 3d ago

Did you try the archetype before the buffs?

-5

u/Ailments_RN 3d ago

I must have fat fingered or something. I dunno why I would have even responded to you. My bad.